The First Descendant Update 1.3.3
[h3]Greetings, Descendants![/h3][p] [/p][p]Here are the details on The First Descendant Update 1.3.3.[/p][p] [/p][p]■ Platforms[/p][p]- Steam, XBOX SERIES X│S, PS5[/p][p] [/p][p]■ Update 1.3.3[/p][p]Lounge[/p][p]
[/p][p]- The Lounge is a place where Descendants can relax and take breaks between missions.[/p][p]- You can enter the Lounge in Albion.[/p][p]ㄴ You can enter the Lounge by carrying out the sub quest that begins after the main quest is completed.[/p][p]- You can place Descendants, Fellows, Vehicles, Weapon Skins, Back Attachments, Chest Attachments, and newly added Collectible items in the Lounge.[/p][p]- Random Placement[/p][p]ㄴ When you enter the Lounge, your Descendants are randomly placed.[/p][p]ㄴ When the Descendants are randomly placed, their loadouts are randomly selected and applied.[/p][p]ㄴ Random Placement settings can be changed via the guide in the Lounge.[/p][p]- Lounge Atmosphere[/p][p]ㄴ When you enter the Lounge, lighting and weather are randomly applied.[/p][p]ㄴ The Lounge atmosphere can be changed via the guide in the Lounge.[/p][p]- Lounge Extension[/p][p]ㄴ Upon reaching Mastery Rank 5, you can spend 1 million Gold to extend your Lounge by building a Bedroom.[/p][p]ㄴ You can place additional Descendants, Weapon Skins, Back Attachments, Chest Attachments, Ornaments, Trophies, and Figurines in the Bedroom.[/p][p]ㄴ Some Lounge Poses can only be viewed through Descendants placed in the Bedroom.[/p][p]- Lounge Photo Mode follows different rules from normal Photo Mode.[/p][p]ㄴ Only free movement is allowed in Lounge Photo Mode.[/p][p]ㄴ There is no Subject Tab in Lounge Photo Mode.[/p][p]ㄴ You can save presets in Lounge Photo Mode separately from the presets saved in normal Photo Mode.[/p][p] [/p][p]Collectibles[/p][p]- Collectibles are items that can be placed in the Lounge for viewing.[/p][p]ㄴ Ornaments: Collectibles that become increasingly detailed as they level up.[/p][p]ㄴ Figurines: Collectibles that can be placed directly in the Lounge or on Dioramas.[/p][p]ㄴ Trophies: Collectibles obtained by completing Awards.[/p][p]ㄴ Dioramas: Sets that serve as backdrops for placing Figurines.[/p][p]ㄴ Lounge Poses: Actions that Descendants placed in the Lounge can perform.[/p][p]- Ornaments and Figurines can be obtained by purchasing Common or Premium Collectibles Boxes via the "Purchase Collectibles" feature from Collec-T in Albion or Edi-T in the Lounge.[/p][p]ㄴ One Common Collectibles Box can be purchased with 100 Collectible Coins, and one Premium Collectibles Box can be purchased with 100 Premium Collectible Coins.[/p][p]- Some Ornaments, Figurines, Dioramas, and Lounge Poses can be obtained by spending Collectible Coins via the "Exchange Collectibles" feature.[/p][p]ㄴ Any remaining Collectible Coins can also be exchanged for small amounts of Gold, Kuiper Shards, Quantum Incubators, or Void Abyss Metal Fragments.[/p][p]- Ornaments and Figurines obtained from Common and Premium Collectibles Boxes can be dismantled using the "Dismantle Collectible" feature for 25 Collectible Coins each.[/p][p]- Trophies can be earned by completing Intercept Battle Awards.[/p][p]- Collectible Coins can be earned by completing the missions below or defeating monsters.[/p][p]ㄴ 400% Infiltration Operation: 12 coins[/p][p]ㄴ High-risk Difficulty Sigma Sector: 20 coins[/p][p]ㄴ (Normal/Operational Area) Axion Plains: 28 coins[/p][p]ㄴ Hard Difficulty Void Vessel: 40 coins[/p][p]ㄴ Defeating an Axion Plains Commander has a low chance to obtain 100 coins.[/p][p]ㄴ Defeating the Wall Crasher guarantees 100 coins, with a low chance of obtaining an additional 1000 coins.[/p][p]- Premium Collectible Coins can be earned as rewards below.[/p][p]ㄴ High-risk Difficulty Sigma Sector - Today's Bonus[/p][p]ㆍ Broken Boundary: 250 coins[/p][p]ㆍ Isolated Desert: 250 coins[/p][p]ㄴ Axion Plains - Operational Area mission (Dimensional Energy Stabilization Reading Reward)[/p][p]ㆍ Dimensional Energy Stabilization Reward: 300 coins[/p][p] [/p][p]New Descendant: Ultimate Luna[/p][p]
[/p][p]- Added a new Ultimate Descendant, Ultimate Luna.[/p][p]- Skill Module 1: Battlefield Concert[/p][p]ㄴ Luna mounts her Unique Weapon and attacks enemies. Provides notes that are different from normal, and Inspiration Gauge is gained by shooting and using skills.[/p][p]ㄴ Using the skill grants Luna a buff, attacking an enemy while the buff is active inflicts a debuff on the enemy.[/p][p]ㄴ Using the skill when the Inspiration Gauge is full activates Enhanced Skills and grants Luna the "Fever Time!" effect.[/p][p]ㄴ During “Fever Time!”, all of Luna's notes are judged as Successful, her Unique Weapon's firing rate increases, and she inflicts a stronger debuff on enemies.[/p][p]ㄴ While the Fan Service skill effect is active, if auto-targeting is not used when aiming, Luna fires additional shots in the direction of the crosshair.[/p][p]- Skill Module 2: Battlefield Artist[/p][p]ㄴ Instead of using her Unique Weapon, Luna uses the firearm equipped in the slot to attack enemies.[/p][p]ㄴ Using the skill grants Luna a buff, which is applied when she uses the Remix skill.[/p][p]ㄴ Using Remix grants a buff to allies within range based on the color of the Inspiration Gauge.[/p][p]- New skill modules can be obtained through the following:[/p][p]ㄴ Rewards for defeating the Wall Crasher[/p][p]ㄴ Rewards for completing Axion Plains missions[/p][p]ㄴ Additional rewards from Axion Plains Operational Area[/p][p]ㄴ Combining modules[/p][p]- Ultimate Luna Blueprints and Code can be obtained as rewards for completing Axion Plains missions.[/p][p]ㄴ Normal Mission Completion Reward: Research Blueprint Loot A (10% acquisition chance)[/p][p]ㆍ From Research Blueprint Loot A, you can obtain one of the blueprints for crafting Ultimate Luna or Snowy Sled Dog.[/p][p]ㄴ Operational Area Additional Reward: Arche Loot B (5% acquisition chance)[/p][p]ㆍ From Arche Loot B, you can obtain one of the blueprints for crafting Ultimate Luna.[/p][p]- Equipping Luna or Ultimate Luna activates Luna's Descendant Exclusive Quest.[/p][p]ㄴ Completing Luna's exclusive quest rewards you with the chest attachment Full Moon Symbol.[/p][p] [/p][p]New Fellow "Snowy Sled Dog"[/p][p]
[/p][p]- A new Fellow "Snowy Sled Dog" has been added.[/p][p]- Snowy Sled Dog Blueprints and Code can be obtained as rewards for completing Axion Plains missions.[/p][p]ㄴ Normal Mission Completion Reward: Research Blueprint Loot A (10% acquisition chance)[/p][p]ㆍ From Research Blueprint Loot A, you can obtain one of the blueprints for crafting Ultimate Luna or Snowy Sled Dog.[/p][p]ㄴ Operational Area Additional Reward: Snowy Sled Dog Loot (5% acquisition chance)[/p][p]ㆍ From Snowy Sled Dog Loot, you can obtain one of the blueprints for crafting Snowy Sled Dog.[/p][p]Owned Abilities[/p][p]- Grant Module Drop Chance Increase Modifier.[/p][p]ㄴ The stats increase gradually per the growth.[/p][p]- Item Auto Pickup: Automatically pickup items in the Consumable and Inventory within a certain range.[/p][p]ㄴ The “item recognition range” increases gradually per the growth.[/p][p]- Auto-Dismantle Items: Periodically dismantle items that the Descendant acquired. Dismantling is performed when Inventory is full of items.[/p][p]ㄴ Items for Dismantling are selected per the “Exclude from Junk” setting.[/p][p]- Auto MP Heal: Automatically recovers Descendant's MP every 45 seconds.[/p][p]ㄴ As the Fellow grows, the Auto MP Recovery amount gradually increases.[/p][p] [/p][p]Descendant Rebalance/Improvements[/p][p]- The skill performance displayed is based on level 4 skills.[/p][p](1) Lepic[/p][p]- Adjusted the performance of the following skills.[/p][p]Grenade Throw[/p][p]ㄴ Adjusted to allow for faster transitions to other actions after use.[/p][p]ㄴ Shortened the time until detonation if the skill does not hit an enemy.[/p][p]ㆍ 1.5s → 1.2s[/p][p]ㄴ Explosion Range: 5m → 7m[/p][p]ㄴ Explosion Damage: 1170.8% → 2884.1%[/p][p]ㄴ Added an effect that deals 1770.5% additional damage to enemies inflicted with Burn.[/p][p]Overclock[/p][p]ㄴ Added the Firing Enhancement skill category.[/p][p]ㄴ Cooldown: 20s → 30s[/p][p]ㄴ MP Cost: 20 → 40[/p][p]ㄴ Duration: 20s → 10s[/p][p]ㄴ The following effects have been changed.[/p][p]ㆍ Deleted: Skill Power Modifier Increase +20%[/p][p]ㆍ Added: Skill Critical Hit Damage +60%, Movement Speed +20%[/p][p]ㄴ Burn Continuous Damage: 115.7% → 120.4%[/p][p]ㄴ New effect: Overload[/p][p]ㆍ Added effects obtained when using Overclock.[/p][p]ㆍ Duration: 10s[/p][p]ㆍ Initial Stacks: 20 stacks[/p][p]ㆍ Effect per Stack: Fire Rate +3%[/p][p]ㆍ Each firing consumes 1 stack[/p][p]Traction Grenade[/p][p]ㄴ Projectile Movement Speed: +60%[/p][p]ㄴ Towed Height: 2.5m → 2.7m[/p][p]Overkill[/p][p]ㄴ Explosion Damage: 2760.3% → 3824.4%[/p][p]ㄴ Continuous Damage: 43.8% → 286.2%[/p][p]- Adjusted some skill performances of the Explosive Stacks module.[/p][p]Explosive Stacks[/p][p]ㄴ Adjusted to allow for faster transitions to other actions after use.[/p][p]ㄴ Thrown grenades can now be towed by the Traction Grenade.[/p][p]ㄴ Changed skill category[/p][p]ㆍ Explosive Projectile, Stackable → Multi-Explosive Projectile, Stackable[/p][p]ㄴ Stack Cooldown: 40s → 45s[/p][p]ㄴ Explosion Duration: 1.5s → 4.2s[/p][p]ㆍ Explode immediately upon completion of towing.[/p][p]ㄴ Explosion Range: 5m → 7m[/p][p]ㄴ Explosion Damage: 1170.8% → 2455.8%[/p][p]ㄴ Grenade Charge Capacity: 25 → 9[/p][p]ㄴ Grenade Throw Increase[/p][p]ㆍ Added an effect that increases the number of grenades that can be thrown simultaneously by 1 per 65% increase in Skill Effect Range.[/p][p]- Adjusted some skill performances of the Firearm Master module.[/p][p]Firearm Master[/p][p]- Removed the Change Mastery effect that could be obtained after swapping weapons.[/p][p]- Load Mastery[/p][p]ㄴ Skill Effect Range Increase: 45% → 55%[/p][p]- New effect: Throw Mastery[/p][p]ㄴ Added effects obtained when using Grenade Throw or Traction Grenade.[/p][p]ㄴ Throw Mastery effect is removed when swapping weapons.[/p][p]ㄴ Duration: 8s[/p][p]ㆍ Effects[/p][p]ㆍ When using a Unique Weapon, Skill Power +20%, Skill Critical Hit Rate +10%[/p][p]ㆍ When using a General Round Weapon, Multi-Hit Chance +50%[/p][p]ㆍ When using a Special Round Weapon, Firearm Critical Hit Damage +30%[/p][p]ㆍ When using a n Impact Round Weapon, Weak Point Damage +30%[/p][p]ㆍ When using a High-Power Round Weapon, Reload Time Modifier +35%[/p][p]- Adjusted some skill performances of the Increased Efficiency module.[/p][p]Overconsumption[/p][p]- Using the Increased Efficiency module changes Overclock to Overconsumption.[/p][p]- Skill category: Arche Enhancement[/p][p]- Cooldown: 30s[/p][p]- Duration: 15s[/p][p]- MP Cost: 40[/p][p]- Effects[/p][p]ㄴ Skill Cost +70%[/p][p]ㄴ Skill Critical Hit Damage +120%[/p][p]ㄴ Movement Speed +30%[/p][p]Increased Efficiency[/p][p]- Cooldown: 80s → 10s[/p][p]- Fire Rate Increase: 20%[/p][p]ㄴ Fires 50% faster than Overkill without using a module.[/p][p]- Movement Speed Increase: 200[/p][p]- MP Recovery on Critical Hit: 15% → 20%[/p][p]- MP Heal Cooldown: 0.1s → 0.3s[/p][p]- Explosion Damage: 741.8% → 2538.8%[/p][p]- Adjusted some skill performances of the Nerve Infiltration module.[/p][p]Grenade Throw[/p][p]- Adjusted to allow for faster transitions to other actions after use.[/p][p]- Cooldown: 6s → 20s[/p][p]- Explosion Duration: 1.5s → 1.2s[/p][p]- Explosion Range: 5m → 7m[/p][p]- Explosion Damage: 1170.8% → 5668.2%[/p][p]- Additional Damage[/p][p]ㄴ Added an effect that deals 1770.5% damage per stack to enemies inflicted with Severe Burn.[/p][p]Nerve Infiltration[/p][p]- Removed an effect that inflicts Weaken Regeneration on targets damaged by Grenade Throw or Overkill.[/p][p]- Added an effect that inflicts Severe Burn on targets damaged by Grenade Throw or Overkill.[/p][p]- Changed skill category[/p][p]ㄴ Arche Enhancement, Weaken → Arche Enhancement, Firing Enhancement[/p][p]- Cooldown: 20s → 30s[/p][p]- MP Cost: 24 → 40[/p][p]- Duration: 12s → 15s[/p][p]- Cooldown: 20s → 30s[/p][p]- Changed effects[/p][p]ㄴ Deleted: Skill Power Modifier Increase 20%[/p][p]ㄴ Added: Skill Critical Hit Damage +60%, Movement Speed +20%[/p][p]- New effect: Overload[/p][p]ㄴ Added effects obtained when using the skill.[/p][p]ㄴ Duration: 10s[/p][p]ㄴ Initial Stacks: 20 stacks[/p][p]ㄴ Effect per Stack: Fire Rate +3%[/p][p]ㄴ Each firing consumes 1 stack[/p][p]- New effect: Severe Burn[/p][p]ㄴ Duration: 10s[/p][p]ㄴ Max Stacks: 5 stacks[/p][p]ㄴ Continuous Damage: 124.5%[/p][p]ㄴ Damage Interval: 1s[/p][p]- Adjusted some skill performances of the Power Unit Change module.[/p][p]Power Unit Change[/p][p]- Duration: 5s → 10s[/p][p]- Cooldown: 20s → 30s[/p][p]- MP Cost: 24 → 40[/p][p]- Burn Continuous Damage: 84.3% → 120.4%[/p][p] [/p][p](2) Bunny[/p][p]- Adjusted the performance of the following skills.[/p][p]Rabbit Foot[/p][p]- Damage on Double Jump 128.8% → 450.8%[/p][p]Thrill Bomb[/p][p]- Skill effects[/p][p]ㄴ Damage 683.0% → 887.9%[/p][p]ㄴ Max Number of Hits 6 targets → 8 targets[/p][p]- Electrocution Continuous Damage 55.9% → 72.7%[/p][p]Lightning Emission[/p][p]- Lightning Emission Damage 148.7% → 185.8%[/p][p]- Electrocution Continuous Damage 53.1% → 66.4%[/p][p]Maximum Power[/p][p]- Skill effects[/p][p]ㄴ Lv.1 Damage 1107.2% → 3543%[/p][p]ㄴ Lv.2 Damage Increase Time maintained for 1.1s → 0.8s[/p][p]ㄴ Lv.3 Damage Increase Time maintained for 1.1s → 0.8s[/p][p]- Adjusted some skill performances of the Superconductor module.[/p][p]Thrill Bomb[/p][p]- Skill effects[/p][p]ㄴ Damage 783.0% → 1017.9%[/p][p]ㄴ Max Number of Hits 6 targets → 8 targets[/p][p]Electrocution[/p][p]- Continuous Damage 55.9% → 72.7%[/p][p]Lightning Emission[/p][p]- Lightning Emission Damage 148.7% → 185.8%[/p][p]- Electrocution Continuous Damage 53.1% → 66.4%[/p][p]- Adjusted some skill performances of the Electric Charge module.[/p][p]Electric Charge[/p][p]- On Double Jump[/p][p]ㄴ Damage 740.5% → 962.6%[/p][p]ㄴ Attack Damage at Max Charge 969.5% → 4847.5%[/p][p]- Adjusted some skill performances of the High-Voltage module.[/p][p]Thrill Bomb[/p][p]- Skill effects[/p][p]ㄴ Damage 747.7% → 1271.0%[/p][p]ㄴ Max Number of Hits 3 targets → 4 targets[/p][p]- Electrocution Continuous Damage 77.1% → 131.0%[/p][p]Lightning Emission[/p][p]- Lightning Emission[/p][p]ㄴ Damage 250.5% → 350.7%[/p][p]ㄴ Max Number of Hits 3 targets → 4 targets[/p][p]- Electrocution Continuous Damage 89.5% → 125.3%[/p][p] [/p][p](3) Freyna[/p][p]- Adjusted the performance of the following skills.[/p][p]Contagion Links[/p][p]- Room 0 Trauma Continuous Damage 188.2% → 225.8%[/p][p]- Toxic Puddle Continuous Damage 200.5% → 240.6%[/p][p]- Toxic Reaction Continuous Damage 133.5% → 160.2%[/p][p]Venom Trauma[/p][p]- Projectile Damage 718.6% → 862.3%[/p][p]- Toxic Puddle Continuous Damage 160.4 → 192.4%[/p][p]- Room 0 Trauma Continuous Damage 188.2% → 225.8%[/p][p]- Panic Continuous Damage 174.6% → 209.5%[/p][p]Defense Mechanism[/p][p]- Room 0 Trauma Continuous Damage 188.2% → 225.8%[/p][p]- Despair Continuous Damage 174.6% → 209.5%[/p][p]Putrid Venom[/p][p]- Toxic Swamp Damage 202.4% → 242.8%[/p][p]- Room 0 Trauma Continuous Damage 188.2% → 225.8%[/p][p]- Decay[/p][p]ㄴ Continuous Damage 174.6% → 209.5%[/p][p]ㄴ Added an effect that reduces the target enemy's Movement Speed.[/p][p]ㄴ Movement Speed Reduction 25% (new)[/p][p]Venom Baptism[/p][p]- Unique Weapon Damage 768.9% → 1038%[/p][p]- Room 0 Trauma Continuous Damage 188.2% → 225.8%[/p][p]- Nightmare Continuous Damage 174.6% → 209.5%[/p][p]- Adjusted some skill performances of the Contagion module.[/p][p]Contagion Links[/p][p]- Room 0 Trauma Continuous Damage 188.2% → 225.8%[/p][p]- Toxic Puddle Continuous Damage 200.5% → 240.6%[/p][p]- Venom Trauma[/p][p]ㄴ Projectile Damage 718.6% → 862.3%[/p][p]ㄴ Toxic Puddle Continuous Damage 160.4 → 192.4%[/p][p]ㄴ Room 0 Trauma Continuous Damage 188.2% → 225.8%[/p][p]Defense Mechanism[/p][p]- Room 0 Trauma Continuous Damage 188.2% → 225.8%[/p][p]Putrid Venom[/p][p]- Toxic Swamp Damage 202.4% → 242.8%[/p][p]- Room 0 Trauma Continuous Damage 188.2% → 225.8%[/p][p]Venom Baptism[/p][p]- Unique Weapon Damage 768.9% → 1038%[/p][p]- Room 0 Trauma Continuous Damage 188.2% → 225.8%[/p][p]- Adjusted some skill performances of the Toxic Stimulation module.[/p][p]Defense Mechanism[/p][p]- Room 0 Trauma Continuous Damage 188.2% → 225.8%[/p][p]- Despair Continuous Damage 174.6% → 209.5%[/p][p]- Adjusted some skill performances of the Venom Synthesis module.[/p][p]Room 0 Trauma[/p][p]- Continuous Damage 188.2% → 225.8%[/p][p]Decay[/p][p]- Continuous Damage 174.6% → 209.5%[/p][p]- Added an effect that reduces the target enemy's Movement Speed.[/p][p]ㄴ Movement Speed Reduction 25%[/p][p]- Adjusted some skill performances of the Neurotoxin Synthesis module.[/p][p]Contagion Links[/p][p]- Room 0 Trauma Continuous Damage 188.2% → 225.8%[/p][p]- Toxic Puddle Continuous Damage 200.5% → 240.6%[/p][p]Venom Trauma[/p][p]- Projectile Damage 718.6% → 862.3%[/p][p]- Toxic Puddle Continuous Damage 160.4 → 192.4%[/p][p]- Room 0 Trauma Continuous Damage 188.2% → 225.8%[/p][p]Defense Mechanism[/p][p]- Room 0 Trauma Continuous Damage 188.2% → 225.8%[/p][p]Putrid Venom[/p][p]- Toxic Swamp Damage 202.4% → 242.8%[/p][p]- Room 0 Trauma Continuous Damage 188.2% → 225.8%[/p][p]Venom Baptism[/p][p]- Unique Weapon Damage 768.9% → 1038%[/p][p]- Room 0 Trauma Continuous Damage 188.2% → 225.8%[/p][p]- Adjusted some skill performances of the Toxic Mixture module.[/p][p]Venom Trauma[/p][p]- Projectile Damage 718.6% → 862.3%[/p][p]Putrid Venom[/p][p]- Toxic Swamp Damage 202.4% → 242.8%[/p][p]Venom Baptism[/p][p]- Unique Weapon Damage 768.9% → 1038%[/p][p] [/p][p](4) Blair[/p][p]- Adjusted the performance of the following skills.[/p][p]Pitmaster[/p][p]- Base Skill Critical Hit Damage Increase 10% → 20%[/p][p]- Skill Critical Hit Rate Increase - Flame Zone Count[/p][p]ㄴ Skill Critical Hit Rate Increase per Stack 5% → 6%[/p][p]ㄴ Max Stacks: 5 → 6[/p][p]Blaze Up[/p][p]- Stack Cooldown 12s → 14s[/p][p]- Flame Zone Continuous Damage Skill Power 72.8% → 145.6%[/p][p]- Burn Continuous Damage 80.9% → 121.3%[/p][p]Extinguish[/p][p]- Added an effect that recovers HP per Flame Zone.[/p][p]ㄴ Added the Healing skill category.[/p][p]- Taste of Aggression[/p][p]ㄴ Max Stacks: 5 → 6[/p][p]ㄴ Max HP Recovery per Flame Zone 6%[/p][p]ㄴ Skill Power Modifier Increase 6% → 9%[/p][p]ㄴ Movement Speed Increase 25% → 30%[/p][p]Burn Taste[/p][p]- Skill effects[/p][p]ㄴ Continuous Damage Skill Power 457.5% → 686.2%[/p][p]ㄴ Damage Interval: 0.3s → 0.25s[/p][p]- Burn Continuous Damage 80.9% → 121.3%[/p][p]Deadly Cuisine[/p][p]- Giant Fireball Explosion Damage Skill Power 1628.4% → 2035.5%[/p][p]- Small Fireball Explosion Damage Skill Power 2467.2 → 3084%[/p][p]- Flame Zone Continuous Damage Skill Power 72.8% → 182%[/p][p]- Burn Continuous Damage 80.9% → 121.3%[/p][p]- Adjusted some skill performances of the Incendiary Bomb module.[/p][p]Incendiary Bomb[/p][p]- Basic Info[/p][p]ㄴ Stack Cooldown 12s → 14s[/p][p]ㄴ MP Cost 22 → 19[/p][p]- Flame Zone Continuous Damage Skill Power 72.8% → 182%[/p][p]- Burn Continuous Damage 80.9% → 121.3%[/p][p]- Adjusted some skill performances of the Truly Deadly Cuisine module.[/p][p]Truly Deadly Cuisine[/p][p]- Giant Fireball Explosion Damage Skill Power 17161% → 18877.1%[/p][p]- Burn Continuous Damage 80.9% → 121.3%[/p][p]- Adjusted some skill performances of the Backdraft module.[/p][p]Pitmaster[/p][p]- Base Firearm Critical Hit Damage Increase 10% → 20%[/p][p]- Firearm Critical Hit Rate Increase - Flame Zone Count[/p][p]ㄴ Firearm Critical Hit Rate Increase per Stack 5% → 6%[/p][p]ㄴ Max Stacks: 5 → 6[/p][p]Blaze Up[/p][p]- Basic Info[/p][p]ㄴ Stack Cooldown 12s → 14s[/p][p]ㄴ MP Cost 25 → 19[/p][p]- Flame Zone Continuous Damage Skill Power 72.8% → 145.6%[/p][p]- Burn Continuous Damage 80.9% → 121.3%[/p][p]Extinguish[/p][p]- Added an effect that recovers HP per Flame Zone.[/p][p]ㄴ Added the Healing skill category.[/p][p]- Power of Fire[/p][p]ㄴ Max Stacks: 5 → 6[/p][p]ㄴ Max HP Recovery per Flame Zone 6%[/p][p]ㄴ Weak Point Damage Increase per Flame Zone 6% → 9%[/p][p]ㄴ Movement Speed Increase 25% → 30%[/p][p]Burn Taste[/p][p]- Skill effects[/p][p]ㄴ Continuous Damage Skill Power 457.5% → 686.2%[/p][p]ㄴ Damage Interval: 0.3s → 0.25s[/p][p]- Burn Continuous Damage 80.9% → 121.3%[/p][p]Deadly Cuisine[/p][p]- Giant Fireball Explosion Damage Skill Power 407.1% → 814.2%[/p][p]- Small Fireball Explosion Damage Skill Power 616.8% → 1233.6%[/p][p]- Flame Zone Continuous Damage Skill Power 36.4% → 72.8%[/p][p]- Burn Continuous Damage 80.9% → 121.3%[/p][p]- Adjusted some skill performances of the Classic Chef module.[/p][p]Pitmaster[/p][p]- Base Skill Critical Hit Damage Increase 10% → 20%[/p][p]- Skill Critical Hit Rate Increase - Flame Zone Count[/p][p]ㄴ Skill Critical Hit Rate Increase per Stack 5% → 6%[/p][p]ㄴ Max Stacks 7 → 9[/p][p]Blaze Up[/p][p]- MP Cost 22 → 19[/p][p]- Flame Zone Continuous Damage Skill Power 72.8% → 145.6%[/p][p]- Burn Continuous Damage 80.9% → 121.3%[/p][p]Deadly Cuisine[/p][p]- Giant Fireball Explosion Damage Skill Power 1628.4% → 2035.5%[/p][p]- Small Fireball Explosion Damage Skill Power 2467.2 → 3084%[/p][p]- Flame Zone Continuous Damage Skill Power 72.8% → 182%[/p][p]- Burn Continuous Damage 80.9% → 121.3%[/p][p]- Adjusted some skill performances of the Killer Recipe module.[/p][p]Pitmaster[/p][p]- Skill effects[/p][p]ㄴ Skill Critical Hit Rate Increase 25% → 30%[/p][p]ㄴ Skill Critical Hit Damage Increase 10% → 30%[/p][p]ㄴ Skill Power Modifier Increase 30% → 50%[/p][p]Spicy Meatball[/p][p]- Meatball Explosion Damage 472.5% → 756.0%[/p][p]- Burn Continuous Damage 80.9% → 121.3%[/p][p]Deadly Feast[/p][p]- Chef's Touch Damage 2614.6% → 3921.9%[/p][p]- Burn Continuous Damage 80.9% → 121.3%[/p][p]- Adjusted some skill performance of the Next-level Recipe module.[/p][p]Merciless Cuisine[/p][p]- MP Cost 80 → 70[/p][p]- Flame Zone Continuous Damage 49.6% → 114.0%[/p][p]- Burn Continuous Damage 80.9% → 121.3%[/p][p]Hot Delivery[/p][p]- Skill effects[/p][p]ㄴ Continuous Damage: 520.6% → 885.0%[/p][p]ㄴ Damage Interval: 0.3s → 0.25s[/p][p]- Burn Continuous Damage 80.9% → 121.3%[/p][p] [/p][p](5) Luna[/p][p]- Adjusted performance of the following skills:[/p][p]Passionate Stage[/p][p]- Range: 8m → 12m[/p][p]Relaxing Act[/p][p]- Range: 8m → 12m[/p][p]Delightful Stage[/p][p]- Range: 8m → 12m[/p][p]- Adjusted the skill performance of Aggressive Melody.[/p][p]Passionate Stage[/p][p]- Range: 8m → 12m[/p][p]Delightful Stage[/p][p]- Range: 8m → 12m[/p][p] [/p][p]Modules and Trigger Modules[/p][p]- 3 new Modules have been added.[/p][p]- New modules can be obtained through the following:[/p][p]ㄴ Rewards for defeating the Wall Crasher[/p][p]ㄴ Defeat monsters rewards for Axion Plains missions[/p][p]ㄴ Combining modules[/p][p]- 3 new Trigger Modules have been added.[/p][p]- The 3 Trigger Modules are included in the 'Trigger Module Loot' and can be obtained from them.[/p][p]- Increases the acquisition chance and number of 'Trigger Module Loots.'[/p][p]ㄴ Chance to obtain as Axion Plains mission completion reward: 25% → 33%[/p][p]ㄴ Chance to obtain as additional rewards from Axion Plains Operational Area: 25% → 33%[/p][p]ㄴ Amount obtained as rewards for defeating the Wall Crasher: 4 to 22 → 5 to 29[/p][p]ㄴ Amount obtained as rewards for Dimensional Energy stabilization: 1 → 2[/p][p] [/p][p]Mutant Cell[/p][p]- 8 new Mutant Cells have been added.[/p][p]- New Mutant Cells can be selectively obtained from 'Mutant Cell Box A.'[/p][p]- Mutant Cell Box A can be obtained through the following:[/p][p]ㄴ Axion Plains mission completion reward[/p][p]ㄴ Rewards for defeating the Wall Crasher[/p][p] [/p][p]New Rewards for Axion Plains[/p][p]- New rewards have been added for clearing Axion Plains missions.[/p][p]ㄴ Research Blueprint Loot A - 10% acquisition chance[/p][p]ㆍ From each Research Blueprint Loot A, you can obtain one of the blueprints for crafting Ultimate Luna' or 'Snowy Sled Dog'.[/p][p]ㄴ Mutant Cell Box A - 5% acquisition chance[/p][p]ㆍ By opening a Mutant Cell Box A, you select one of the 8 new Mutant Cells to obtain.[/p][p]ㄴ Luna Modification Modules 2 types - 5% acquisition chance each[/p][p]ㆍ Battlefield Concert, Battlefield Artist[/p][p]- Added new additional rewards for completing Axion Plains Operational Area Mission.[/p][p]ㄴ Arche Loot B - 5% acquisition chance[/p][p]ㆍ From each Arche Loot B, you can obtain one of the blueprints for crafting 'Ultimate Luna.'[/p][p]ㄴ Snowy Sled Dog Loot - 5% acquisition chance[/p][p]ㆍ From each Snowy Sled Dog Loot, you can obtain one of the blueprints for crafting 'Snowy Sled Dog.'[/p][p]ㄴ 2 Luna Modification Modules - 5% extra acquisition chance each[/p][p]ㆍ Battlefield Concert, Battlefield Artist[/p][p]- Added random drop rewards for defeating special monsters.[/p][p]ㄴ New Ultimate Tier Modules 3 types[/p][p]ㆍ Life on the Edge, Intimidation Release, Critical Point Breakthrough[/p][p]ㄴ Fellow Enhancement Blueprint 3 types[/p][p]ㆍ Fortified Supplement Blueprint, Special Synthetic Calcium Blueprint, Ultimate Protein Compound Blueprint[/p][p]- Added random drop rewards for destroying Field Objects in Axion Plains. (Axium Resource Cache, Axium Supply Box)[/p][p]ㄴ Fellow Enhancement Research Materials 3 types[/p][p]ㆍ Lectin Acceptor, Adaptive Protein, Ionized Metal[/p][p] [/p][p]Miscellaneous[/p][p](1) Quests[/p][p]- Added a new Sub Quest in Axion Plains.[/p][p]ㄴ Descendants who completed Main Quests in Axion Plains can start new Sub Quest at a Vulgus Transport Ship that can be found somewhere in Axion Plains.[/p][p]ㄴ Complete the Sub Quest to obtain special Records and Chest Attachment.[/p][p] [/p][p](2) Fellow Customization Loadout[/p][p]- Added Fellow Customization Loadout.[/p][p]ㄴ You get 3 default Loadout slots.[/p][p]ㄴ You may expand the Loadout slots to 5 at maximum. Each slot expansion costs 100 Caliber.[/p][p]ㄴ Customization before the update will be saved in Loadout 1.[/p][p] [/p][p](3) View Descendants[/p][p]- Added some information in View Descendant.[/p][p]ㄴ Arche Tuning[/p][p]ㄴ Inversion Reinforcement[/p][p]ㄴ Trigger Module[/p][p]- You can see View Descendant of players ranked for certain content.[/p][p]ㄴ This feature may reveal in-game information about the account name of Descendants in ranking, their equipped items, ranking, etc., to other players.[/p][p]ㄴ Where to view:[/p][p]ㆍ Leaderboards - Solo[/p][p]ㆍ Dimensional Breach Stabilization Contribution[/p][p] [/p][p](4) Recommended Party Member[/p][p]- Changed the 'Received Requests' in the Party tab to 'Recommended Party Member'.[/p][p]- 'Recommended Party Member' allows you to receive recommendations on Party Members that suit your Recruitment Conditions.[/p][p]ㄴ Recommendation can be received if you are not in a Party or the leader of a Party with vacancy.[/p][p]ㄴ Entering Party tab screen or clicking Refresh button will renew the Recommended Party Member list.[/p][p]- Select 'Recommended Party Member' to display a social pop-up. You can check the player information, invite them to the Party, or choose to reject recommendation in the pop-up.[/p][p]ㄴ Once a recommendation has been rejected, the player will not be recommended until you change the Recruitment Conditions.[/p][p] [/p][p]Events[/p][p]
[/p][p]- Added 2 new Event Challenges 'Sing Along with Luna' and 'Collectible Merchants Collec-T & Edi-T Have Arrived!'. \[Go to Event Notice][/p][p]ㄴ Play 'Ultimate Luna,' the new Ultimate Descendant and get various Growth Items and Customization Items.[/p][p]ㄴ Complete Event Challenges to obtain Collectible Coins and display various Collectibles in your Lounge![/p][p]ㄴ Event Period: After the 09.04.2025 (Thu) maintenance - 09.30.2025 (Tue) 23:59 (PDT)[/p][p]- A new attendance event 'Luna's Music Journal' has been added.[/p][p]ㄴ This 14-day event allows you to use Attendance Memento, which can be exchanged for past attendance rewards.[/p][p]ㄴ There are various rewards ready for the players, including 'Luna's Reward Box' for the acquisition and growth of Ultimate Luna and rewards that contain Customization Items.[/p][p]ㄴ Event Period: After the 09.04.2025 (Thu) maintenance - 09.30.2025 (Tue) 23:59 (PDT)[/p][p] [/p][p]Shop[/p][p](1) UI Improvement [/p][p]- Improvements were made to the UI of categories and sub-categories in Shop.[/p][p]ㄴ Previous: Sub-categories are displayed in the list on the right when hovering over the category.[/p][p]ㄴ Improved: Sub-categories are displayed in the list at the bottom when the category is clicked.[/p][p]ㆍ Clicking a category will automatically select the sub-category at the top to display products.[/p][p]- Moved the Featured category to the top of the list.[/p][p] [/p][p](2) Added Themed Page[/p][p]- Added 'Themed' page at the bottom of the Popular Category.[/p][p]ㄴ 4 'Themed' pages are added (Lounge/Ultimate Luna & Snowy Sled Dog/Sunset Cocktail/H1 Racing).[/p][p]ㄴ Themed pages display only the products that are related to the featured theme.[/p][p]ㄴ Clicking the banner image in a Themed page will automatically search the theme in All Popular so that you can see related products.[/p][p]ㄴ Themed products have an added tag of #ThemeName at the end of the product description for easier search.[/p][p] [/p][p](3) Added New Category[/p][p]- Added 'Lounge' category.[/p][p]ㄴ Lounge category includes the following sub-categories:[/p][p]ㆍ Diorama[/p][p]ㆍ Figurines[/p][p]ㆍ Ornaments[/p][p]ㆍ Lounge Pose[/p][p] [/p][p](4) Added New Products[/p][p]- Added new products.[/p][p] [/p][p]■ Patch 1.3.3[/p][p]Content Improvements[/p][p](1) Content[/p][p]Axion Plains[/p][p]- Adjusted the placement of some Supply Box and Resource Cache in Axion Plains.[/p][p]- Improvements were made to the visibility of the Teleportation action of Breach Spreader.[/p][p]- Improvements were made to explosion effects featured in some Axion Plains Missions.[/p][p]Sigma Sector[/p][p]- Modified the position of Support Drones that serve as obstacles in Isolated Desert.[/p][p] [/p][p](2) Descendants[/p][p]- Improved Descendants' footstep sounds.[/p][p]ㄴ The high-heel clicking sounds have been improved to be more realistic.[/p][p]ㄴ Added new footstep sounds that reflect the type of shoes for each Skin.[/p][p] [/p][p](3) Weapons[/p][p]- Adjusted the Degrading Enzyme range and Reloading time of 'ERASER,' an Ultimate Weapon.[/p][p] [/p][p] [/p][p](4) Battle Pass[/p][p]- The following Battle Pass Daily achievements have been rebalanced:[/p][p]ㄴ Reduced the number of monster defeats with specific ammunition for Assignments.[/p][p]ㄴ Reduced the number of monster defeats with specific weapons for Assignments.[/p][p]ㄴ Reduced the number of monster defeats with specific Attributes and Arche Skills for Assignments.[/p][p]ㄴ Reduced the number of Commander defeats for Assignments.[/p][p]ㄴ Modified the Outpost Clear objective so it no longer appears for all players.[/p][p]ㄴ Modified the Acquire Amorphous Materials objective so it no longer appears for Expert players.[/p][p]ㄴ Modified the Rescue your squad Assignment so that only the XP 10,000 task appears.[/p][p]ㄴ Modified the Open Encrypted Vault Assignment so that only the XP 10,000 task appears.[/p][p]ㄴ Modified the Infiltration Clear Assignment so that only XP 10,000 task appears for expert players.[/p][p] [/p][p](5) Vehicles[/p][p]- Colliding into monsters while mounting a Vehicle pushes the monster back with Knockback and deals a small amount of damage.[/p][p]ㄴ Colliding into a monster slightly reduces the Vehicle's Speed.[/p][p]ㄴ The monster knockback distance depends on the Vehicle's Speed.[/p][p]- Modified to allow the players to use unique weapons while on a Vehicle.[/p][p]ㄴ Using a unique weapon will make the player dismount the vehicle and equip the selected unique weapon.[/p][p]- Modified to allow the players to mount a Vehicle while using a unique weapon.[/p][p]ㄴ Pressing the Mount key now unequips the Unique Weapon before mounting.[/p][p] [/p][p](6) UI & UX[/p][p]- Improvements were made to play different acquisition animation by item acquisition history.[/p][p]ㄴ A mini animation will be played (e.g., displaying the item name only) for re-acquiring items that were previously acquired.[/p][p]ㄴ A big animation will be played along with the item's icon for newly acquired items or important items.[/p][p]ㆍ A big animation will be played for Tracking On or Target Reward items.[/p][p]ㄴ Slightly reduced the duration of the item acquisition animation.[/p][p]- Added the display of social tags set by logged-in Descendants in social pop-up.[/p][p]ㄴ If offline, it will be empty.[/p][p]ㄴ Social tags can be set in Party > My Tags.[/p][p]- Added Search function to Weapons, Reactors, and External Components Inventory.[/p][p]ㄴ You can enter keywords such as names, types, options, etc., to search for items you want.[/p][p]ㄴ The key-shaped keyword search button allows a faster keyword selection.[/p][p]- Added Detailed Filter function to Weapons, Reactors, and External Components Inventory.[/p][p]ㄴ Select Detailed Filter button to set multiple conditions for filtered search.[/p][p]ㄴ You can pick and choose various conditions, such as level, tier, type, option, etc., to look for the item you want.[/p][p]- Improvements were made to Quest Path Display Drones to not overlap with NPCs.[/p][p] [/p][p](7) Dimensional Breach Alert[/p][p]- Modified the Contribution calculation standards.[/p][p]ㄴ Contribution is accumulated according to the ratio of damage dealt to Wall Crasher at the time of its defeat.[/p][p]ㄴ The highest contribution will be accumulated in the same round of battle against Wall Crasher.[/p][p]ㄴ Only the highest contribution will be reflected in the final result, no matter how many times you play the same round. The rest will be discarded.[/p][p]- Added Help guide to Dimensional Breach Alert pop-up.[/p][p] [/p][p](8) Miscellaneous[/p][p]- Improvements were made to remove some Skills remaining in the Battle area once the monster is killed.[/p][p]- Improvements were made to display the matchmaking stage first when you enter the screen during Void Erosion Purge matchmaking.[/p][p]- Added 2 new types of Social Tags in Party tap.[/p][p]- Improved Medal as follows:[/p][p]ㄴ Improvements were made for Tooltip to appear when hovering over the Medals icon in Social pop-up.[/p][p]ㄴ Improvements were made to the Medal Item Tooltip to display the stage-by-stage changes of Medal and my current progress.[/p][p]ㄴ Added the following phrase in the description of 1 Star Medal Item.[/p][p]'Collecting identical medals increases the medal's tier based on the number collected.'[/p][p]- “Manage Privacy Settings” option has been added to the game menu.[/p][p]ㄴ In certain regions, you can use this feature to consent to or withdraw consent for the collection of personal information provided through the Nexon Open API.[/p][p]ㄴ You can access this feature via Account > Manage Account Info > Manage Privacy Settings.[/p][p]ㄴ In this menu, you can also check the consent status of the logged-in account.[/p][p][/p][p]Bug Fixes[/p][p](1) Content[/p][p]- Fixed an issue where all monster projectile speeds were the same; they are not reverted to their respective speeds.[/p][p]- Fixed an issue where 'Steel Pincer' stops its action when it gains a certain distance.[/p][p]- Fixed an issue where the Wall Crasher's Skill Sounds were breaking up in 8-Player Intercept Battle in Axion Plains.[/p][p]- Fixed an issue where a player in a party cannot move to a new map when switching to the Public/Private map of the same field where the player is currently located.[/p][p]- Fixed an issue where the spawning animation failed to play when entering after matching Wall Crasher.[/p][p] [/p][p](2) Descendants[/p][p]- Fixed an issue where using 'Demonic Modification' Skill after equipping Gley Modification Module 'Demonic Modification' prevented the player from shooting[/p][p]- Fixed an issue where some effects are not in displayed when defeating enemies with Jayber Turret.[/p][p]- Fixed an issue where the Skill music was temporarily interrupted when the player entered and exited UI Screen after using Luna's Skill.[/p][p] [/p][p](3) Weapons[/p][p]- Modified not to display the Firearm trail effect when a Ranged Weapon's scope is zoomed in.[/p][p]- Fixed an issue where the 'Inversion Reinforcement 'Area Burst Inducer' effect is applied to self when Guardian Lance is summoned with the Unique Ability of Ultimate Weapon 'King's Guard Lance'.[/p][p] [/p][p](4) Battle Pass[/p][p]- Fixed an issue where Complete a Mission in a Party Assignment is not applied in Public matchmaking.[/p][p]- Fixed the incorrect description of Defeat with Special Rounds Assignment.[/p][p] [/p][p]- Fixed an issue where the titles of some Seasonal Weekly Challenge Missions are displayed differently in Korean and other languages.[/p][p] [/p][p](5) UI & UX[/p][p]- Fixed an issue where the enemy incoming animation was displayed on the Radar while waiting to enter a Dungeon.[/p][p]- Fixed an issue where the acquisition source of Void Axium was displayed in duplication in Library.[/p][p]- Fixed an issue where acquisition status of some items was displayed abnormally in Library.[/p][p]ㄴ This fix is applied to items that are consumed immediately upon acquisition, such as Trigger Module Loot, Research Blueprint Loot, etc.[/p][p]ㄴ The modification is applicable to items acquired after the patch. The number in inventory will be displayed as 0.[/p][p] [/p][p](6) Boost Path[/p][p]- Modified to instantly complete 'Complete Weapon Modules 2' Quest once 'Enhance the Unique Ability of Thunder Cage 9' Quest has already been completed.[/p][p]- Modified the description of the completion criteria of 'Research Marksman Hailey 14' Quest.[/p][p]ㄴ Previous: 'Complete Max Module Capacity UP using Energy Activators'[/p][p]ㄴ Changed: 'Descendant: Complete Max Module Capacity UP using Energy Activators'[/p][p] [/p][p](7) Miscellaneous[/p][p]- Fixed an issue where mini games occasionally failed to start when interacting Encrypted Vaults while on a Vehicle.[/p][p]- Fixed an issue where the accepting of a new Quest overwrites the existing Designated Target Quest.[/p][p] [/p][p]Thank you.[/p]
[p]Categories[/p]
[p]Text[/p]
[p]Descendants[/p]
[p]- You can place Descendants you own in the Lounge.[/p][p]- If you own both the Normal and Ultimate versions of a Descendant, only the Ultimate Descendant can be placed.[/p][p]- You can select a customization loadout to apply to Descendants placed in the Lounge.[/p][p]- You can approach and chat with Descendants who are not assuming Lounge Poses.[/p]
[p]Lounge Pose[/p]
[p]- Descendants placed in the Lounge will assume the Lounge Poses you own.[/p][p]- You can select a Lounge Pose to assume from the Place Descendant screen, and lock a Lounge Pose to repeat.[/p]
[p]Fellows[/p]
[p]- You can place Fellows you own in the Lounge.[/p][p]- You can select a customization loadout to apply to Fellows placed in the Lounge.[/p]
[p]Vehicle[/p]
[p]- You can place Vehicles you own in the Lounge.[/p][p]- Vehicles placed in the Lounge will have their Customization settings applied.[/p]
[p]Weapon Skins[/p]
[p]- You can place Weapon Skins for any weapon you've ever owned in the Lounge.[/p][p]- Weapon Skins placed in the Lounge will have their Paint settings applied.[/p][p]- Weapon Skins placed in the Lounge can be inspected up close.[/p]
[p]Chest Attachments/Back Attachments[/p]
[p]- You can place Chest Attachments/Back Attachments you own in the Lounge.[/p][p]- Chest Attachments/Back Attachments placed in the Lounge can be inspected up close.[/p]
[p]Lounge Collectibles (Ornaments/Trophies/Figurines/Dioramas)[/p]
[p]- You can place Ornaments/Trophies/Figurines/Dioramas you own in the Lounge.[/p][p]- Ornaments/Trophies/Figurines/Dioramas placed in the Lounge can be inspected up close.[/p][p]- You can rotate Ornaments/Trophies/Figurines to change their placement orientation.[/p][p]- You can place Figurines on Dioramas.[/p]
[p]Category[/p]
[p]Tier[/p]
[p]Module Group[/p]
[p]Name[/p]
[p]Description[/p]
[p]Descendant[/p]
[p]Ultimate[/p]
[p]Arche Tech[/p]
[p]Critical Point Breakthrough[/p]
[p]For every 2 buffs on self, grants Critical Point.[/p][p]Critical Point: DEF -3%\[x], but Movement Speed +3%\[x] and Skill Power Modifier +6%\[+] (Up to 5 stacks, effect ends when there are less than 2 buffs)[/p]
[p]Descendants[/p]
[p]Ultimate[/p]
[p]Arche Tech[/p]
[p]Intimidation Release[/p]
[p]When landing a Skill Attack, deals 85%\[x] of DEF as Additional Damage to the target (Up to 325,000 of DEF, Cooldown 8s against the same target)[/p]
[p]Descendants[/p]
[p]Ultimate[/p]
[p]Arche Tech[/p]
[p]Life on the Edge[/p]
[p]When HP is 50% or lower, Skill Critical Hit Damage +59.7%\[x][/p]
[p]Module[/p]
[p]Effect[/p]
[p]Storm Bullet[/p]
[p]Hitting an enemy with a Piercing Projectile type Skill spawns an Eye of the Storm at the location that deals continuous damage.[/p]
[p]Tactical Acceleration[/p]
[p]Using a Supply type Skill grants Tactical Acceleration to self and allies within range.[/p][p]While Tactical Acceleration is active, weapons instantly reload with available Rounds and Movement Speed increases while firing. However, weapons do not reload if no Rounds are available.[/p][p]Tactical Acceleration cannot be triggered again for a certain duration.[/p]
[p]Blazing Zone[/p]
[p]Using a Tow type Skill spawns a Blazing Zone at the triggered location that deals continuous damage.[/p]
[p]Name[/p]
[p]Socket Type[/p]
[p]Description[/p]
[p]Arche Chain Catalyst[/p]
[p]Malachite[/p]
[p]On Skill hit, inflicts Arche Chain Catalyst on the target hit.[/p][p]- Duration: 10s[/p][p]- Non-Attribute Skill Resistance Reduction: Non-Attribute Skill Power Boost Ratio x 12.5%[/p][p]- Max Reduction: 20%[/p][p]- Cooldown for the same target 30s[/p]
[p]Fire Chain Catalyst[/p]
[p]Almandine[/p]
[p]On Skill hit, inflicts Fire Chain Catalyst on the target hit.[/p][p]- Duration: 10s[/p][p]- Fire Skill Resistance Reduction: Fire Skill Power Boost Ratio x 12.5%[/p][p]- Max Reduction: 20%[/p][p]- Cooldown for the same target 30s[/p]
[p]Chill Chain Catalyst[/p]
[p]Cerulean[/p]
[p]On Skill hit, inflicts Chill Chain Catalyst on the target hit.[/p][p]- Duration: 10s[/p][p]- Chill Skill Resistance Reduction: Chill Skill Power Boost Ratio x 12.5%[/p][p]- Max Reduction: 20%[/p][p]- Cooldown for the same target 30s[/p]
[p]Toxin Chain Catalyst[/p]
[p]Xantic[/p]
[p]On Skill hit, inflicts Toxin Chain Catalyst on the target hit.[/p][p]- Duration: 10s[/p][p]- Toxic Skill Resistance Reduction: Toxic Skill Power Boost Ratio x 12.5%[/p][p]- Max Reduction: 20%[/p][p]- Cooldown for the same target 30s[/p]
[p]Electric Chain Catalyst[/p]
[p]Rutile[/p]
[p]On Skill hit, inflicts Electric Chain Catalyst on the target hit.[/p][p]- Duration: 10s[/p][p]- Electric Skill Resistance Reduction: Electric Skill Power Boost Ratio x 12.5%[/p][p]- Max Reduction: 20%[/p][p]- Cooldown for the same target 30s[/p]
[p]Arche Concentration[/p]
[p]Cerulean[/p]
[p]Each time a debuff is inflicted on a target, grants Arche Concentration to self.[/p][p]- Duration: 10s[/p][p]- Max Stacks: 3[/p][p]- Skill Critical Hit Damage: 12.5%\[x][/p][p]- Skill Critical Hit Damage Increase per Stack: 12.5%\[x][/p]
[p]Arche Maximization[/p]
[p]Malachite[/p]
[p]Each time a debuff is inflicted on a target, grants Arche Maximization to self.[/p][p]- Duration: 10s[/p][p]- Max Stacks: 3[/p][p]- Skill Critical Hit Rate: 11.5%\[x][/p][p]- Skill Critical Hit Rate per Stack: 11.5%\[x][/p]
[p]Recovery Amplification Wave[/p]
[p]Malachite[/p]
[p]When a buff or healing is given to an ally, grants Recovery Amplification Wave to self.[/p][p]- Duration: 10s[/p][p]- HP Heal: 0.097\[+][/p][p]- Outgoing Shield Recovery: 0.097\[+][/p][p]- Cooldown: 20s[/p]
[p]Main Category[/p]
[p]Sub Category[/p]
[p]Items[/p]
[p]Special Bundles[/p]
[p]Limited Bundles[/p]
[p]Ultimate Luna Special Bundle[/p]
[p]Special Bundles[/p]
[p]Limited Bundles[/p]
[p]Ultimate Luna Bundle[/p]
[p]Special Bundles[/p]
[p]Limited Bundles[/p]
[p]Serena's Ancient Angel Bundle[/p]
[p]Special Bundles[/p]
[p]Limited Bundles[/p]
[p]\[Lounge] White-night Gulch Diorama Bundle[/p]
[p]Special Bundles[/p]
[p]Limited Bundles[/p]
[p]\[Lounge] Paradise Pool Diorama Bundle[/p]
[p]Special Bundles[/p]
[p]Limited Bundles[/p]
[p]\[Lounge] After a Shower Bundle[/p]
[p]Special Bundles[/p]
[p]Limited Bundles[/p]
[p]\[Lounge] Lounge Underwear Bundle[/p]
[p]Special Bundles[/p]
[p]Limited Bundles[/p]
[p]Snowy Sled Dog Total Bundle[/p]
[p]Special Bundles[/p]
[p]Limited Bundles[/p]
[p]Fellow Growth Bundle[/p]
[p]Special Bundles[/p]
[p]Limited Bundles[/p]
[p]Armored Dogs Fellow Bundle[/p]
[p]Special Bundles[/p]
[p]Limited Bundles[/p]
[p]Void Exploration Fellow Bundle[/p]
[p]Special Bundles[/p]
[p]Limited Bundles[/p]
[p]Mountain Rescue Fellow Bundle[/p]
[p]Special Bundles[/p]
[p]Rotational Bundle[/p]
[p]\[Rotational] Esiemo's Frenzied Leadership Bundle[/p]
[p]Special Bundles[/p]
[p]Rotational Bundle[/p]
[p]\[Rotational] Lepic's Reaper of the Battlefield Bundle[/p]
[p]Special Bundles[/p]
[p]Rotational Bundle[/p]
[p]\[Rotational] Luna's Augmented Reality of Madness Bundle[/p]
[p]Special Bundles[/p]
[p]Rotational Bundle[/p]
[p]\[Rotational] Freyna's Quarantine Clearance Bundle[/p]
[p]Special Bundles[/p]
[p]Rotational Bundle[/p]
[p]\[Rotational] Bunny's Hyperdimensional Sprinter Bundle[/p]
[p]Descendants[/p]
[p]Ultimate Descendants[/p]
[p]Ultimate Luna[/p]
[p]Themed Skins[/p]
[p]Regular Skins[/p]
[p]\[Lounge] After a Shower Set[/p]
[p]Themed Skins[/p]
[p]Regular Skins[/p]
[p]\[Lounge] Lounge Underwear Set[/p]
[p]Premium Skins[/p]
[p]Ultimate Descendant Skins[/p]
[p]Ultimate Luna's Moonlight Stage[/p]
[p]Premium Skins[/p]
[p]Descendant Skins[/p]
[p]Serena's Ancient Angel[/p]
[p]Premium Skins[/p]
[p]Head Skins[/p]
[p]Neon Cat[/p]
[p]Premium Skins[/p]
[p]Makeup[/p]
[p]Fruit Juice[/p]
[p]Premium Skins[/p]
[p]Makeup[/p]
[p]Atmosphere[/p]
[p]Cosmetic Items[/p]
[p]Back Attachments[/p]
[p]"Luna Is Back"[/p]
[p]Cosmetic Items[/p]
[p]Spawns[/p]
[p]Angel's Ring[/p]
[p]Cosmetic Items[/p]
[p]Spawns[/p]
[p]Moonlight Challenge[/p]
[p]Cosmetic Items[/p]
[p]Ecive[/p]
[p]Debut Album[/p]
[p]Cosmetic Items[/p]
[p]UI Themes/Name Cards[/p]
[p]New Crescent[/p]
[p]Cosmetic Items[/p]
[p]UI Themes/Name Cards[/p]
[p]Rest is Important[/p]
[p]Fellows[/p]
[p]Fellows[/p]
[p]Snowy Sled Dog[/p]
[p]Fellows[/p]
[p]Fellow Skins[/p]
[p]Armored Dog Recon Helmet[/p]
[p]Fellows[/p]
[p]Fellow Skins[/p]
[p]Armored Dog Detachable Protection Kit[/p]
[p]Fellows[/p]
[p]Fellow Skins[/p]
[p]Prototype Void Exploration Equipment[/p]
[p]Fellows[/p]
[p]Fellow Skins[/p]
[p]Prototype Void Suit[/p]
[p]Fellows[/p]
[p]Fellow Skins[/p]
[p]Frost Out MK.3[/p]
[p]Fellows[/p]
[p]Fellow Skins[/p]
[p]Heater Core Winter Clothes[/p]
[p]Fellows[/p]
[p]Fellow Decorations[/p]
[p]Time of Dogs and Blizzards[/p]
[p]Fellows[/p]
[p]Fellow Decorations[/p]
[p]Now's Our Chance[/p]
[p]Fellows[/p]
[p]Fellow Decorations[/p]
[p]Armored Dog AGS[/p]
[p]Fellows[/p]
[p]Fellow Decorations[/p]
[p]Compact Void Scanner[/p]
[p]Fellows[/p]
[p]Fellow Decorations[/p]
[p]Lightweight Emergency Rescue Kit[/p]
[p]LOUNGE[/p]
[p]Diorama[/p]
[p]Paradise Pool[/p]
[p]LOUNGE[/p]
[p]Diorama[/p]
[p]White-night Gulch - Moongrave Basin[/p]
[p]LOUNGE[/p]
[p]Figurines[/p]
[p]Serena (S) - Paradise[/p]
[p]LOUNGE[/p]
[p]Figurines[/p]
[p]Ines (S) - Paradise[/p]
[p]LOUNGE[/p]
[p]Figurines[/p]
[p]Hailey (S) - Paradise[/p]
[p]LOUNGE[/p]
[p]Figurines[/p]
[p]Luna (S) - Paradise[/p]
[p]LOUNGE[/p]
[p]Figurines[/p]
[p]Valby (S) - Paradise[/p]
[p]LOUNGE[/p]
[p]Figurines[/p]
[p]Sharen (S) - Paradise[/p]
[p]LOUNGE[/p]
[p]Figurines[/p]
[p]Gley (S) - Paradise[/p]
[p]LOUNGE[/p]
[p]Figurines[/p]
[p]Freyna (S) - Paradise[/p]
[p]LOUNGE[/p]
[p]Figurines[/p]
[p]Bunny (S) - Paradise[/p]
[p]LOUNGE[/p]
[p]Figurines[/p]
[p]Viessa (S) - Paradise[/p]
[p]LOUNGE[/p]
[p]Figurines[/p]
[p]Dead Bride (M) - Classic[/p]
[p]LOUNGE[/p]
[p]Figurines[/p]
[p]Executioner (M) - Classic[/p]
[p]LOUNGE[/p]
[p]Figurines[/p]
[p]Bunny (M) - Classic[/p]
[p]LOUNGE[/p]
[p]Ornaments[/p]
[p]Lavish Sunbed[/p]
[p]LOUNGE[/p]
[p]Ornaments[/p]
[p]Plain Sunbed[/p]
[p]LOUNGE[/p]
[p]Ornaments[/p]
[p]Bare Sunbed[/p]
[p]LOUNGE[/p]
[p]Ornaments[/p]
[p]Complete Tactical Armored Vehicle[/p]
[p]LOUNGE[/p]
[p]Ornaments[/p]
[p]Plain Tactical Armored Vehicle[/p]
[p]LOUNGE[/p]
[p]Ornaments[/p]
[p]Bare Tactical Armored Vehicle[/p]
[p]LOUNGE[/p]
[p]Lounge Pose[/p]
[p]Personal Maintenance[/p]
[p]LOUNGE[/p]
[p]Lounge Pose[/p]
[p]Enjoyable Shower[/p]
[p]LOUNGE[/p]
[p]Lounge Pose[/p]
[p]Cheerful Shower[/p]
[p]Customize[/p]
[p]Vehicle Paint[/p]
[p]Clear Vivid Blue[/p]
[p]Customize[/p]
[p]Vehicle Paint[/p]
[p]Clear Neon Red[/p]
[p]Customize[/p]
[p]Vehicle Paint[/p]
[p]Shiny Light Blue[/p]
[p]Customize[/p]
[p]Vehicle Paint[/p]
[p]Matte Candlelight Yellow[/p]
[p]Customize[/p]
[p]Vehicle Paint[/p]
[p]Matte Pink[/p]
[p]Customize[/p]
[p]Vehicle Paint[/p]
[p]Matte Yellow[/p]
[p]Customize[/p]
[p]Vehicle Paint[/p]
[p]Bright Matte Sky[/p]
[p]Customize[/p]
[p]Vehicle Paint[/p]
[p]Matte Dark Gray[/p]
[p]Customize[/p]
[p]Vehicle Paint[/p]
[p]Shiny Metal Ivory[/p]
[p]Customize[/p]
[p]Vehicle Paint[/p]
[p]Metal Matte White[/p]
[p]Degrading Enzyme Range[/p]
[p]Previous[/p]
[p]Changed[/p]
[p]Level 1[/p]
[p]4 m[/p]
[p]4 m[/p]
[p]Level 2[/p]
[p]4 m[/p]
[p]5 m[/p]
[p]Level 3[/p]
[p]4 m[/p]
[p]6 m[/p]
[p]Level 4[/p]
[p]4 m[/p]
[p]7 m[/p]
[p]Level 5[/p]
[p]4 m[/p]
[p]8 m[/p]
[p]Previous Reload Time[/p]
[p]Modified Reload Time[/p]
[p]2.4s[/p]
[p]2.2s[/p]
[p]Category[/p]
[p]Social Tag Names[/p]
[p]Descendant & Fellow Research[/p]
[p]Ultimate Luna[/p]
[p]Snowy Sled Dog[/p]
[p]Previous Description[/p]
[p]Changed Description[/p]
[p]Defeat monsters with weapons that use Enhanced Rounds[/p]
[p]Defeat monsters with weapons that use Special Rounds[/p]
[p]Previous Mission in Korean[/p]
[p]Previous Mission in Other Languages[/p]
[p]Changed Mission in Korean/Other Languages[/p]
[p]Mission Specialist[/p]
[p]Clear a Hard Mission (excluding Outpost, Fragment, Fusion Reactor)[/p]
[p]Mission Specialist[/p]
[p]Reach Total Electric Skill Kills[/p]
[p]Total Electric Skill Damage Dealt[/p]
[p]Defeat enemies with Electric skills[/p]
[p]Reach Total Fire Skill Kills[/p]
[p]Total Fire Skill Damage Dealt[/p]
[p]Defeat enemies with Fire skills[/p]
[p]Reach Total Toxic Skill Kills[/p]
[p]Total Toxic Skill Damage Dealt[/p]
[p]Defeat enemies with Toxic skills[/p]
[p]Reach Total Chill Skill Kills[/p]
[p]Total Chill Skill Damage Dealt[/p]
[p]Defeat enemies with Chill skills[/p]
[p]Reach Total Non-Attribute Skill Kills[/p]
[p]Total Non-Attribute Skill Damage Dealt[/p]
[p]Defeat enemies with Non-Attribute skills[/p]