Inside Megapatch 03 #1
[h2]Hello there! 🙌[/h2][p][/p][h3]Welcome to the first part of a mini-series of posts in which we will gradually reveal the content of the upcoming Megapatch 03. Of course, we won't show you everthing yet - that will happen the day the update is released. But we'll reveal to you what we believe are the most important and exciting new features coming to the game. [/h3][h3][/h3][p][/p][h3]⬛ How to survive in the Zone? ⬛[/h3][p][/p][p]In Chernobylite 1, surviving in the harsh reality of the Zone wasn't the easiest task. Fpr 99% of the time, we were completely on our own, resources were always scarce, and our team's need were always too high. As if that weren't enough, NAR soldiers and otherwordly monsters were rampant all around. Playing Rambo wasn't always rewarding, and sneaking around to avoid or attackt enemies involved big risk - the slightest mistake brought danger. So, you could say that death lurked at every corner. [/p][p][/p][p]The survival elements, while rough, were a lot of fun. With the new Megapatch, we want to bring back those feelings to Chernobylite 2. And we even enhance them a bit for a better experience. How?[/p][p][/p][p]The first step is a currency conversion. Until now, merchants accepted money found here and there as a payment method, just like in regular shops. After the update, the main currency in Chernobylite will be food. It will become a literally valuable asset. And it's up to you what you gonna do with it: whether you use it to buy equipment necessary to survive in the Zone, or perhaps you eat it, thus eliminating the feeling of hunger. After all, fighting with empty stomach isn't necessary a good idea. Ouh, abd going to sleep won't make you 'forget' about the hunger, it will only intensify, which will have consequences... ☠️[/p][p][/p][p]
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[/p][p][/p][h3]⬛ Speaking of combat ⬛[/h3][p][/p][p]About that, we can say that hiding in the grass will seem a much more sensible option than constantly moving in close quarters. Why? For two reasons. First, we've significantly overhauled the way enemy AI works. Now, when they spot dead comrades lying on the road, they'll start searching for the cuplrit (you). They'll also go to places where they've seen or heard something disturbing. In other words, the players becomes the prey, not the hunter. So if you don't want to seal the fate of the guy you just shot, you will have to relay more on the art of stealth. 👟[/p][p][/p][p]
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[/p][p][/p][p]Secondly, firearms wear out, which causes them to jam after a while. What does it mean? In simple words, firing them becomes a chore. Previously, it worked like this: a worn-out weapon caused a drop in damage dealt. While this made sense for slashing or blunt weapons (you can't even cut bread with a dull sword), with firearms it looks, to say the least, odd. Suddenly, it turns out you need 30 headshots to kill an enemy. That's why this idea was born: to keep the damage parameters at their current level and introduce the possibility of weapon jams.[/p][p][/p][p]Now, surounded by hordes of local thugs, it's easier to abandond this junk and run than to try to shoot your way out of it. [/p][p][/p][p]
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[/p][p]The changes above are the result of our conversations with you - you've been demanding these in the game, so, as with other requests from our community, we've decided to put them in the game. We hope you'll be pleased with the results![/p][p][/p][p]In the next episode, we'll tell you more about what's happening with our arsenal. And believe us, there is a lot of change there as well!. Also, remember that this post only teases the changes and news that Megapatch 03 will bring. A detailed description of the changes will be provided with the release of the update.[/p][p][/p][h3]Thanks for joining us! 💚[/h3][p]
If you have any questions, feel free to ask in the comments. We also invite you to the official Chernobylite Discord. Don't forget to follow us on our social media – you'll find lots of cool stuff from us there too :)[/p][h2][/h2][p][/p][p][/p][h2]Take care, and good hunting, Stalkers! ☢️[/h2][h2]
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[/p][p]The changes above are the result of our conversations with you - you've been demanding these in the game, so, as with other requests from our community, we've decided to put them in the game. We hope you'll be pleased with the results![/p][p][/p][p]In the next episode, we'll tell you more about what's happening with our arsenal. And believe us, there is a lot of change there as well!. Also, remember that this post only teases the changes and news that Megapatch 03 will bring. A detailed description of the changes will be provided with the release of the update.[/p][p][/p][h3]Thanks for joining us! 💚[/h3][p]
If you have any questions, feel free to ask in the comments. We also invite you to the official Chernobylite Discord. Don't forget to follow us on our social media – you'll find lots of cool stuff from us there too :)[/p][h2][/h2][p][/p][p][/p][h2]Take care, and good hunting, Stalkers! ☢️[/h2][h2]
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