1. Chernobylite 2: Exclusion Zone
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  3. Megapatch is almost here!

Megapatch is almost here!

[h2]Hello all,[/h2]

In the upcoming days, we will release the Megapatch - a huge update which will introduce many new things as well as fix tons of issues and bring a lot of optimization. This will mark the first milestone of Chernobylite 2: Exclusion Zone production.

With this simple news, we want to give you a sneak peek behind the scenes so you will know what this major update will change within the game. We will publish the full, huge devlog later, when the Megapatch will be available for you to download - we will write a lot more about particular features, changes and fixes. So this time, it's only a quick summary for those of you who are interested in how the development is going!

Let's also speak about particular, selected features from the ones that will be in the upcoming Megapatch that are the effect of the Early Access - features that were created or changed due to your invaluable feedback!

So, to highlight some of the changes:

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[h3]Voiceovers and translations [/h3]
Once again, as we explained many times after the Early Access launch: the voiceovers you hear now are not complete or even final. They're placeholders, so literally "holding the place" for the proper ones. Using those, we tested the technical aspects of the dialogues, like pacing, time, and many more. It speeds up the production process.

But now we have replaced, updated and changed hundreds of voiceovers to the proper ones - they're still being worked on, but now the real voices, recorded with real Voice Actors, are finally inside the game.

Given the nature of the game and the meaning the overall narrative has in Chernobylite 2, we reworked the dialogue system to give a better feel of interactions between characters, including your own, Cole Grey and NPCs.

Similarly, we proofread many of the translations, as they were also not final ones.
If you want to help with either translating the game into particular language(s) or with proofreading, please contact us via our Discord channel: CLICK HERE.

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[h3]Tablet now usable in TPP (Community Request)[/h3]
One of the most requested features is underway!



We said before that "translating" the tablet functionalities into the TPP mode was not a matter of technicalities, but rather of how to do it properly, so you could play all the game in TPP.

Long story short, we did it. When the Megapatch is published, you'll be able to go through whole Chernobylite 2 without ever needing to switch from TPP to FPP (or the other way too).



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[h3]Seamless camera switching between FPP and TPP (Community Request)[/h3]
Before the patch, you have to switch the mode in settings - you can do it whenever you like, but you still have to enter a particular menu.





So, to answer your requests to add a smooth, on-the-go switching from one perspective to another... we just did that. Above here you see switching from TPP to FPP.

You can now change TPP to FPP and around as you like. Either on mouse+keyboard setting or with a controller.

And below you see switching from FPP to TPP.





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[h3]Two new essence-based weapons[/h3]
We hear you - you pointed out that there are not enough essence-based weapons, so we added two new ones.



Now you can be as gruesome as the Zone itself and rip apart killed chernobylite enemies to use their own body parts as weapons!

Bloody! Powerful! Just pure awesomeness!



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[h3]First mission revamp[/h3]
We know it wasn't the game's best part, so we reworked it completely.



We and you both felt that it's not representing the experience you'll get later. And despite we can't show too much in the intro (it's intro, after all, so just the first encounter with the game), we all know how important that part is.

Now, it gives you a much better feel of what the game is.



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[h3]How about other changes? Only three selected ones:[/h3]
  • Option to skip the intro part (Community Request)
  • Weapon slots are now fully customizable (Community Request)
  • Option to disable headbobbing (Community Request)

But no, that's not all - we just don't want to spoil the surprise too much. Only the major changes alone are over a dozen. Well, closer to two dozen, actually.

Besides these, there will be hundreds of bug fixes, optimization patches and planned content added. Like the final voiceovers - we said the current ones were just temporary and we're keeping our word. Hope you'll like them a lot more. Especially we also worked much on the dialogue system.

You'll definitely be notified when the Megapatch is live - we'll share this major update's notes here, on our Steam page.

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[h3]When exactly?[/h3]
We promised you complete honesty: it's a matter of days. Will it be one or three or ten days - we can't yet tell, as we're testing everything and we need to make sure we have dealt with everything we could.

In the meantime, if you want to hear more about how your suggestions and feedback help the development process of Chernobylite 2: Exclusion Zone, look here:

https://store.steampowered.com/news/app/2075100/view/509575688903197059

That's it for today, stalkers!
See you in the Zone!