(Updated) The First Descendant Update 1.2.18

# PDT 2025.05.29(THU) 00:00 – Update 1.2.18 >View Descendant: Additional information has been added.
# PDT 2025.05.25 (SUN) 08:00 – Weapon & Module > Bug Fixes: The content regarding the issue of stackable skills not being reset has been revised.
# PDT 2025.05.22 (WED) 01:00 – Update > Arche Tuning Reset Details Modified
# PDT 2025.05.21(WED) 23:00 – The content regarding the PS platform sound output bug fix and the UI&UX option items have been added to the bug fixes.
# PDT 2025.05.21(WED) 22:50 – The content regarding the Dynamic Motion Level has been added.
Greetings, Descendants!
Here are the details on The First Descendant Update 1.2.18.
■ Platforms
- Steam, Xbox Series X│S, Xbox One, PS4, PS5
■ Update 1.2.18
(Added) Dynamic Motion
- (Added) Dynamic Motion has been added.
ㄴ Dynamic Motion Level has been added. It consists of Weak / Medium / Strong, and the default setting is Medium.
ㄴ Check it in Options > Gameplay > Display Settings.
Arche Tuning

- A new Node is added to Arche Tuning, and "Mutant Cell Slot" is also added.
ㄴ After the 1.2.18 update, all Arche Tuning settings and presets will be reset, excluding the Unique Arche Factor Level and the number of Arche Tunings. Arche Tuning must be reconfigured.
ㄴ After the 1.2.18 update, the following will not be reset: Arche Unique Factor Level, number of Arche Tuning slots owned, Arche Tuning settings, and presets.
- The "Reset" button of the Node has been changed so that you can use Mutant Cell Slot function.
Platform
Previous
Changed
PC
Mouse left click
Mouse right click
PS
X button
Square button
Xbox
A button
X button
- "Mutant Cell" can be equipped in the Mutant Cell Slot to apply additional effects.
ㄴ Mutant Cell Slot can be activated the same as Normal Node. Activating it does not consume Arche Tuning.
- After activating Mutant Cell Slot, it must be "unlocked" to equip Mutant Cell.
- Each Mutant Cell Slot requires to be unlocked once, and the result will be applied to all loadouts to the unlocked Descendant Group.
ㄴ Unlocking requires 100 Fission Accelerants.
ㄴ Fission Accelerants can be acquired by defeating the commander in Sigma Sector Normal/High-risk Difficulty.
- Equip state of Mutant Cell is not shared among loadouts.
ㄴ For example, Mutant Cell equipped to loadout 1 is saved exclusively in loadout 1, and not equipped to loadout 2 or 3.
- Mutant Cell Slots have Socket Types. Each slot has designated Socket Type that requires Mutant Cells that have the same Socket Types.
ㄴ To change the effect of the equipped Mutant Cell, you must override it with another Mutant Cell.
ㄴ When overrode with another Mutant Cell, the equipped Mutant Cell will perish.
ㄴ Overriding Mutant Cell does not incur any cost.
- Use "Extract" function to retrieve an equipped Mutant Cell.
ㄴ Extraction requires 100 ARC Genetic Scissors.
ㆍ ARC Genetic Scissors can be acquired by defeating the commander in Sigma Sector Normal/High-risk Difficulty.
ㄴ Extracted Mutant Cells are sent to Mutant Cell Inventory and can be equipped in other Mutant Cell Slots.
- When resetting Mutant Cell Slots or all Arche Tuning, the reset will be applied while the equipped Mutant Cells stay as they were.
ㄴ Even if you have a Mutant Cell equipped, if the Mutant Cell Slot itself has been reset, effects will not be applied.
- Mutant Cells can be acquired by opening Spoils Box and selecting the Mutant Cell you wish to acquire.
ㄴ Acquired Mutant Cells can be found in the Mutant Cell Inventory in Arche Tuning Board.
- Spoils Box can be acquired from Sigma Sector Mission completion rewards.
ㄴ Completing High-risk Sigma Sector Mission: 5%
ㄴ Completing Normal Difficulty Sigma Sector Mission: 2.5%
ㄴ Other than Sigma Sector, it can also be acquired by defeating the commander in 400% Infiltration Operation with a low chance.
- A new item "Mutant Cell" has been added.
Name
Socket Type
Description
Attack Neutralization
Cerulean
On Skill Attack upon enemies with max HP, inflicts Attack Neutralization.
Attack Neutralization Effects
Duration: 15s
ATK -34.8%[x], All Attribute ATK -34.8%[x]
Defense Neutralization
Malachite
On Skill Attack upon enemies with max HP, inflicts Defense Neutralization.
Defense Neutralization Effects
Duration: 15s
DEF -50%[x], All Attribute Resistance -30%[x]
Battlesuit Efficiency Enhancement
Rutile
On skill hit, grants Battlesuit Efficiency Enhancement to self.
Battlesuit Efficiency Enhancement Effects
Duration: 15s
Max Stacks: 4
DEF +29.7%[x]
DEF per Stack +29.7%[x]
Arche Efficiency Enhancement
Xantic
On skill hit, grants Arche Efficiency Enhancement to self.
Arche Efficiency Enhancement Effects
Duration: 15s
Max Stacks: 4
Skill Power +2.4%[+]
Skill Power per Stack +2.4%[+]
Arche Reload
Almandine
When reloading, grants Arche Reload to self.
Arche Reload Effects
Duration: 15s
Cooldown 30s
Skill Critical Hit Rate +85.6%[x]
Singular Fusion Tuning
Cerulean
When using a Singular Skill, grants Singular Tuning to self.
When using a Fusion Skill, grants Fusion Tuning to self.
These effects can be activated multiple times.
Singular Tuning Effects
Duration: 10s
Skill Effect Range +34.2%[+]
Fusion Tuning Effects
Duration: 10s
Skill Duration: +13.5%[+]
Singular Tech Tuning
Xantic
When using a Singular Skill, grants Singular Tuning to self.
When using a Tech Skill, grants Tech Tuning to self.
These effects can be activated multiple times.
Singular Tuning Effects
Duration: 10s
Skill Effect Range +34.2%[+]
Tech Tuning Effects
Duration: 10s
Skill Power +4.7%[+]
Singular Dimension Tuning
Malachite
When using a Singular Skill, grants Singular Tuning to self.
When using a Dimension Skill, grants Dimension Tuning to self.
These effects can be activated multiple times.
Singular Tuning Effects
Duration: 10s
Skill Effect Range +34.2%[+]
Dimension Tuning Effects
Duration: 10s
Skill Cost -5.6%[+]
Fusion Tech Tuning
Malachite
When using a Fusion Skill, grants Fusion Tuning to self.
When using a Tech Skill, grants Tech Tuning to self.
These effects can be activated multiple times.
Fusion Tuning Effects
Duration: 10s
Skill Duration: +13.5%[+]
Tech Tuning Effects
Duration: 10s
Skill Power +4.7%[+]
Fusion Dimension Tuning
Rutile
When using a Fusion Skill, grants Fusion Tuning to self.
When using a Dimension Skill, grants Dimension Tuning to self.
These effects can be activated multiple times.
Fusion Tuning Effects
Duration: 10s
Skill Duration: +13.5%[+]
Dimension Tuning Effects
Duration: 10s
Skill Cost -5.6%[+]
Tech Dimension Tuning
Xantic
When using a Tech Skill, grants Tech Tuning to self.
When using a Dimension Skill, grants Dimension Tuning to self.
These effects can be activated multiple times.
Tech Tuning Effects
Duration: 10s
Skill Power +4.7%[+]
Dimension Tuning Effects
Duration: 10s
Skill Cost -5.6%[+]
Shield Enhanced Arche
Xantic
When remaining Shield is above a certain percentage of Max Shield, increases Skill Power.
The effect is not applied when the Max Shield is at 1.
When Max Shield x 50% or above
Skill Power +9.5%[+]
Arche Overheat Shield
Almandine
When remaining Shield is above a certain percentage of Max Shield, increases Skill Critical Hit Damage.
The effect is not applied when the Max Shield is at 1.
When Max Shield x 50% or above
Skill Critical Hit Damage +42.8%[x]
Final Preparations
Malachite
When attacking enemies with the fourth skill, grants Final Preparations to self.
Final Preparations Effects
Duration: 15s
Cooldown: 30s
Skill Effect Range +68.4%[+]
Skill Power +9.5%[+]
Burn Vulnerability
Almandine
When attacking enemies inflicted with Burn, applies additional Skill Power.
Attacking enemies inflicted with Burn
Skill Power +9.5%[+]
Frostbite Vulnerability
Cerulean
When attacking enemies inflicted with Frostbite, applies additional Skill Power.
Attacking enemies inflicted with Frostbite
Skill Power +9.5%[+]
Electrocution Vulnerability
Rutile
When attacking enemies inflicted with Electrocution, applies additional Skill Power.
Attacking enemies inflicted with Electrocution
Skill Power +9.5%[+]
Poison Vulnerability
Xantic
When attacking enemies inflicted with Poison, applies additional Skill Power.
Attacking enemies inflicted with Poison
Skill Power +9.5%[+]
Non-Attribute Cohesion
Malachite
When defeating an enemy, has a chance to grant Non-Attribute Cohesion to self.
Non-Attribute Cohesion Effect
Trigger Rate 50%
Duration: 10s
Max Stacks: 3
Non-Attribute Skill Power +6.4%[+]
Non-Attribute Skill Power per Stack +6.4%[+]
Fire Cohesion
Almandine
When defeating an enemy, has a chance to grant Fire Cohesion to self.
Fire Cohesion Effects
Trigger Rate 50%
Duration: 10s
Max Stacks: 3
Fire Skill Power +6.4%[+]
Fire Skill Power per Stack +6.4%[+]
Chill Cohesion
Cerulean
When defeating an enemy, has a chance to grant Chill Cohesion to self.
Chill Cohesion Effects
Trigger Rate 50%
Duration: 10s
Max Stacks: 3
Chill Skill Power +6.4%[+]
Chill Skill Power per Stack +6.4%[+]
Electric Cohesion
Rutile
When defeating an enemy, has a chance to grant Electric Cohesion to self.
Electric Cohesion Effects
Trigger Rate 50%
Duration: 10s
Max Stacks: 3
Electric Skill Power +6.4%[+]
Electric Skill Power per Stack +6.4%[+]
Toxin Cohesion
Xantic
When defeating an enemy, has a chance to grant Toxin Cohesion to self.
Toxin Cohesion Effects
Trigger Rate 50%
Duration: 10s
Max Stacks: 3
Toxic Skill Power +6.4%[+]
Toxic Skill Power per Stack +6.4%[+]
Fire Element Adaptation
Almandine
When taking Fire damage from an enemy, grants Fire Element Adaptation to self.
Fire Element Adaptation Effects
Duration: 15s
Max Stacks: 5
Fire Resistance +685
Fire Resistance per Stack +685
Chill Element Adaptation
Cerulean
When taking Chill damage from an enemy, grants Chill Element Adaptation to self.
Chill Element Adaptation Effects
Duration: 15s
Max Stacks: 5
Chill Resistance +685
Chill Resistance per Stack +685
Electric Element Adaptation
Rutile
When taking Electric damage from an enemy, grants Electric Element Adaptation to self.
Electric Element Adaptation Effects
Duration: 15s
Max Stacks: 5
Electric Resistance +685
Electric Resistance per Stack +685
Toxic Element Adaptation
Xantic
When taking Toxic damage from an enemy, grants Toxic Element Adaptation to self.
Toxic Element Adaptation Effects
Duration: 15s
Max Stacks: 5
Toxin Resistance +685
Toxin Resistance per Stack +685
# Director’s Comments
The newly adopted Arche Tuning "Mutant Cell" is designed to enhance the battle efficiency of Skill Dealer Descendants.
However, we do recognize that there is still a performance gap to Firearm Dealers.
We plan to bridge this gap in a careful and gradual manner, rather than hastily rushing to eliminate it.
"Mutant Cell" is our first step in doing so. We will continue to add more ways to bring the performance difference closer.
Once the performance gap among Skill dealers has been filled to some extend, we will be adding more Mutant Cells with a wide range effects to diversify gameplay styles.
Also, we are planning an External Components Core Update scheduled for June 19, and it will support the growth of defensive ability of all Descendants.
In addition, it will offer new opportunities for you to set Skill dealer Descendants in more aggressive ways.
We will continue to keep a good balance of the game by encouraging each Descendant to exploit their unique battle styles and advantages.
Intercept Battle

- Colossus "Ice Maiden" will be appearing in Void Intercept Battle: Abyss.
- To intercept Ice Maiden, you must reach Mastery Rank 18 and clear the ‘The Most Powerful Colossus’ quest.
- Ice Maiden has Chill attribute. Take advantage of the Chill’s vulnerability by actively utilizing Fire attacks.
- There are obstacles that hinder Descendants’ movements in Ice Maiden’s map.
- Destroy Ice Maiden’s parts to grant Buff to Descendant.
- When entering Void Reflux mode, Ice Maiden is weakened as you destroy more number of parts in the normal mode.
ㄴ When entering Void Reflux mode, it creates a snowstorm to press the field.
- In Void Reflux mode, Ice Maiden uses powerful skills.
- Ice Maiden’s HP and Shield have been increased higher than Colossus in Void Intercept Battle: Abyss.
- However, HP and Shield multiplier for Party Entry have been adjusted as below:
2-player
3-player
4-player
1.93 times to Solo entry → 1.42 times
2.66 times to Solo entry → 1.75 times
3.23 times to Solo entry → 2 times
- Rewards of defeating the Colossus of Void Intercept Battle: Abyss have been changed.
ㄴ Gain of the below Rewards has been increased.
Rewards
Previous Amount Acquired
Adjusted Amount Acquired
Module
3
6
External Components
8
16
Quality Certified ETA Voucher
4 ~ 155
30 ~ 800
ㄴ The following reward has been deleted.
ㆍ Nano Compound, Quantum Crystal, Ion Accelerator, Precision Ion Accelerator, Quantum Incubator, Void Abyss Metal Fragment, Kuiper Shard, Gold
ㄴ Deleted rewards can be exchanged with Quality Certified ETA Voucher at Intercept Battle Reward Exchange in ETA-0 Shop.
Additional Exchange Items
Amount Acquired from Exchange
Required No. of
Quality Certified ETA Voucher
Precision Ion Accelerator
8
3
Nano Compound
10,000
4
Quantum Crystal
13,000
4
Kuiper Shards
30,000
2
Ion Accelerator
80
3
Quantum Incubator
200
6
Void Abyss Metal Fragment
250
6
Gold
300,000
2
- The Void Intercept Battle: Abyss Leaderboard has been changed to Ice Maiden.
ㄴ The Void Intercept Battle: Abyss Leaderboard will be reset as follows:
ㄴ Reset Start Time: After the 05.22.2025 (Thu) maintenance - 06.18.2025 14:59:59 PDT
- The Ice Maiden Descendant skin, “The Frozen One,” and the Colotoys “Ice Maiden” Back Attachment have been added to the ETA-0 Shop.
ㄴ The previously available Tormentor Descendant skin, “Pain Giver,” and the Colotoys “Tormentor” Back Attachment will also remain available for exchange throughout this season’s episode period.
# Director’s Comments
To improve gameplay styles of Void Abyss Intercept Battle that ends in under 1 second and reward structure that requires excessive repetitions, we implemented the following changes:
First, the play time was adjusted in consideration of the extremely short battle duration that prevented strategic gameplays.
With this adjustment, we aimed to bring out the necessity to employ attribute-based battle strategies.
Ice Maiden, especially, was designed to have a structure that shortens the clear time as players destroy its parts and gradually enhance the Descendant’s Skill Power.
Next, we heard your opinion of the low multi-player battle efficiency and adjusted the HP and Shield multipliers that was applied to 4-player rounds from 3.2 times to 2 times.
With this adjustment, we expect our players to enjoy faster and more meaningful gameplay experiences in multi-player modes.
As the battle duration will increase, we also adjusted the reward efficiency.
Rewards have been adjusted to require less attempts to be acquired to ease the burden of repetitive plays, and we made adjustments to offer more customizable items.
However, to ensure the existing growth-oriented rewards, you will be able to exchange some of the growth rewards with Quality Certified ETA Voucher.
We will continue to make detailed adjustments to Intercept Battles so that you can enjoy tactical gameplays and the joy of defeating formidable enemies with other players.
Recruit/Join Party
- Party tab has been added to the right side of Social tab.
- You can recruit Party Members that meet your requirements or you can join a Party.
- Party Recruitment Conditions
ㄴ You can configure the party recruitment condition at Recruit Party menu and recruit Party Members.
ㄴ Use Settings button to apply the recruitment condition.
Condition
Description
Mastery Rank
- Recruit Party Members at or above the Mastery Rank you have set.
- You can set the rank at or below your Mastery Rank.
Descendants
- Recruit Party Members who are playing with the Descendants you have specified.
Tags
- Recruit Party Members who has the most similar tag settings to yours.
- You can choose 3 tags of your desire from 5 categories.
1) Descendant & Fellow Research
2) Weapon Research
3) Research Materials
4) Battle
5) Play
Used Language
All Languages
- Recruit party members regardless of the language they use.
Prioritize Used Language
- Recruit party members using the language you use first.
Region
All Regions
- Recruit party members regardless of the region of their access.
Prioritize Region
- Recruit party members who are in the region of your access first.
Ping
No Speed Limit
- Recruit party members regardless of their PING speed.
Prioritize PING
- Recruit party members with the fastest PING speed first.
ㄴ Recruitment can be activated/deactivated using the Party On/Off button.
Button State
Description
On
- Start Party Recruitment.
- Your party will be displayed in Featured Party list of other Descendants that fit your recruitment condition.
ㄴAfter 2 hours you start recruiting, your Party will no longer be featured.
- When other Descendants join your party, they will instantly become your Party Member.
- Starting matchmaking will cancel party recruitment.
Off
- Pause Party Recruitment.
- Your party will not be displayed in Featured Party list of other Descendant.
- How to Join Party
ㄴ You can join a Party in the Join Party menu that meets your requirements.
Button State
Description
Recommended Party
- Parties that meet your requirements are featured in the list.
- Select a Party to join as a Party Member.
Quick Join
- You can instantly join a Party that meets your requirements.
Weapon
- Multi-Hit Chance and Multi-Hit Damage options have been added to Weapon Options.
- Changes were made to allow set individual Module Loadout setting for each weapon if you have many of the same Weapon.
ㄴ When saving a preset, if you have more than one the same Weapon equipped, each Weapon’s Module Loadout setting will be saved individually.
ㄴ The Weapon Module Loadout number that is applied to each Weapon will be displayed in the Inventory and Weapon Tooltip.
# Director’s Comments
Thank you for giving us lots of feedback on potential additions to Multi-Hit Core.
We decided on this development based on feedback from players.
We listened to various opinions on how we should implement the Multi-Hit Chance and Damage stats into the Cores.
The most popular suggestion was to add them to Special Augmentation, followed by suggestions to put them in Hit Augmentation.
We felt it would be more appropriate to include them in the family of Hit Augmentations so that Multi-Hit could become a competitive option alongside Critical Hit.
However, we also had to consider that increasing the number of Hit Augmentation Core stats to five would make it harder to get the desired stats.
Accordingly, we opted to keep the existing Cores unchanged and added a new Hit Augmentation AB Core instead.
This Core can be equipped in the Hit Augmentation slot, and consists of three stats: Multi-Hit Chance, Multi-Hit Damage, and Weak Point Damage.
This update will be rolled out on June 19 together with the External Component Core update, and we’ll continue to closely consider your feedback as we proceed with updates.
Leaderboard Ranking Reward
- Added ranking rewards to the Void Erosion Purge: Challenge Leaderboard.
- Rewards will be mailed when the leaderboard resets, based on your rank at that point.
- You will need to reconnect to the game to receive the mail, and as the mails are sent sequentially, players may receive their reward at varying times.
- Rewards
ㄴ Eligibility: 1st to 100th place in all platform combined Solo Rankings
ㄴ Reward: Ingris Prime Challenger Medal (limited-time)
ㄴ Period of use: 06-19-2025 00:19:59 (PDT) - until the end of season episode
- In the Solo category, the rankings are aggregated for each Descendant, and even if you have multiple Descendants placed in the reward eligible rankings (1st to 100th), you’ll only receive the reward for the highest-ranked Descendant.
- Currently, there are no rewards for the rankings by platform or 2-/3-/4-player squad rankings.
View Descendant
- Added a View Descendant button to the User Info popup.
- View Descendant allows you to check in the inventory and customization information of other Descendants.
Screen Type
Displayed Info
Description
Inventory
Mastery Rank
- Displays the Descendant’s Mastery Rank.
Platform
- Displays the Descendant’s access platform.
Current Login Zone
- Displayed if you are in the same region as the player.
- Not displayed if you are in a different region from the player.
Descendant Skin
- Displays the Descendant’s skin.
Descendants
- Displays the Descendant currently in use.
- Displays the information of currently applied modules.
Weapon
- Displays the currently equipped weapon.
- Displays the information of currently applied modules.
Reactor
- Displays the currently equipped Reactor.
External Components
- Displays the currently equipped External Components.
ACustomize
Mastery Rank
- Displays the Descendant’s Mastery Rank.
Platform
- Displays the Descendant’s access platform.
Current Login Zone
- Displayed if you are in the same region as the player.
- Not displayed if you are in a different region from the player.
Descendant Skin
- Displays the Descendant’s skin.
- You can move the camera to see the skin in more detail.
Head Skin
- Displays the head skin.
- Displays the Paint and Hair Dye if Paint information is available.
Body Skin
- Displays the body skin.
- Displays the Paint if Paint information is available.
(Added) Chest Attachment
- Displays the Chest Attachment.
- Displays the Paint Information.
(Added) Back Attachment
- Displays the Back Attachment.
- Displays the Paint Information.
(Added) Make Up
- Displays the Make Up.
(Added) Spawn
- Displays the Spawn.
(Added) Eyebrows, Beard
- Displays the Eyebrows and Beard.
- If the Descendant is in a different region from you or offline, their current equipment information may be reflected somewhat slowly.
Core Conversion
- Added the Core Conversion system.
ㄴ Core conversions can be performed through NPC Deslin.
ㄴ NPC Deslin’s Craft Core button has been combined with the Convert button and is now available as the Craft & Convert Cores button.
- When you select 3 Conversion Material Cores and convert them, you will obtain 1 Core selected as the Conversion Target Core.
ㄴ Only Stage 10 Cores can be converted.
ㄴ Only Cores of a different Augmentation type from the Conversion Target Core can be used as conversion materials.
ㄴ Each conversion costs 50,000 Gold.
Inversion Reinforcement
- Added Inversion Reinforcement loadouts.
ㄴ Three Inversion Reinforcement loadouts slots are provided.
ㄴ The Inversion Reinforcement settings for each Inversion Reinforcement loadout are reset at the end of the season.
- The Inversion Reinforcement loadouts can be saved to presets.
- After Update 1.2.18, all your Inversion Reinforcement settings except for Inversion Reinforcement levels and points will be reset, and you’ll need to set up the Inversion Reinforcement again.
Changes in the Special Operation Hard Difficulty Map
- Changed the maps for Special Operations on Hard difficulty.
ㄴ Resource Defense: Fortress → Kingston
ㄴ Mine Blockade: White-night Gulch → The Sterile Land
Shop
- Renamed some categories in the Shop.
ㄴ The sub categories in the names and descriptions of some products have been revised to the renamed subcategories.
Previous
Changed
Concept Skins
Themed Skins
Special Bundles
Themed Skin Bundles
Premium Skins
Descendant Skins
Paint Packages
Paint Bundles
Growth/Support Packages
Growth/Support Bundles
- Added new products.
Main Category
Sub Category
Product
Themed Skins
Themed Skin Bundles
Gilded Death Blossom Bundle
Themed Skins
Regular Skins
Gilded Death Blossom Set
Common Cosmetic Items/Attachments
Emotes
Martial Artist’s Greeting
Common Cosmetic Items/Attachments
Spawns
Misty Escape
Common Cosmetic Items/Attachments
Ecives
Crescent Moon
Support Items
Growth/Support Bundles
Weekly Energy Activator Bundle
Support Items
Growth/Support Bundles
Monthly Crystallization Catalyst Bundle
Support Items
Growth/Support Bundles
Weekly Weapon Readjustment Bundle
Support Items
Growth/Support Bundles
Weekly Reactor Implant Bundle
Support Items
Growth/Support Bundles
Monthly Weapon Upgrade Bundle
Event

- The new Event Challenge "Albion Special Dispatch" has begun. [Go to Event Announcement]
ㄴ Added 28-Day Login Event.
ㄴ Depending on the number of days you’ve logged in, you can earn various rewards including Crystallization Catalysts.
ㄴ Even more special rewards will be available every 7 days.
ㄴ Period: After the 05.22.2025 (Thu) maintenance - 06.25.2025 (Wed) 23:59 PDT
■ Hotfix 1.2.18
Content Improvements
(1) Content
- Improved the Grappling Hook to penetrate other players without colliding with them.
- Changed the drop rates to 100% for Common, Rare, Ultimate, and Transcendent tier modules in the main rewards for content completion.
ㄴ Affected content: Field Missions, Void Fragments, Void Fusion Reactors, Vulgus Strategic Outposts
- Defeating Dead Bride, Pyromaniac, or Swamp Walker in the Damaged Zone now also spawns a Reconstructed Device at the location.
Void Vessel
- Adjusted the level of Vulgus that appear in Void Vessel Story Mode and Normal difficulty from 35 to 29.
ㄴ The levels of reward equipment that can be obtained remain the same.
- Added the following rewards for completing the Void Vessel Main Quest "Operation Briefing."
ㄴ 4 types of Veil Analyzer Modules: General Rounds, Special Rounds, Impact Rounds, High-Power Rounds
ㄴ 4 types of Shell Crusher External Components: Auxiliary Power, Sensor, Memory, Processor
- Increased the rewards for the Void Vessel on Normal difficulty.
ㄴ Increased the number of Decryption Keys obtained upon completing a mission from 4 to 6.
ㄴ Increased rewards for opening Special Materials Storage Boxes.
Item
Previous
Changed
Lectin Acceptor
1-2
2-4
Adaptive Protein
3-6
6-12
Ionized Metal
10-20
20-40
ㄴ Increased the item drop rates when opening Genetic Information Storage Boxes.
Item
Previous
Changed
Fortified Supplement Blueprint
25%
45%
Special Synthetic Calcium Blueprint
2.5%
5%
Ultimate Protein Compound Blueprint
-
0.5%
Gold
72.5%
49.5%
- You can acquire following additional rewards upon defeating a Commander in the Void Vessel on Hard difficulty.
ㄴ Two each of the Auxiliary Power, Sensor, Memory, and Processor of the External Component "Moving Fortress."
Sigma Sector
- Increased the rewards for Sigma Sector.
ㄴ Mission completion rewards
Normal Difficulty
Added 1,500 Quantum Crystals
High-risk Difficulty
Added 6,000 Nano Compounds
Increased Quantum Crystal quantity (3,000 → 6,000)
ㄴ Commander Kill Rewards (chance to obtain)
Normal Difficulty
Added to obtain at least 10,000 and up to 20,000 Quantum Crystals (same as existing Nano Compounds)
High-risk Difficulty
Added to obtain at least 10,000 and up to 20,000 Nano Compounds (same as existing Quantum Crystals)
Added to have a low chance to obtain at least 100,000 and up to 200,000 (same as existing Quantum Crystals)
- Increased the levels of equipment obtainable from Infiltration Operations on Normal difficulty as below.
Infiltration Operation Name
Previous Reward Equipment Level
Increased Reward Equipment Level
Kingston - Magister Lab
5 ~ 7
9 ~ 10
Kingston - Slumber Valley
7 ~ 9
15 ~ 16
Sterile Land - The Forgottense
14 ~ 16
20 ~ 21
Sterile Land - Unknown Laboratory
19 ~ 21
27 ~ 28
Vespers - Sepulcher
26 ~ 28
32 ~ 34
Vespers - The Shelter
31 ~ 33
37 ~ 39
Echo Swamp - Seed Vault
35 ~ 38
42 ~ 44
Echo Swamp - The Chapel
40 ~ 43
45 ~ 47
Agna Desert - The Asylum
43 ~ 46
51 ~ 53
Agna Desert - Caligo Ossuary
49 ~ 52
57 ~ 59
White-night Gulch - Mystery’s End
55 ~ 58
65 ~ 68
White-night Gulch - Bio-Lab
62 ~ 65
70 ~ 73
Hagios: The Haven
68 ~ 72
80 ~ 83
Hagios - Old Mystery
77 ~ 81
87 ~ 90
Fortress - Quarantine Zone
82 ~ 87
92 ~ 95
Fortress - Heart of the Fortress
88 ~ 93
96 ~ 99
- Increased the amount of Void Abyss Fragments that can be obtained by completing a 400% Infiltration Operation from 40 to 150.
Special Operations
- Increased the amount of Quantum Incubators that can be obtained as part of the interim rewards for each wave of Special Operations on Hard difficulty as below.
Wave 2
Wave 4
Wave 6
Wave 8
Wave 10
10 → 40
20 → 80
30 → 120
50 → 200
100 → 400
(2) Descendants
- Added a maximum limit to additional firearm damage proportional to Max HP from Redemption’s Judgment of Serena.
ㄴ When Serena’s Max HP is 39,000, the additional damage is increased to a maximum of 312%.
ㄴ Above 39,000 Max HP, the additional damage is capped at 312%.
(3) Weapons
- Improved the tooltip for the Unique Abilities of Ultimate Weapons.
ㄴ Added the calculation method when displaying the Unique Ability effects of Ultimate Weapons.
(4) Medals
Added 1 Medal Award.
Award Name
Award Requirement
Count
Award Point
Acquired Medal
Descendant Module Badge I
Own Descendants that have assigned module socket types 8 times
10
300
Legacy of Raley Medal
ㄴ Renamed the Award "Descendant Module Badge" to "Descendant Module Badge II."
ㄴ Added Legacy of Raley Medal Level 4.
- Changed the count of 1 Medal Award.
Award Name
Award Requirement
Count (Before)
Count (After)
Records Collection Badge
Acquire Records
130
129
- Added the "View Medal Awards" button on the Inventory > Equip screen.
ㄴ Clicking the View Medal Awards button takes you directly to the Medal Award Quest screen.
- Improved the Social and Leaderboard screens to display a medal instead of the Mastery Rank icon when a Medal is equipped.
(5) UI & UX
- Added Arche Tuning to the Ring Menu.
ㄴ The Arche Tuning menu shortcut is only available to Descendants who have unlocked the Arche Tuning menu.
- You can now designate one of two entry locations as the Default Entry Location when entering Albion.
ㄴ The two entry locations that can be designated are as follows.
ㄴ Dispatch Lobby (in front of Ingris Search Device)
ㄴ Complex Support District (in front of ETA-0 Shop)
ㄴ The Default Entry Location can be designated by placing the cursor over the entrance location icon on the Albion map and using the following controls.
Platform
Changed
PC
Mouse right click
PS
△ button
Xbox
Y button
- Improved the skin list in Customize to show skins that are no longer on sale at the bottom of the skin list.
- The popup no longer closes when the name of the slot you’re trying to rename contains a banned word.
ㄴ Arche Tuning, Fellows, Presets
- Changed the image of the Medal icon.
- Improved the NPC Shop UI to lock to the default resolution of 16:9 on ultra-wide monitors.
- Fixed an issue where the text within the module slot was appearing too small when setting the language to German, French, Japanese, Italian, Russian, etc. in the Implant Module Settings.
- Added a popup at the start of some early missions that prompts you to swap out your equipment if you have better equipment than what you’re currently equipping.
- To minimize confusion in the early game, the icons of NPCs whose features have not been unlocked are no longer shown on the in-game screen and map.
- Changed the page change buttons on some screens.
Platform
Previous
Changed
PC
A / D
Q / E
PS
LT / RT
LB / RB
Xbox
LT / RT
LB / RB
- Added a List of Opening Sites for Amorphous Materials in the Acquisition Info window.
- Selecting an item on the List of Opening Sites immediately displays the location.
ㄴ If an Intercept Battle: Displays the Intercept Battle Entry UI
ㄴ If a mission: Marks the location on the map
- For items that can be acquired from Amorphous Materials, an "Owned" button has been added to the Acquisition Info window to show only the quantity and the items you currently own.
ㄴ Clicking the Owned button displays only the items you currently own in a list.
ㄴ Clicking the All button displays the full list that includes items you don’t have.
- Added a Preset Shortcut Button Setting option.
ㄴ You can assign the desired buttons in the options.
- The Open Presets function can be added to the Ring Menu.
- (Added) The following 2 options have been moved to Gameplay > Display:
ㄴ Display Explosive Effects in Combat
ㄴ Hide Back Weapons
(6) Other
- Descendants can now use the Interact key while moving.
- Improved the Acquisition Info window to save scroll information so that the last viewed item remains.
- Increased the maximum possession limit for Quality Certified ETA Vouchers from 600 to 1500.
- Selecting a party member in the Game Menu now displays the Descendant Info popup.
Bug Fixes
(1) Content
- Fixed an issue where the Ultimate Descendant Research Request quest would not be completed by owning Ultimate Blair or completing his research.
- Fixed markers intermittently not overlapping during battles in the Echo Swamp Environment Contamination Zone.
- Fixed markers not matching up with monster spawn locations during the Landing Zone Gideon battle in High-risk Sigma Sector - Isolated Desert.
- Fixed an issue where corpses moved intermittently when monsters died in Sigma Sector.
- Fixed an issue where joining allies would not work in the second battle area of The Sterile Land - Unknown Laboratory.
- Fixed the incorrect value for the Enhanced HP Recovery Modifier node in Arche Tuning.
Tier
Name
Before
After
Standard
Enhanced HP Recovery Modifier
0.4%
1.6%
- Fixed the Area Burst Inducer effect in Inversion Reinforcement being shown as a buff instead of a debuff.
(2) Descendants
- Fixed an issue where the effects would not display correctly when the passive is activated while Valby or Ultimate Valby is equipped with the "Supply Moisture" Modification Module.
- Fixed an issue where the Seize Object Status UI on the left would not update in Seizure missions when Ultimate Blair is equipped with the "Next-level Recipe" Modification Module.
- Fixed Freyna and Ultimate Freyna having incorrect gun grip positions when using their Unique Weapons.
- Fixed an issue where the number of Acidic Decay stacks of the Onslaught skill would display incorrectly when Keelan is equipped with the "Mobile Strike" module.
- Fixed an issue where the “Toxic Skill Power Increase” effect of the “Plague” External Components Set was applied to Descendants without the required Custom Resources.
(3) Weapons & Modules
- Corrected errors in the Unique Ability Info window of some Ultimate Weapons.
Name
Corrections
Unique Ability Level
Previous
Changed
Python
Corrected the Toxin Resistance values of Prey, an effect of the Unique Ability "Python Instinct."
Level 0
-1%
-3.6%[x]
Level 1
-1%
-3.6%[x]
Level 2
-1%
-3.6%[x]
Level 3
-1%
-3.6%[x]
Level 4
-1%
-3.6%[x]
Corrected the Non-Attribute Resistance values per stack of Prey, an effect of the Unique Ability "Python Instinct."
Level 0
-3.6%
-1%[x]
Level 1
-3.6%
-1%[x]
Level 2
-3.6%
-1%[x]
Level 3
-3.6%
-1%[x]
Level 4
-3.6%
-1%[x]
Fallen Hope
Corrected the Damage Interval values of Poison, an effect of the Unique Ability "Perdition."
Level 0
2.5s
0.5s
Level 1
2.5s
0.5s
Level 2
2.5s
0.5s
Level 3
2.5s
0.5s
Level 4
2.5s
0.5s
EXCAVA
Corrected the Ammo Cost per Shot values of While Aiming, an effect of the Unique Ability "Voltage Accel Energy Grenade Launcher."
Level 0
-5
-4
Level 1
-5
-4
Level 2
-5
-4
Level 3
-5
-4
Level 4
-5
-4
Executor
Corrected the unit for Weak Point Damage values of Executor’s Exaltation, an effect of the Unique Ability "Impending Judgement."
Level 0
20s
20%[x]
Level 1
20s
20%[x]
Level 2
20s
20%[x]
Level 3
20s
20%[x]
Level 4
20s
20%[x]
Restored Relic
Corrected the Explosion DMG values of Cluster Round, an effect of the Unique Ability "Ancient Technique."
Level 0
Firearm DMG x 5%
Firearm DMG x 2%
Level 1
Firearm DMG x 5%
Firearm DMG x 2%
Level 2
Firearm DMG x 5%
Firearm DMG x 2%
Level 3
Firearm DMG x 5%
Firearm DMG x 2%
Level 4
Firearm DMG x 5%
Firearm DMG x 2%
Sigvore’s Proof
Corrected the Outgoing Damage Increase per Bomb values of Sticky Bomb, an effect of the Unique Ability "Mad Bomber."
Level 0
2.00%
1.00%
Level 1
2.75%
2.00%
Level 2
3.50%
3.00%
Level 3
4.25%
4.00%
Level 4
5.00%
5.00%
Hammer and Anvil
Corrected the Duration values of Speed Reduction, an effect of the Unique Ability "Multiple Barrels."
Level 0
1s
5s
Level 1
2s
5s
Level 2
3s
5s
Level 3
4s
5s
Level 4
5s
5s
Corrected the calculation of Speed for Speed Reduction, an effect of the Unique Ability "Multiple Barrels," from a multiplicative to a summative operation.
Level 0
-10%
-10%[+]
Level 1
-15%
-15%[+]
Level 2
-20%
-20%[+]
Level 3
-25%
-25%[+]
Level 4
-30%
-30%[+]
- (Added) Fixed an issue where the Reset Cooldown effect of the Descendant Ultimate Module "Veteran’s Tactics" and external components would intermittently fail to reset stackable skills.
(4) Other
- Fixed an issue where the "Solo" record notification would be displayed upon breaking a record with a squad.
- Fixed an issue where the Descendant disappears from the screen when entering Photo Mode after placing a Descendant against a wall and then manipulating the camera so that the Descendant is not displayed on the screen.
- Fixed an issue where entering the Aim mode after equipping a Descendant with the Flutter spawn skin generated unintended effects around their hands.
-(Added) Fixed an issue where sound would not output after a certain amount of time had passed after launching the game on the PS platform.
Thank you.