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The First Descendant Patch 1.3.22

[p]# 03.19.2026 (Thu) 00:40 PDT – Content Improvements > External Component drop locations have been updated.[/p][p][/p][h3]Greetings, Descendants![/h3][h3] [/h3][p]Here are the details of The First Descendant Patch 1.3.22.[/p][p]Descendants, please reconnect to the game for smoother gameplay.[/p][p] [/p][p]■ Patch Date[/p][p]- 03.19.2026 (Thu) 00:00 PDT[/p][p] [/p][p]■ Platforms[/p][p]- Steam, Xbox, PS5[/p][p] [/p][p]■ Patch Details[/p][p]Descendant Rebalance/Improvements[/p][p](1) Sharen/Ultimate Sharen[/p][p]Default Skills[/p][p]- Assassinator[/p][p]ㄴ Increased the max expansion range of the explosion triggered when defeating Normal Monsters with Ambush from 200% → 250%.[/p][p]ㄴ Increased the max expansion range of the electric explosion triggered when attacking Elite Monsters with Ambush from 200% → 250%.[/p][p]- Cutoff Beam[/p][p]ㄴ Slightly reduced the startup delay of Cutoff Beam.[/p][p]- Active Camouflage[/p][p]ㄴ Changed the control method.[/p][p]ㆍ When using the skill, activates at the current location. Holding the skill key moves the character to the designated location and enters stealth.[/p][p]ㄴ Changed to be usable while Sprinting.[/p][p]- Shock Nuts[/p][p]ㄴ When the assassination target dies, decreased the base effect range from 14m → 12m, and increased the max expansion range from 200% → 250%.[/p][p]ㄴ Changed to be usable while Sprinting.[/p][p]- Flash Shortsword[/p][p]ㄴ Slightly reduced the startup and recovery delays of the skill and changed the control method.[/p][p]ㄴ When using the skill, the Shortsword automatically tracks the targets in front. Holding the skill key allows for both aiming and firing as before.[/p][p]Transcendent Module: "Release Cutting Force"[/p][p]- Infiltration Fire[/p][p]ㄴ Changed the control method.[/p][p]ㆍ When using the skill, activates at the current location. Holding the skill key moves the character to the designated location and enters stealth.[/p][p]ㄴ Changed to be usable while Sprinting.[/p][p]Transcendent Module: "Overcharged Edge"[/p][p]- Overcharged Edge[/p][p]ㄴ Changed the control method.[/p][p]ㆍ When using the skill, activates at the current location. Holding the skill key moves the character to the designated location and enters stealth.[/p][p]ㄴ Changed to be usable while Sprinting.[/p][p]Transcendent Module: "Focused Edge"[/p][p]- Focused Edge[/p][p]ㄴ Slightly reduced the startup and recovery delays of the skill and changed the control method.[/p][p]ㄴ When using the skill, the Shortsword automatically tracks the targets in front. Holding the skill key allows for both aiming and firing as before.[/p][p] [/p][p](2) Ultimate Lepic[/p][p]- Ultimate Lepic's Transcendent Module "Explosive Stacks" will now allow the "Explosive Stacks" skill stack count to charge when Rounds are consumed via Melee Weapons.[/p][p] [/p][p]Content Improvements[/p][p](1) Content[/p][p]- Fixed the obstacles that interfered with movement in the Special Operation "Legion Laboratory."[/p][p]- (Updated) Changed the External Components dropped when defeating Colossi in "Void Intercept Battle: Challenge" and “Void Intercept Battle: Void Abyss.”[/p][p]ㄴ Before[/p][p]ㆍ 4 of each of the 4 types of "Moving Fortress" External Components[/p][p]ㄴ After[/p][p]ㆍ 1 of each of the 4 types of "Polar Night" External Components[/p][p]ㆍ 1 of each of the 4 types of "Slayer" External Components[/p][p]ㆍ 1 of each of the 4 types of "Hunter" External Components[/p][p]ㆍ 1 of each of the 4 types of "Enlightened Mage" External Components[/p][p] [/p][p](2) Monsters[/p][p]- Reduced the visual intensity of "Severed Nerves" applied when hit by the explosion and Champion Special Effect "Chasing Orb" of the "Ecive Shredder Trapball" monster.[/p][p] [/p][p](3) UI & UX[/p][p]- Changed the stat name displayed in the Set Effect tooltip of the External Component "Venom Essence" to match the stat name on the info screen.[/p][p]- Changed the number of Descendant Customization Skin Loadout slots.[/p][p]ㄴ Default Slot Count: 3 → 5[/p][p]ㄴ Maximum Slot Count: 7[/p][p]- Moved the Unique Arche Factor EXP UI position in the Inventory to the upper right.[/p][p]- Added Melee Weapon related keywords to the keyword tags in the Weapon Module Inventory.[/p][p]ㄴ Additional Attack Chance[/p][p]ㄴ Additional Attack Damage[/p][p] [/p][p](4) Miscellaneous[/p][p]- Displays the distance from the Descendant to Monster target pings.[/p][p]- Changed the duration of location pings and monster target pings from 120 seconds → 60 seconds.[/p][p] [/p][p]Bug Fixes[/p][p](1) Descendants[/p][p]- Fixed an issue where Dia would shake when rotating while using "Glacial Clash" or "Snowflake Clash."[/p][p]- Fixed an issue where the Movement Speed increase of Valby and Ultimate Valby's "Clean Up" Skill and the Transcendent Module "Tidal Wave" skill was not displaying correctly.[/p][p]- Fixed an issue where Sharen and Ultimate Sharen's Transcendent Module "Release Cutting Force" skill would intermittently pass through enemies without hitting them.[/p][p]- Fixed an issue where the max travel distance of Sharen and Ultimate Sharen's "Cutoff Beam" skill appeared to increase in the tooltip based on the Skill Effect Range stat.[/p][p]- Fixed an issue where Sharen and Ultimate Sharen's Transcendent Module "Focused Edge" skill could not be used under certain conditions while the skill was active.[/p][p]- Fixed an issue where the effect of Keelan's Passive Skill "Agility" would not be removed when unequipping a Module while the effect was active.[/p][p]- The preview video for "Tremor" from Keelan's Transcendent Modules "Fierce Attack" and "Septic Torrent" has been updated.[/p][p]- The effect tooltip for Keelan's Transcendent Module "Fierce Attack" has been corrected from "Stun" → "Knockback".[/p][p]- Fixed an issue where the skill animation for Keelan's Transcendent Module "Fierce Attack" and "Septic Torrent" would not display from other players' perspectives.[/p][p]- The expected damage output position for "Maximize Lethality" in Gley's Transcendent Module "Blood and Iron" skill has been corrected.[/p][p] [/p][p](2) Equipment & Modules[/p][p]- Fixed an issue where the Vehicle boost would not function correctly when riding a Vehicle while the Ultimate Weapons "Eye of the Typhoon" or "Hammer and Anvil" were equipped.[/p][p]- Fixed an issue where "Condemnation Stage" would sometimes not be consumed correctly when using the Special Attack of the Ultimate Weapon "Crime and Punishment."[/p][p]- Fixed an issue where the animation of the Special Attack of the Ultimate Weapon "Crime and Punishment" displayed a wider range than the actual hit range.[/p][p]- Fixed an issue where a Module equipped in a slot with the same Module Socket Type and had a Capacity Cost reduction effect applied would appear to have the Capacity Cost reduction effect removed after enhancement on the Module Enhancement screen.[/p][p]- Fixed an issue where the secondary sort order was not applied correctly when sorting by Mastery Rank on the Ancestors Module enhancement/dismantling screen.[/p][p]ㄴ Order Applied: Mastery Rank > Name > Quantity > Socket Type > Most Recently Acquired.[/p][p] [/p][p](3) Content[/p][p]- Fixed an issue where the acquisition source for reward items obtainable by defeating "Ice Maiden" in Void Intercept Battle: Challenge was not displayed in the "Library."[/p][p]- The completion count for the "Complete a Void Vessel Mission on Hard Difficulty" Quest in the "HQ Special Orders" Quest series has been adjusted to 2 times.[/p][p]- Fixed an issue where purchasing multiple items at once from ETA-0's Rewards Exchange only increased the progress count in Awards by 1.[/p][p] [/p][p](4) Monsters[/p][p]- Fixed an issue in the Special Operation "Legion Laboratory" where the HP of the "Fire Sphere" Special Effect from Champions varied between monsters.[/p][p]- Fixed an issue in the Special Operation "Legion Laboratory" where the confinement effect of the Tyrant's "Void Discharger" decreased the Descendant's Max HP.[/p][p]- Fixed an issue where the "Ecive Shredder Trapball" in the "Sigma Sector Dropoff Operation" occasionally left a corpse after death.[/p][p] [/p][p](5) UI & UX[/p][p]- Fixed an issue where entry to "Special Operations" was occasionally unavailable from the World Map.[/p][p]- Fixed an issue where the "Today's Bonus Info Icon" on the dungeon entry screen could not be accessed using the directional buttons on Controls.[/p][p]- Fixed an issue where the objective tracking feature was not automatically disabled for expired quests in "HQ Special Orders."[/p][p] [/p][p](6) Miscellaneous[/p][p]- Fixed an issue where coupon information was displayed when purchasing a Descendant with a Descendant Purchase Ticket in the Shop.[/p][p]- Fixed an issue where the "Coupon Available" label appeared on some "Owned" items when a Shop discount coupon was held.[/p][p]- Fixed an issue where a Normal Descendant permanently placed in the Lounge was not removed when the Ultimate Descendant was acquired.[/p][p]- Fixed an issue where Weapon Skins that could be placed in the Lounge were displayed as locked.[/p][p] [/p][p]Thank you.[/p]