Rev 56543 - Hotfix
Improvements/Additions:
- We have significantly optimized CPU performance in many areas. This should reduce stuttering and increase FPS for players whose CPU was a bottleneck. However, please keep in mind that stuttering from PSO Caching (the well-known hitches in many UE games when visiting a location for the first time) is something we are still working on.
- Now, users of AMD FSR can also use frame generation. The scaler itself should also work slightly more optimally.
Fixes:
- After defeating one of the ultra bosses (a faction-wide quest), the NPC in the fractal world should no longer occasionally fall below the level. We've also fixed a similar issue where the player themselves could fall below the level.
- We've fixed an engine crash that frequently occurred for users with AMD GPUs (mainly RX 570/580, but it could also appear occasionally on others). This crash most often happened during cutscenes and dialogues but could also occur in other situations. Let us know if it's improved!
- We have fixed the music in the scientists' base, which could get stuck.
- During the quest "TWO SIDES OF THE SAME COIN," the exploration music should now play correctly.
- During dialogues and cutscenes, the Main Hero's hair should now appear correctly - meaning significantly better.
- The companions in the base should no longer be sinking into the ground. If anyone experiences this again, please make sure to let us know on the bug subforum.
- The "Learn to cook" skill should now function properly every time.
- Using the "Glitch" skill should no longer cause FPS drops. We've also fixed the training itself.
- We've fixed the item that allows for the restoration of Planewalker's shells. It should now revive dead shells every time.
- During "Survival of the Fittest," if you move too far away from Luka, Chernohosts will no longer be able to permanently kill him.
- Now all items collected during a co-op mission should correctly return with the player to their world.
- Projectiles fired by Chernohosts should now be properly visible on lower graphics settings.
- When using frame generation, full-screen UI (inventory, skills, etc.) should no longer break or have transparency issues.
- Human enemies should no longer spawn with weapons floating around their heads.