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  3. Dev Note vol.17 | Sound Improvement Details

Dev Note vol.17 | Sound Improvement Details

[p]Greetings, this is The First Descendant Sound Team.[/p][p] [/p][p]Many Descendants have sent feedback requesting improvements to gun sounds to enhance battle immersion.[/p][p]Based on your valuable feedback, we have worked on sound improvements to enhance immersion and enjoyment in various battles (Field, Mission, Intercept Battles, etc.) in The First Descendant.[/p][p] [/p][p]Additionally, we have added the ability to manually adjust sound options to match various playstyles with the improved sounds.[/p][p]We will continue to listen to Descendants' feedback and strive to provide an enhanced battle experience.[/p][p] [/p][p]The improved sound work will be implemented with the Season 3 Breakthrough Update on 8/7 (Thu).[/p][p] [/p][p]■ Sound Effect Renewal[/p][p](1) Weapon Sound Renewal[/p][p]We have enhanced the overall detail of gun sounds to give each weapon its own unique texture and firing feel.[/p][p]With weapon improvements, we have finely tuned elements such as feedback when firing bullets, reverberation based on distance, and recoil to provide a more realistic and immersive battle experience.[/p][p] [/p][p]We have renewed the sounds for all weapons, including enhanced motion-related sounds for equipping, aiming, reloading, and gun overheating.[/p][p]You can check the improved sounds of some weapons in the video below.[/p][p][dynamiclink][/dynamiclink][/p][p](2) Hit Sound Renewal[/p][p]We have improved weapon feedback by differentiating hit sounds in various situations to provide players with a more immersive experience during monster and Colossus battles.[/p][p] [/p][p]We have enhanced Weak Point hits by applying dedicated hit sounds when striking Colossi's Weak Points.[/p][p]We have improved hit sounds against Immune enemies to be distinct from regular hits, making it easier for the player to grasp their situation.[/p][p] [dynamiclink][/dynamiclink][/p][p][/p][p](3) Item Pick-Up UI Sound Renewal[/p][p]We have improved the UI sound played when acquiring items to provide a more natural and harmonious audio experience.[/p][p]Previously, the repetitive sound of item acquisition during Battle could disrupt immersion, but[/p][p]with this revision, we have redesigned it to match the overall game's audio balance, ensuring it doesn't interrupt the flow of Battle.[/p][p] [/p][p]With the newly revised item acquisition UI sound, you can experience smooth and pleasant feedback even when acquiring items.[/p][p] [dynamiclink][/dynamiclink][/p][p](4) Sound Option Refinement[/p][p]Beyond simple sound quality improvements, we have refined the options to allow for more detailed sound settings, enhancing immersion and control feel during battle.[/p][p]Now you can adjust sound effects, UI sounds, and voice separately to fine-tune sound settings according to personal preference or play environment.[/p][p] [/p][p]Sound settings can be adjusted in the following categories under the "Options > Audio" tab[/p][p]- Sound Effect Options: Adjust PC/Weapon/Hit/Vehicle sounds individually[/p][p]- UI Options: Adjust System/Item/Notification sounds individually[/p][p]- Voice Options: Adjust PC Voice, Quest Voice individually[/p]
[p]Before[/p]
[p]After[/p]
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[p] [/p][p]■ Music Renewal[/p][p](1) Field Mission Music[/p][p]We have added a structure for mission-specific themes to play during field missions to enhance battle immersion.[/p][p]Previously, character themes would loop on the field, but now we have designed dedicated mission themes to play during basic and battlefield missions, making the music more diverse.[/p][p] [dynamiclink][/dynamiclink][/p][p](2) Void Intercept Battle Music[/p][p]We have improved the score's timing to enhance immersion during Colossus battles in Void Intercept Battle.[/p][p]Now music starts when a Colossus appears and ends when it dies, creating a more dramatic battle experience.[/p][p] [dynamiclink][/dynamiclink][/p][p](3) Void Erosion Purge Music[/p][p]For the repeatable farming content of Void Erosion Purge we minimized listening fatigue while maintaining tension[/p][p]by changing the dedicated theme music for Void Erosion Purge content to ambient music, emphasizing atmosphere.[/p][p] [dynamiclink][/dynamiclink][/p][p]Thank you.[/p]