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The First Descendant News

Hotfix 1.2.3 Schedule for January 6 (Mon) PST

Greetings, Descendants!



We would like to inform you about the schedule for this week’s Hotfix 1.2.3 patch.



■ Patch Schedule

- Scheduled for PST 2025.01.06(Mon) 23:00

※ The schedule is subject to change, and details will be provided in the Hotfix Patch Notes once the patch is complete.



■ Platforms

- Steam, XBOX SERIES X│S, XBOX ONE, PS4, PS5



■ Patch Preview

- High-Power Rounds Weapon and Module Improvements

- Control Convenience and Option Additions

- Additional Content Improvements

- Bug Fixes



Thank you.

12/13 (Fri) – 1/2 (Thu) Results of the Crackdown on Abusive Users

Greetings, Descendants.

Here are the results of the crackdown on abusive users carried out between 12/13 (Fri) – 1/2 (Thu).

We're inspecting abusive gaming behavior to ensure that all Descendants can enjoy the game in a pleasant environment.
Additionally, to ensure a pleasant gaming experience, we are planning to strengthen crackdowns on behavior that interferes with the gameplay of other Descendants, such as being excessively AFK.
If you notice any abnormal or abusive behavior while playing, please report it through the in-game report feature.

Please see below for the detailed outcome of the crackdown.

■ Crackdown status

- Crackdown period: 2024.12.13(Fri) – 2025.1.2(Thu) PST

■ Creation, distribution, or use of unauthorized programs - Permanent game ban (118 users)
- Actions have been taken for creating, distributing, or using unauthorized programs.



■ Exploitation of all processes related to the Open Store – Permanent game ban (437 users)
- Actions were taken because of unfair gains by exploitation on store payment process.



■ Interfering with other user's gameplay – 3-day separate matchmaking penalty (1549 users)
- A history of repeated interference with other Descendants' gameplay has been confirmed and action has been taken in accordance with the Operation Policy.


■ Notes
- The outcome of the crackdown on abusive users includes enforcement actions taken based on Descendant’s reports and monitoring.
- If you would like to vindicate yourself in relation to a claim on the exploitation of the Open Store's payment process, please visit our official website > Customer Service > 1:1 Support and make your inquiry.
- If you would like to vindicate yourself in relation to a claim on the exploitation of the payment process through chargebacks, please contact the platform store where you made the payment.

We will continue to strive to ensure that all Descendants can enjoy the game in a pleasant environment.
Thank you.

(Updated #15) January Known Issues

(#15) PST 2025.01.23 (Thu) 00:40 – Some issues have been resolved through Hotfix 1.2.5 and known issues have been updated.
(#14) PST 2025.01.22 (Wed) 01:00 – Known Issues have been updated.
(#13) PST 2025.01.21 (Tue) 00:00 – Known Issues have been updated.
(#12) PST 2025.01.17 (Fri) 05:40 – Known Issues have been updated, and some issues have been resolved through Maintenance-Free Patch
(#11) PST 2025.01.16 (Thu) 23:00 – The issue of “[PS5] Occasional crashes when connecting to the game,” which was addressed in Hotfix 1.2.4b, is still found to be occurring.
(#10) PST 2025.01.16(Thu) 21:30 – Known Issues have been updated, and some issues have been resolved through Update 1.2.4b.
(#9) PST 2025.01.16(Thu) 21:20 – Known Issues have been updated.
(#8) PST 2025.01.16(Thu) 18:10 – Known Issues have been updated.
(#7) PST 2025.01.16(Thu) 09:40 – Known Issues have been updated.
(#6) PST 2025.01.16(Thu) 08:20 – Known Issues have been updated.
(#5) PST 2025.01.16(Thu) 07:00 – Known Issues have been updated, and some issues have been resolved through Update 1.2.4.
(#4) PST 2025.01.07(Tue) 18:20 – Some issues have been resolved through Hotfix 1.2.3b.
(#3) PST 2025.01.07(Tue) 03:00 – Known Issues have been updated.
(#2) PST 2025.01.07(Tue) 01:40 – Known Issues have been updated.
(#1) PST 2025.01.06 (Mon) 23:00 – Some issues have been resolved through Hotfix 1.2.3.

Greetings, Descendants!

Here are the major issues that were found for The First Descendant in January.

We will continually update this notice with any additional issues and bugs that are found, as well as any impactful issues identified before January. Please keep track of the updates during your gameplay.

[January 23rd]

■ (#15) Issue with Abnormally High Damage from 'Spiker' Monsters in the 'Void Corruption Purge' Mission
- It has been confirmed that the damage dealt by ‘Spiker' monsters appearing in stages 4/8/12/16/20 of the 'Void Corruption Purge' mission is abnormally high.
- We will address this issue as soon as the cause is identified.

■ (#15) Issue where random mission icons occasionally appear in the top-left corner of the radar UI during field transitions.


[January 22nd]
■ (#14) Issue with "Void Erosion Purge" in Party Mode
- When completing "Void Erosion Purge" in a party, the "Next Stage" button becomes active for party members. However, it has been confirmed that holding the button prevents matchmaking.

[January 21st]
■ (#14) (Resolved) Issue where the next stage is not unlocked after clearing Void Erosion Purge in 'Public Operation' mode
We found that the next stage is locked after clearing Void Erosion Purge in 'Public Operation' mode with a Descendant who has unlocked the next stage.

■ (#14) (Resolved) Issue where the reactor option is not applied after re-entering the game with Ultimate Viessa's 'Absolute Zero' Skill Module equipped
We found that the reactor's 'Singular Skill Power Boost Ratio' option is not applied after re-entering the game with Ultimate Viessa's 'Absolute Zero' skill module equipped.

[January 16th]


■ (#15) (Resolved) Issue with 'Electric Conductor' Module: 'Lightning Emission' and 'High Voltage' Skills Not Increasing in Power
- When the 'Electric Conductor' module is equipped on a weapon, the 'Lightning Emission' and 'High Voltage' skills of 'Bunny' and 'Ultimate Bunny' do not increase in power based on the amount of electricity stored.


■ (#8) Issue with Setting Target Reward on Void Vessel
- We found that players who set the Target Reward to Keelan materials in the Void Vessel on Hard difficulty before the 1.2.4 update can no longer register items obtainable from the Void Vessel as Target Rewards.


■ (#15) (Resolved) Issue with Occasional Inoperability When Deactivating Target Reward in Access Info.
- If this issue occurs, restarting the game and reconnecting will resolve it, allowing for normal gameplay.


■ (#12) (Resolved) [PS5] Game Occasionally Crashes Upon Launch
- We are currently investigating an issue where the game occasionally crashes when launched on PS5. We will address this promptly once the cause is identified.
- (#11) The issue has been found to persist even after Hotfix 1.2.4b. We are currently identifying the cause and will resolve it as quickly as possible.

■ (#6) 'Sigvore's Proof' Item Progress Not Applying in Access Info.
- There is an issue where the progress for the 'Sigvore's Proof' item is not being applied in the Access Info.

■ (#5) The issue where the Award names ‘Acquire Ines’ and ‘Reach Ines Level’ are displayed in English instead of the appropriate language, except for Korean.


■ (#5) The issue where the Fire Rate option of the Tactical Augmentation Core (Tactical Rifle) is not applied under certain circumstances.
- In Update 1.2.4, the Fire Rate option has been temporarily removed when equipping the Tactical Augmentation Core (Tactical Rifle).
- This will be improved in the future to allow players to obtain the Fire Rate option once the issue is resolved.


■ (#15) (Resolved) Duplicate Display of Posts in the ‘Recommended Guides’ Tab when Clicking the ‘Go to Web Help’ Button
- When accessing the guide screen by clicking the ‘Go to Web Help’ button in the ‘Game Menu,’ posts in the ‘Recommended Guides’ tab are found to be displayed multiple times.



■ (#5) [PS][XBOX] Display of the Top Menu When Clicking the ‘Go to Web Help’ or ‘Content Creator’ Buttons to Navigate to the Homepage
- On the ‘PS’ and ‘XBOX’ platforms, clicking the ‘Go to Web Help’ or ‘Content Creator’ buttons to navigate to the homepage results in the top menu being displayed.
- Please note that, while navigation to other pages within the homepage is possible, actions such as ‘Login,’ ‘Start Game,’ and ‘Enter Coupon’ cannot be performed due to this issue.



■ (#15) (Resolved) An issue where the icon and description are displayed abnormally in the popup when receiving Caliber after purchase
- Please note that this issue only affects the display of information within the popup. The item is correctly delivered to the inventory upon receipt.



[h3][January 7th]
[/h3]

■ (#15) (Resolved) Issue with “Mission information” not updating upon quest completion
- An issue has been identified where the “Mission information” displayed on the left side of the game screen does not update after completing a quest.

■(#4) (Resolved) Issue with abnormal objects placed in Albion
- This will be resolved through the upcoming Hotfix 1.2.3b patch.

■(#4) (Resolved)Issue with Special Operations: Hard showing only “Sterile Land – Block Kuiper Mining”
- This issue is scheduled be fixed to show properly “Fortress - Resource Defense”, “White Night Gulch – Block Mining” in Special Operations: Hard.
- This will be resolved through the upcoming Hotfix 1.2.3b patch.

■ (#4) (Resolved) Issue with ultimate descendant skin displayed as “End of Sale” in [Customize > Descendant Skins].
- You can make a purchase ‘Ultimate Descendant Skins’ normally from the shop.
- This will be resolved through the upcoming Hotfix 1.2.3b patch.


[h3][January 2nd][/h3]
■ (#1) (Resolved) Issue with Discount Not Applied to Growth/Support Packages in the Shop
- We have identified an issue where discounts were not applied to certain growth/support packages available in the shop. This will be resolved through the upcoming Hotfix 1.2.3 patch.
- The affected packages are as follows:
ㄴ Monthly Crystallization Catalyst Package, Monthly Energy Activator Package, Starter Boost Package
- Caliber spent due to this issue will be refunded. Details regarding the refund schedule will be provided in a separate announcement.

[h3][Previous Known Issues][/h3]
■ (#5) (Resolved) An issue where Valby’s “Tidal Wave” skill deals an abnormally high amount of damage when passing through Colossus.
- This issue will be fixed in the 1.2.4 patch.

■ [English] Mislabeling of Skin Set for male Descendant as "Unisex" in the Store
- This issue is scheduled to be fixed in January 2025. Players who purchased the skin due to this mislabeling can request a refund.
- Details on how to request a refund will be provided in the "January Known Issues" notice when the fix is implemented.

■ (#1) (Resolved)Abnormal Display of Event UI through ‘Ingris Search Device’
- An issue has been identified where the event UI is displayed abnormally when accessed through the 'Ingris Search Device.'
- Please note that the event UI displays correctly when accessed via the 'Game Menu.'

■ (#1) (Resolved)Stiffness Occurs During the Mining Device Appearance in 'Gluttony'
- An issue has been identified where a stiffness effect occurs during the mining device appearance sequence while playing the 'Gluttony' Interception mission.
- This issue will be resolved in the Hotfix 1.2.3 patch.

■ (#1) (Resolved) Inability to Obtain Battle Pass 'Bonus Coins'
- An issue has been identified where 'Bonus Coins' are not granted when clicking the 'Obtain Bonus Coins' button in the Battle Pass UI after reaching Season Level 96.

■ (#1) (Resolved) Preview Issue for Default Hair When Selecting Makeup with Certain Head Skins Equipped
- When equipping certain head skins that cover the face and selecting makeup items in the shop, the preview does not display the default hair of the Descendant.

■ (#1) (Resolved) Issue with Temporary Visual Abnormalities When Equipping Certain Head Skins
- An issue has been identified where the appearance of a character may temporarily display abnormally when certain head skins are equipped.

■ [PS5] Voice Chat Issue When Creating a Party on PS4 Platform
- It has been identified that voice chat does not function properly when creating a party on the PS4 platform.

■ Intel CPU Issue.
- Crashes have been reported on some Intel 13th and 14th generation CPUs.
- On PCs using these CPUs, the game may forcefully shut down with an error message stating 'Out of video memory' when launched.
This issue can be partially resolved by adjusting power limits in the BIOS.
- We are awaiting a response from Intel regarding this issue, and we are sharing Intel's official response for your reference.

■ Temporary solutions for client termination issues with certain antivirus Programs
- We have requested for exceptions for The First Descendant to antivirus programs, but some have not been implemented. Below are temporary solutions for this problem.
(1) ‘Bitdefender’ Temporary Solution [FAQ]
- Go to System Protection > Advanced Threat Detection (ATD) > Manage Exclusions menu, select the file or folder for The First Descendant, and save.
(2) ‘McAfee Agent’ Temporary Solution [FAQ]
- Go to McAfee Security > Navigation > Quarantined and Trusted Items, select TheFirstDescendant.exe from the quarantined programs list, and restore it.

■ Solutions for ‘Easy Anti-Cheat’ not functioning correctly
- If Easy Anti-Cheat malfunctions, refer to the FAQ for solutions. If the issue persists, please contact customer support with relevant screenshots.
- Customer Support Access: Official Website > Customer Support > FAQ > Contact Us

Thank you.

(In-game) Albion's New Year Celebration Announcement

Greetings, Descendants!

The "Albion's New Year Celebration" Event will be held in-game, starting from January 1st (Wed).
During the event, complete Daily Challenges to earn rewards. Daily Challenges refresh every day.

■ Event Period: PST January 1st, 2025 (Wed) 23:00 - January 15th, 2025 (Wed) 22:59

■ Daily Challenges and Rewards
- Daily Challenges reset at 23:00 PST every day during the event, allowing you to earn daily rewards after reset.
- Rewards will be sent to you via in-game mail upon completing the Daily Challenges.


※ Please be sure to claim the rewards before the mail expiration date.

For more event details, visit the Game Menu (ESC) > "Events" on the right after logging into the game.

Thank you.

The First Descendant Hotfix 1.2.2

Greetings, Descendants.

Here are the details on The First Descendant Hotfix 1.2.2, patched maintenance-free.

[h2]■ Patch Date[/h2]
- 12.18.2024 (Wed) 18:15 PST

[h2]■ Platforms[/h2]
- Steam, Xbox Series X│S, Xbox One, PS4, PS5

[h2]■ Patch Details[/h2]
[h3]Content Improvements [/h3]
(1) Balance: Intercept Battles
- Molten Fortress and Gluttony Intercept Battles have been changed to allow for solo matchmaking.
- The following nerfs have been applied to Molten Fortress and Gluttony:
※ If you have not downloaded the Hotfix 1.2.2 update, you may be able to enter the Void Intercept Battle solo without the difficulty adjustment applied. Please make sure to update your game before participating in the Intercept Mission.
Molten Fortress
ㄴ If the beam of a Frenzy Suppressor is linked correctly to another device during the Frenzied state, this device can no longer be operated or changed afterward.
ㄴ Adjusted the spawn timing of Frenzy Suppressors to spawn when the Molten Fortress rises from the ground during its Frenzied state.
ㄴ Adjusted the number of Roly-poly summoned by the Molten Fortress from 8 to 4 during the Normal state and 6 during the Frenzied state.
ㄴ Molten Fortress now enters the Frenzied state less frequently.
Gluttony
ㄴ Adjusted the Impurity to be drawn to Gluttony when they are within a 15m radius of Gluttony.
ㄴ Adjusted the amount of the Wipe Attack Gauge that increases when the Unstable Energy is absorbed by Gluttony from 20% to 10%.
ㄴ Unstable Energy explosions required to cancel the Frenzied state now doubled, making it easier to cancel.
ㄴ Gluttony now moves around the center of the map more frequently.
ㄴ Adjusted the cooldown of Gluttony's Melee Attack (raking the ground with its arms) from 5 seconds to 20 seconds.
ㄴ Adjusted Gluttony's basic shotgun attack so that it can be used at close range.
ㄴ Gluttony now enters the Frenzied state less frequently.
ㄴ Reduced Gluttony's ATK by approximately 47.4%.

(2) Balance: Reactors
- The "Attribute Power Boost Ratio" random option can only be acquired from Reactors of the same Attribute.
ㄴ The "Chill Power Boost Ratio" random option can only be acquired from Chill Reactors.
ㄴ The "Non-Attribute Power Boost Ratio" random option can only be acquired from Non-Attribute Reactors.
ㄴ The "Fire Power Boost Ratio" random option can only be acquired from Fire Reactors.
ㄴ The "Toxic Power Boost Ratio" random option can only be acquired from Toxic Reactors.
ㄴ The "Electric Power Boost Ratio" random option can only be acquired from Electric Reactors.
ㄴ The "HP Heal Modifier" random option can only be acquired from Non-Attribute Reactors.

(3) Balance: Descendants
- Adjusted the duration of Active Camouflage when using Ultimate Sharen's skill module "Ambushed" from 4 seconds to 6 seconds.
- Adjusted the cooldown of some of Keelan's skills.
ㄴ Septic Gust: 60 seconds → 35 seconds
ㄴ Tremor: 80 seconds → 60 seconds
- Adjusted Keelan's Skill Module "Focus on Prey."
ㄴ Adjusted the damage per Acidic Decay stack of Tremor.
Lv. 1: 470.3% → 655.5%
Lv. 2: 480% → 670%
Lv. 3: 488.6% → 683%
Lv. 4: 494.8% → 692.2%
ㄴ Adjusted the cooldown of the Void Corrosion skill from 10 seconds to 8 seconds.
- Adjusted Keelan's Skill Module "Mobile Strike."
ㄴ Adjusted the cooldown of the Hunting Time skill from 150 seconds to 55 seconds.
ㄴ Adjusted the duration of the Adventurer's Spirit effect of Hunting Time from 3 seconds to 4 seconds. It is now affected by the "'Skill Duration Increase" stat.
ㄴ Keelan cannot move to a higher position by using the Onslaught skill while the Adventurer's Spirit effect is active. The delay after pressing the skill button has been reduced.

(4) Content
- Added the "Start Private Operation" feature to Special Operations.
ㄴ The difficulty level will not be adjusted according to the number of players. Only the individual/party that has applied to enter will be able to participate in the Special Operation.
- Changed the Sphere mechanic of Commander monsters that appear in the following content to the Monster Extermination mechanic.
ㄴ Kingston: Slumber Vally (Normal/400%), Magister Lab (400%), and Albion Resource Defense (Normal/Hard)
ㄴ Sterile Land: Unknown Laboratory (400%), The Forgottense (400%), Kuiper Refinery (Normal/Had), Repository: Vulgus Strategic Outpost (Normal/Hard), and Kuiper Mine Blockade (Normal)
ㄴ Vespers: The Shelter (Normal), Void Fusion Reactor - Vespers Ruins (Normal/Hard), Void Fusion Reactor - Vespers Lost Supply Depot (Normal/Hard), and Moonlight Lake: Vulgus Strategic Outpost (Normal/Hard)
ㄴ Fortress: Quarantine Zone (400%) and Albion Resource Defense (Normal/Hard)
- Amorphous Material Patterns that can be obtained from the Outposts in each Zone can now be earned as Selectable Rewards in Infiltration Operations in the same Zone.
ㄴ Upon completing a mission on Normal Difficulty, you can earn 1 Amorphous Material Pattern.
ㄴ Upon completing a mission on Hard Difficulty, you can earn up to 2 patterns depending on your total score based on the Kill Score Multiplier.
- Falling or cancelling Grappling Hooks no longer counts as jumping.

(5) UI & UX
- Improved the Library to display the Research progress in the Details based on the actual Research status.
- On PC, opening the Ring Menu now moves the cursor to the center of the Ring Menu.

(6) Miscellaneous
- Added "Quick Turn" as an option in Controller > Normal Button Settings > User Settings.
ㄴ The button for this feature is not included in the Default settings and needs to be set separately.
ㄴ If Sprint is set as the movement option, using the L3 button makes it easier to use this feature.
- When a Commander monster's phase changes, the movement location guide is now displayed for a longer duration.
- The difficulty of the Valby Evolving Skin quests has been reduced.
ㄴ Stage 2: Pass through 10,000 enemies with the Clean Up skill → 3,000 enemies
ㄴ Stage 3: Pass through 20,000 enemies with the Clean Up skill → 6,500 enemies


[h3]Bug Fixes[/h3]
(1) Descendants
- Fixed an issue where using Esiemo's Arche Explosion or Creative Explosion skill during an Emote displayed the incorrect motions.
- Fixed an issue where Turrets could be removed when using Jayber's Reactivate or Immediate Purge Code skill.
- Fixed an issue where Jayber's other skills were not available when using his Reactivate or Immediate Purge Code skill.

(2) Weapons & Modules
- Fixed an issue where the effect of the Descendant Ultimate Module "MP Collector" would sometimes not activate when the module was equipped.

(3) UI/UX
- Fixed an issue where the Owned icons on Descendant portraits would disappear when scrolling on the Usage Information screen of the Common Skins in the Customize menu.
- Fixed an issue where the color change shortcut button was not displayed in the tooltip of the Fellow Skin equipped in the Customize menu.
- Fixed an issue where entering the game through the "Go to the Last Played Map" would reset the Junk Filter.
- Fixed an issue where attempting to check the Details of an equipped Emote in the User Settings menu of the Ring Menu did not display the Details and unequipped the Emote instead.
- Fixed an issue where, after removing a Target Reward, clicking the empty slot in the Target Reward List would freeze the game on PC.
- Fixed an issue where the discount rate was not applied correctly when purchasing Bundles that included already-owned components.
- Fixed an issue where the text "Exclusive Item" was not displayed for some products.

(4) Miscellaneous
- Fixed an issue where the Dread Armor Force did not trigger the trap mechanics normally in the Void Vessel.
- Fixed an issue where the amount of Gold earned on the Results screen of a Special Operation on Hard Difficulty sometimes displayed the amount of Gold owned.
- Fixed an issue where the ETA Intercept Battle, Infiltration, and Supplies Exchange awards were not checked.
- Fixed an issue where your Target Reward gauge would reset if another player obtained your Target Reward item during Void Intercept Battle.
- Fixed an issue where the default skin was not displayed after dismissing the Descendant.

Thank you.