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The First Descendant Patch 1.3.10

[h3]Greetings, Descendants![/h3][p] [/p][p]Here are the details on The First Descendant Patch 1.3.10.[/p][p]Descendants, please reconnect to the game for smoother gameplay.[/p][p] [/p][p]■ Patch Date[/p][p]- 11.12.2025 (Wed) 23:00 (PST)[/p][p] [/p][p]■ Platforms[/p][p]- Steam, XBOX SERIES X│S, PS5[/p][p] [/p][p]■ Patch Details[/p][p]Content Improvements[/p][p](1) Content[/p][p]- Infiltration Operation "Supermassive Receptor"[/p][p]ㄴ Overall monster HP has been adjusted according to squad size during 2-4 player Public Operations to ease combat difficulty.[/p][p]- Added acquisition sources for "Ancestors Module Loot."[/p][p]ㄴ Has a small chance be acquired when defeating Commanders in the "Axion Plains," "Void Vessel - Medium-Sized Facility Zone," or "Supermassive Receptor."[/p]
[p]# Director’s Comments[/p][p]With the 1.3.11 Patch, and in line with our early plans to diversify acquisition sources, we will be adding a new way to obtain Ancestors Modules through the Weekly Challenge.[/p]
[p]- Added acquisition sources for the Ultimate Weapon "Shadow" and "Deus Ex Manus" Crafting Materials.[/p][p]ㄴ "Ultrafine Particle Alloy"[/p][p]ㆍ "Axion Plains" Mission completion → 2[/p][p]ㆍ "Sigma Sector - Broken Boundary" High-risk Difficulty Mission completion → 3[/p][p]ㄴ "Photon Quantum Crystal"[/p][p]ㆍ "Axion Plains" Mission completion → 2[/p][p]ㆍ "Sigma Sector - Isolated Desert" High-risk Difficulty Mission completion → 3[/p][p]- Added acquisition sources for the Descendant "Harris" and Ultimate Weapon "Hive Master" Crafting Materials, "Writhing Organic Matter."[/p][p]ㄴ "Axion Plains" Commander defeat → 2[/p][p]ㄴ "Void Vessel - Medium-Sized Facility Zone" Normal Difficulty Commander defeat → 2[/p][p]ㄴ "Void Vessel - Medium-Sized Facility Zone" Hard Difficulty Commander defeat → 4[/p][p] [/p][p](2) Harris[/p][p]- Some functions of the "Crushing Focus" skill available when the Modification Module "Focused Supervision Time" is equipped have been changed.[/p][p]ㄴ Previous: When using skill, Auto-Reload.[/p][p]ㄴ Changed: When using skill, gains "Crushing Focus."[/p][p]When Crushing Focus is active, instantly reloads weapons with available Rounds the moment the magazine reaches 0, and increases Movement Speed while firing.[/p][p]However, weapons do not reload if no Rounds are available.[/p][p] [/p][p](3) Weapon[/p][p]- "Shadow"[/p][p]ㄴ The base Sprint Speed has been adjusted. (1,040→800)[/p][p]ㄴ A base Sprint Speed Increase modifier has been added. (+30%)[/p][p]- "Deus Ex Manus"[/p][p]ㄴ The base Sprint Speed has been adjusted. (1,040→800)[/p][p]ㄴ A base Sprint Speed Increase modifier has been added. (+30%)[/p][p]- "Hypernova"[/p][p]ㄴ The base Sprint Speed has been adjusted. (1,040→800)[/p][p]ㄴ A base Sprint Speed Increase modifier has been added. (+30%)[/p]
[p]# Director’s Comments[/p][p]Greetings, Descendants. This is the Director of The First Descendant, Minseok Joo.[/p][p] [/p][p]Following the recent update, we identified an issue where the Sprint speed of certain Descendants—specifically Hailey—was unintentionally matching that of Bunny.
This occurred during the process of increasing Melee Weapon Sprint speeds and resulted in behavior that deviated from the Dev Team’s intentions, ultimately conflicting with our goal of preserving each Descendant’s unique identity.[/p][p] [/p][p]In this patch, we’ve adjusted the method used to increase Melee Weapon Sprint speed so that only Bunny can reach a Sprint speed of 1600 through her skills, as originally designed.
Melee Weapon Sprint speed will continue to follow the previous baseline of 1040, but Hailey will now only be able to reach up to 1440 when using her skills. We kindly ask for your understanding, as this change may affect your gameplay experience.[/p][p] [/p][p]We also addressed an issue where Harris’s skill, “Waste Disposal,” was providing an abnormally high amount of DEF.[/p][p]We sincerely apologize for the confusion this unexpected bug may have caused.[/p][p]
To apologize for the inconvenience, we have prepared compensation consisting of a Crystallization Catalyst and a set of five Boosts. Please understand that these adjustments were made to clarify the individuality and balance of each Descendant.[/p][p]We will continue to monitor all Descendants to ensure they maintain their unique strengths, and we remain committed to delivering more stable and reliable updates moving forward.[/p]
[p]Distribution Date[/p]
[p]Compensation Details[/p]
[p]11.12.2025 (Wed) 23:00 –[/p][p]11.19.2025 (Wed) 22:59 PST[/p][p]※ The Mail Expiration Date is 11.26.2025 (Wed) 22:59 PST. Please make sure to claim your rewards before expiration.[/p]
[p]1 Crystallization Catalyst[/p][p]1 Gold Boost (30%) (5hrs)[/p][p]1 Kuiper Shard Boost (30%) (5hrs)[/p][p]1 Descendant EXP Boost (30%) (5hrs)[/p][p]1 Weapon Proficiency Boost (30%) (5hrs)[/p][p]1 Unique Arche Factor EXP Boost (30%) (5hrs)[/p]
[p] [/p][p] [/p][p](4) Miscellaneous[/p][p]- Reduced framerate degradation during extended play sessions through program optimization.[/p][p]- Fixed an issue where framerate drops could intermittently occur during ‘Void Erosion Purge’ gameplay.[/p][p]- Fixed an issue where Wall Crasher in Axion Plains Intercept Battle could be summoned multiple times due to abnormal access after being defeated.[/p][p] [/p][p]Bug Fixes[/p][p](1) Descendant[/p][p]- Ines[/p][p]ㄴ Fixed an issue where the damage of the "Plasma Oscillation's" "Dark Current" was not applied correctly when hitting enemies while "Short Circuit" from Ines's "Snare Hunter" was active.[/p][p]- Harris[/p][p]ㄴ Fixed an issue where Harris's "Focused Supervision Time" Modification Module would grant Toxin when the "Crushing Focus" Skill hit terrain objects instead of monsters.[/p][p]ㄴ Fixed an issue where some tooltips for the "Tactical Oversight" Skill were missing when Harris' "Safety Training Time" Modification Module was equipped.[/p][p]ㄴ Fixed an issue where incorrect information was displayed in the "Precision Waste Disposal" Skill tooltip when the "Focused Supervision Time" Module was equipped on the Descendant Harris.[/p][p]ㆍ The acquisition cycle tooltip content in "Cutting Laser" has been removed.[/p][p]ㄴ Fixed an issue where the Descendant Harris would freeze in certain situations when using the "Tactical Oversight" or "Site Intrusion" Skills.[/p][p]ㄴ Fixed the missing "Clash" category for the "Site Intrusion" Skill when Harris' "Safety Training Time" Modification Module was equipped.[/p][p]ㄴ Fixed an issue where Harris would not receive the intended buff upon being revived from a DBNO state by a Party Member until the shared gauge value changed.[/p][p]ㄴ Fixed an issue where Harris could obtain an abnormally high amount of DEF through her “Waste Disposal” skill.[/p][p]- Blair[/p][p]ㄴ Fixed the missing HP Recovery information in the skill summary for the "Extinguish" Skill.[/p][p] [/p][p](2) Weapons & Modules[/p][p]- Fixed an issue where the "Pioneer's Resolution" Ancestors Module granted the Descendant Harris an invalid MP Option.[/p][p]- The MP Option on the existing "Pioneer's Resolution" Ancestors Modules will remain, but the MP Option will not be available when Readjusting or acquiring new "Pioneer's Resolution" Ancestors Modules.[/p][p]- Fixed an issue where the description of the "Aesthetics of Sharing" Descendant Module was written incorrectly.[/p]
[p]Category[/p]
[p]Tier[/p]
[p]Module Name[/p]
[p]Before[/p]
[p]After[/p]
[p]Descendant[/p]
[p]Ultimate[/p]
[p]Aesthetics of Sharing[/p]
[p]When using Healing or Charging type skills, Non-Attribute Skill Power +9%\[x] for 10s (Up to 5 stacks)[/p]
[p]When using Healing or Charging type skills, Non-Attribute Skill Power Modifier +9%\[+] for 10s (Up to 5 stacks)[/p]
[p]- Trigger Modules[/p][p]ㄴ Fixed an issue where the UI incorrectly displayed the effects of the "Domino Drive" based on stacks.[/p][p]ㄴ Fixed an issue where the reload of "Tactical Acceleration" failed to trigger some effects that activate when reloading.[/p][p]ㄴ Fixed an issue where "Storm Bullet" would not activate when killing enemies.[/p][p]ㄴ Fixed an issue where the maximum damage multiplier of "Steel Vanguard" was not working correctly.[/p][p] [/p][p](3) Content[/p][p]- Fixed an issue where the Void Axium event in "Axion Plains" would not occur.[/p][p]- Fixed an issue where players could escape outside the combat area in certain regions of the "Supermassive Receptor."[/p][p]- Fixed an issue where the Infiltration Operation "Supermassive Receptor" was unlocked before progressing through the "Supermassive Receptor" Story Quest.[/p][p]- Fixed an issue where another Descendant NPC's voice would overlap with Amelia's English voice during the "Task Left Behind" Main Quest.[/p][p]- Fixed an issue that prevented the "Colossus Guided Capture Facility Investigation" Sub Quest from being completed.[/p][p]- Fixed an issue where some NPCs would not display correctly during quest progression.[/p][p]- Fixed an issue where Quest Markers for designated objectives would not appear in certain situations.[/p][p]- Fixed an issue where the NPC Quest Marker for a Descendant Exclusive Quest would continue to be displayed after switching to another Descendant during that Quest.[/p][p] [/p][p](4) Monsters[/p][p]- Fixed an issue where Descendant EXP and Weapon EXP were not gained when defeating monsters in the "Supermassive Receptor" dungeon.[/p][p]- Fixed an issue where dashing would occur with every attack when striking the "Arche Receptor" of the "Supermassive Receptor" Commander "Pattern Flores" with a Melee Weapon.[/p][p]- Fixed an issue where the Adaptive Defense of "Breach Creatures" in "Axion Plains" was not being applied.[/p][p]- Fixed an issue where collision would continue to occur even after a monster’s death, affecting combat.[/p][p] [/p][p] [/p][p](5) UI & UX[/p][p]- Fixed an issue where the Exchange Ticket icon would not display correctly when using the Hailey Descendant Exchange Ticket.[/p][p]- Modified the Collectible count displayed in the Collectibles UI to include placed Collectibles.[/p][p]- Fixed an issue where Module Socket Type information would disappear from the Library.[/p][p]- Fixed an issue where the Mutant Cell Box C could not be set as a Target Reward.[/p][p]- Fixed an issue where Target Rewards could be set for "Void Vessel" Mission monsters through acquisition information.[/p][p]- Fixed an issue where firearm DPS information would change based on your own "View Module Stats" settings when inspecting other Descendants.[/p][p] [/p][p](6) Miscellaneous[/p][p]- Fixed an issue where "Supermassive Receptor" Operations were not included in the "Complete Infiltration Operation" Battle Pass and Event Challenges.[/p][p]- Fixed an issue where navigation between certain options would not work when using a controller in Photo Mode.[/p][p] [/p][p] [/p][p]Thank you.[/p]