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April 10 (Thu) Dev Livestream Summary

Greetings, Descendants.

We would like to share with you a summary regarding the Dev Livestream which took place today.
We covered various subjects, but mainly focusing on character balancing, new contents and plans for future update.
Please check the video below for more details.
https://www.youtube.com/live/ZIr0qXIbEfU?si=7b0u-ivB0PCmQOOa

■ Character Balancing
- Ines Balance Adjustments
Ines' influence on the game has grown to a point where it restricts the design of combat systems and content. As a result, balance adjustments have been made. Moving forward, we aim to provide clearer and more timely communication regarding the need and direction of such changes.
- Balancing Plans for Serena and Other Descendants
Several Descendants require a rework of their skill sets, rather than mere numerical adjustments. In Serena’s case, we have observed that her in-game performance exceeds our initial intentions and expectations. Nevertheless, given that she is the most recently introduced Descendant, and a relatively short time has passed since her release, we have decided to monitor her performance further before implementing any changes.
- Balancing of Future New Descendants
We acknowledge that newly introduced Descendants with overly powerful abilities have led to ongoing balance issues. Moving forward, we are committed to delivering more carefully balanced content in future updates to ensure a more stable and enjoyable gameplay experience.

■ Content Improvements and System Additions
- Improvements to Void Erosion Purge & Introduction of Challenge Difficulty.
https://youtu.be/OrTkEgvT6O0
We have released a gameplay video highlighting the improvements made to Stage 30 of Void Erosion Purge. Further refinements will be implemented based on community feedback to ensure more engaging experience. For additional information, please refer to [Dev Note vol.15 – Upcoming Improvements to Void Erosion Purge].
In addition, we will be introducing a new high-difficulty feature titled “Challenge Difficulty.” This challenge enables competitive play among Descendants through a dedicated leaderboard. Players who rank within the top 100 for each Descendant will receive exclusive Honor Rewards in recognition of their achievements.
- New System: Medal System

A new Medal System will be introduced to visually represent content achievements. Medals can be earned by accomplishing specific achievements, and acquiring the same medal repeatedly will increase its grade and visual design.
- External Component Update Postponed
Due to low necessity in the current content structure, this update has been postponed. Efforts will instead focus on improving the overall quality of Season 3.

■ Ultimate Blair

A new Ultimate Descendant, Ultimate Blair, will be joining the battlefield.
Along with his release, a new story episode will be added—unveiling the journey of how Blair gains his ‘Ultimate’ power.
This episode captures Blair’s romantic and comedic charm, so we hope you're as excited as we are to experience his unique flair!

■ New External Components & Modules
A total of five new External Component sets and two new Modules will be introduced, offering greater build diversity and enabling more specialized role-based configurations.

In addition, we are pleased to introduce the Reactor and External Component Enhancement System. This new feature allows players to gradually enhance option stats by utilizing specific materials. With consistent effort, all players will be able to work toward and achieve their ideal setups through dedicated gameplay.

■ Improvements to User-Friendly Features & Support for New Players
- Reward Enhancements
The Void Shard cost will be removed when opening Amorphous Materials at the Void Fusion Reactor. Additionally, Unique Arche Factor EXP rewards will be added to Hard difficulty Special Operations, and overall rewards in the Sigma Sector will be improved.
- Weapon Research Improvements
When crafting duplicate weapons, the unique effect will consistently be set to the highest tier. Furthermore, unlocking the core of duplicate weapons will be required only once. For players who have already unlocked multiple duplicates, Core Binders will be returned accordingly. More detailed information will be provided in future notice.
- Beginner’s Guide
Beginner’s guides will be introduced to help players advance more smoothly through the main storyline while naturally learning key gameplay systems. The structure of the main questline will also be simplified, allowing players to select and prioritize missions based on their preferences.
- Mission Structure Revisions
Key missions in Kingston and Sterile Land will be redesigned to emphasize combat-focused gameplay. Field missions such as Occupations and Destroy Kuiper will require fewer repetitions or less time to complete. In addition, Ultimate Bunny can be obtained through missions on Normal difficulty.

■ New Skins

On April 17, a new universal skin, “Dandy Corn,” will be added.
On April 30, the “Albion Academy Cadet” series for female Descendants will be updated.

■ In-Game Event Announcement

A 5-week period in-game event will begin on April 17, consisting of daily and weekly missions.

Also, everyone who logs in between April 17 to 24 will receive a “Surprise Egg” social motion as a gift!

■ May Update Preview
Dynamic Motion, Arche Tuning: Socket System, Void Abyss Intercept Battle: Ice Maiden, Special Operations - Hard difficulty (Echo Swamp/Sterile Land), Party Finding System, view other Descendants' Stats, Core Convert Feature and other more updates.

■ PAX East 2025 Participation
On Sunday, May 11 at 12 PM (EST), we’ll be appearing on the main stage of PAX East 2025.
You’ll get a first look at Season 3 content and see cosplay of Bunny and Serena.
Check the [PAX East Participation Notice] for full details.

Thank you.