The First Descendant Patch 1.3.11
[p]# PST 2025.11.19(Wed) 23:40 - A security vulnerability has been identified in the Trading System, and trading has been temporarily suspended.[/p][p]We apologize for the inconvenience this may cause and will be providing compensation.[/p][p]Details regarding the compensation and the timing of the trading system’s restoration will be announced in a future notice.[/p][p][/p][h3]Greetings, Descendants![/h3][p] [/p][p]Here are the details on The First Descendant Patch 1.3.11.[/p][p]Descendants, please reconnect to the game for smoother gameplay.[/p][p] [/p][p]■ Patch Date[/p][p]- 11.19.2025 (Wed) 23:40 PST[/p][p] [/p][p]■ Platforms[/p][p]- Steam, XBOX SERIES X│S, PS5[/p][p] [/p][p]■ Patch Details[/p][p]
Trading[/p][p]- Private Trading has been added.[/p][p]- You can trade via the Trading Terminal after reaching Mastery Rank 15 and completing the "The Only Trade for Individuals" Quest.[/p][p]ㄴ PS users must also complete Two-Factor Authentication in \[Options] - \[Account].[/p][p]- One trade attempt per day is provided at Mastery Rank 15, with an additional attempt provided every two ranks thereafter.[/p][p]ㄴ Trade attempts reset daily at 7 AM UTC.[/p][p]ㄴ Upon trade completion, both the seller and buyer have their trade attempts reduced by 1.[/p][p]- Both the seller and buyer must be interacting with the Trading Terminal NPC to accept the trade.[/p][p]ㄴ Use the Trading Terminal > Trade > Trade Request List screen.[/p][p]- Trading is only possible in the form of exchanging items for currencies.[/p][p]ㄴ Item-to-item or currency-to-currency trades are not permitted.[/p][p]ㄴ Trading is not possible without registering items or currencies[/p][p]- Only "Trigger Modules" and "Ancestors Modules" can be traded.[/p][p]ㄴ After the 11/20 (Thu) patch, only certain "Trigger Modules" will be set to tradable.[/p][p]ㄴ Newly added Trigger Modules in the 11/06 (Thu) Update 1.3.9 are not tradable.[/p][p]ㄴ Check the Tradable Icon
displayed in the item tooltip to determine whether an item can be traded.[/p][p]- Currency has minimum/maximum amount limits per trade, with the input unit fixed at 10.[/p][p]ㄴ Min: 10 Caliber/Max: 2,000 Caliber[/p][p]- Trading fees (Gold) are applied based on the type and quantity of traded items.[/p][p]ㄴ Fees are charged to the recipient of the items. (Trigger Module: 500,000 Gold per item)[/p][p]Ex) When trading n Trigger Modules, the fee applied is "Number of Trigger Modules x Item Fee"[/p][p]- To support a stable trading system and enhance security, multiple client connections will be blocked and game access will not be possible.[/p][p]ㄴ Please note that abnormal trading behavior may result in game access restrictions or trading restrictions.[/p][p] [/p][p]Shop[/p][p]- Added new products.[/p][p] [/p][p] [/p][p]Battle Pass[/p][p]- The Weekly Challenges from Week 3 of the Battle Pass now include a challenge that grants an Ancestors Module Box as a reward.[/p][p] [/p][p]Content Improvements[/p][p](1) Content[/p][p]- Supermassive Receptor[/p][p]ㄴ Modified the areas where you can exit from the Supermassive Receptor.[/p][p]ㄴ Improved sections in the Supermassive Receptor where Bike movement was inconvenient.[/p][p]- Void Vessel - Medium-Sized Facility Zone[/p][p]ㄴ Improved inconvenient movement sections in the last corridor.[/p][p]ㄴ Improved Void Vessel Inbox interaction so that it can be activated based on distance alone, regardless of the Descendant's viewing direction.[/p][p] [/p][p](2) UI & UX[/p][p]- Ancestors Modules[/p][p]ㄴ Added Ancestors Module information to View Descendant.[/p][p]ㄴ Added Ancestors Module Readjustment feature guide.[/p][p]ㄴ Added Dismantle Ancestors Module feature guide.[/p][p]- Weapons[/p][p]ㄴ Improved the Weapon Details UI to display the base Sprint Speed increase modifier for Melee Weapons.[/p][p] [/p][p]Bug Fixes[/p][p](1) Content[/p][p]- Fixed an issue where some English subtitles in the Main Quest did not match the voiceover.[/p][p]- Fixed an issue where the Weekly Reward count for Supermassive Receptor would sometimes not reset.[/p][p]ㄴ For Descendants affected by the issue, we will distribute 10 Weekly Bonuses as compensation via in-game Mail, starting from 00:00 PST on November 20, 2025.[/p][p]- Fixed an issue where an NPC could appear duplicated during certain quests.[/p][p]- Fixed an issue where players with new accounts could enter the Lounge without completing the “A World of Collecting” quest.[/p][p] [/p][p](2) Descendants[/p][p]- Fixed an issue where, depending on the terrain, Harris would occasionally walk in the air instead of on the ground after landing, when using the "Site Intrusion" or "Tactical Oversight" Skills.[/p][p]- Fixed an issue where the camera would behave incorrectly when Harris landed after using the "Site Intrusion" or "Tactical Oversight" Skills, depending on network conditions.[/p][p]- Fixed an issue where Harris could not correctly obtain Custom Resources when hitting Colossi with the "Crushing Focus" Skill.[/p][p]- Fixed an issue where Skill Duration was not displayed correctly on the icon when using certain Skills.[/p][p]- Fixed an issue where the Incoming DMG effect of Jayber's "Medical Turret" Skill was incorrectly applied as an increase.[/p][p]- Fixed an issue where Blair's "Burn Taste" Skill ignored terrain.[/p][p]- Fixed an issue where some of Yujin's Skills were functioning differently than intended.[/p][p]ㄴ A test Skill effect under development was partially applied.[/p][p]ㄴ Changed the incorrectly applied status effects on "Stop Overreacting, Solidarity Healing, Restructure Serum, Stimulant Spray, and Hyperreactive Healing Ground" back to their original effects.[/p][p] [/p][p](3) Weapons & Modules[/p][p]- Fixed an issue where the stack count of the firearm Modules "Real-Life Fighter" and "Multi-Hit Induction" would decrease even when bullets were fired at field terrain or into the air while the effects were active.[/p][p]ㄴ Stack reduction for these Modules now only occurs when bullets hit a target in a Non-Weak Point area.[/p][p] [/p][p](4) UI & UX[/p][p]- Modified the Collectible Placement/Dismantle UI to display only the quantity of Collectibles that can be Placed/Dismantled.[/p][p]- Fixed the acquisition source for Modules obtained through "Paradox Engine A" and "Paradox Engine B" to be displayed in Library.[/p][p] [/p][p](5) Miscellaneous[/p][p]- Lounge[/p][p]ㄴ Modified the Harris placed in the Lounge to use dialogue when reacting to the player.[/p][p]ㄴ Modified Paint to be applied immediately when placing Weapon Skins in the Lounge.[/p][p]ㄴ Fixed awkward movements when ending the reading motion in the Lounge under certain conditions.[/p][p]- Shop[/p][p]ㄴ Modified Collectibles purchased from the Shop to be unable to be Dismantled.[/p][p] [/p][p] [/p][p]Thank you.[/p]
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