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  3. Inside Megapatch 04 #3

Inside Megapatch 04 #3


[h2]Hey there and welcome...! 💪[/h2][p][/p][h3]Today we're publishing the final teaser of what you'll find in the latest Megapatch, which will be released soon. It's the last one, but that doesn't mean it's any less packed. Quite the opposite! Today we'll tell you about a few (not all, of course) minor and major additions and improvements that will enhance your experience in Chernobylite 2. Some might call them cosmetic changes, but believe us, they do their job. [/h3][p][/p][h3]Oh, and as always - full list of changes will be shared alongside the release of the patch ✅[/h3][p][/p][p][/p][h3]⬛ Now, look me in the eyes ⬛[/h3][p][/p][p]Let's start with something we're (probably) most proud of! After implementing the ability to change the camera view, we wondered if there was yet another way to use it. The answer is: yes, it is. We've added the ability to watch most cutscenes and dialogue in first-person mode. [/p][p][/p][p]It's no secret that when creating the first Chernobylite, we were heavily inspired by a wide variety of games we'd played over the past decades. We particularly gathered references from titles with a strong post-apocalyptic theme, such as STALKER and Fallout series. This time was no different. [/p][p][/p][p]During the creation and further development of Chernobylite 2, we also borrowed several ideas from more well-known games. One of them has been on our minds ever since we managed to implement a first-person perspective into the game: having conversations with characters in FPP. To this day, it's a cool feature that greatly enhances immersion and has proven effective in many games, e.g. such as the older Fallouts… [/p][p][/p][p]...and newer ones.

[/p][p]We decided we weren't inferior in any way and said to ourselves, "Why not do something similar here?" The result surprised even us! :D [/p][p][/p][p][/p][p]This feature is still in the prototype phase and may still have some minor issues, but the fact that we managed to implement it and in our opinion it looks phenomenal is a huge success for us. We hope you’ll enjoy it too and we can't wait for you to test it out!
[/p][p][/p][h3]⬛ The journey expands ⬛[/h3][p]
Another thing that will appear in Megapatch 04: we'll once again expand the areas you can traverse. Large, invisible walls will move away, expanding the game world by several square kilometers, which will feature more than a dozen new locations. The biggest changes will affect two iconic locations in the Zone: Kopachi and the unfinished cooling towers.[/p][p]
Years have passed since we last visited the area to gather materials and photos for the Chernobylite location.

Furthermore, we had an additional task at the cooling towers: in addition to capturing photos, we also captured ambient sounds. The acoustics there are on a completely different level. This greatly helped us in creating this unique location in a later patch for Chernobylite. You can read about the sound capture process here.

[dynamiclink][/dynamiclink]The locations we visited in the game back then look completely different. Understandably, considering the story of the game. But even in this form, they're still impressive.

[/p][p][/p][hr][/hr][p][/p][h3]And that's all for now! We hope we've whetted your appetites a bit over the past few weeks. Let us know in the comments what you think about these and the previously presented new features, and which one piqued your interest the most.

Remember, as we mentioned above, all teasers show only part of the changes in the upcoming patch—the official list of changes, which you will see soon, is longer and will bring many things you have been waiting for.
The Megapatch is just around the corner! So, all that's left is to patiently wait for the results of our collaborative work :)[/h3][p][/p][h2]Take care, and good hunting! ☢️
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