Megapatch 02 coming soon!
Since the Early Access release of Chernobylite 2, thousands of you have ventured into the Zone - exploring the ruins, surviving the anomalies, and enduring the growing shadow of Chernobylite.
But your most powerful impact has come from outside the game itself: through your feedback.
We’ve been reading everything: the praise, the criticism, the suggestions, and the edge cases. Whether it’s a Reddit post, a Discord message, or a detailed bug report, every voice is helping us shape our next steps. And now, it’s time to take the second big leap forward.
The “second” because the first is already published - check how extensive the last megapatch was:
https://store.steampowered.com/news/app/2075100/view/641307778258829846
Our second major post-launch update is almost here - and it’s shaped just as much by your ideas as it is by ours.
[hr][/hr]
[h2]A Storm Is Gathering in the Zone...[/h2]
We won't dive into the full details just yet - that’s coming soon. But we want you to know what kind of shift is on the horizon. This isn’t a simple patch, it’s an important step in our development. One of many planned for Early Access - the “megapatches” are milestones, moments when the game receives more than just a regular hotfix, bugfix or minor improvements.
Thanks to your feedback, we’ve re-evaluated the way the game plays, feels, and evolves. We can’t yet share the details, but we want to tease key changes that the nearest Megapatch 02 will bring:
The Zone is changing. Your decisions will begin to matter more - influencing the world, the factions, and the spread of Chernobylite itself. The threats you face will be smarter. More reactive. And more terrifying.
And don’t worry! Same as with every megapatch, we will bring you improvements and bugfixes, which will further improve your experience. Of course, please remember that the game is in heavy development, so in no way is this major update a final one - there’s much work to be done yet. But it’s definitely another step closer to the final release.
We’re also laying the groundwork for what’s ahead - our recently shared Early Access roadmap, which we’ll reveal alongside the full update, will show you how the game will evolve in the months to come.

You’ll see new features, mechanics, characters, weapons, zones, and story events — all driven by a central philosophy: we build this with you.
This second update again reflects a simple truth: you, the players, are not just testers. You are collaborators. Partners in shaping the future of this world.
And if you’re wondering why specific community requests and suggestions are not included in detail - that’s because we know they will appear, but all published so far are already under discussion. You can check how we work with your feedback here:
https://store.steampowered.com/news/app/2075100/view/509575688903197059
We can't wait to show you what’s coming - so follow our social media as we will gradually tease the incoming changes until the day of the Megapatch 02 release.
[h3]Watch the skies - and stay close to cover.[/h3]
TF51
But your most powerful impact has come from outside the game itself: through your feedback.
We’ve been reading everything: the praise, the criticism, the suggestions, and the edge cases. Whether it’s a Reddit post, a Discord message, or a detailed bug report, every voice is helping us shape our next steps. And now, it’s time to take the second big leap forward.
The “second” because the first is already published - check how extensive the last megapatch was:
https://store.steampowered.com/news/app/2075100/view/641307778258829846
Our second major post-launch update is almost here - and it’s shaped just as much by your ideas as it is by ours.
[hr][/hr]
[h2]A Storm Is Gathering in the Zone...[/h2]
We won't dive into the full details just yet - that’s coming soon. But we want you to know what kind of shift is on the horizon. This isn’t a simple patch, it’s an important step in our development. One of many planned for Early Access - the “megapatches” are milestones, moments when the game receives more than just a regular hotfix, bugfix or minor improvements.
Thanks to your feedback, we’ve re-evaluated the way the game plays, feels, and evolves. We can’t yet share the details, but we want to tease key changes that the nearest Megapatch 02 will bring:
- systems that once felt static are now alive with unpredictability,
- encounters that seemed routine now hold deeper consequences,
- core mechanics have been reworked for better control, clarity, and satisfaction,
- new weapons - one ranged and one melee,
- and a few familiar presences… have returned in very different forms.
The Zone is changing. Your decisions will begin to matter more - influencing the world, the factions, and the spread of Chernobylite itself. The threats you face will be smarter. More reactive. And more terrifying.
And don’t worry! Same as with every megapatch, we will bring you improvements and bugfixes, which will further improve your experience. Of course, please remember that the game is in heavy development, so in no way is this major update a final one - there’s much work to be done yet. But it’s definitely another step closer to the final release.
We’re also laying the groundwork for what’s ahead - our recently shared Early Access roadmap, which we’ll reveal alongside the full update, will show you how the game will evolve in the months to come.

You’ll see new features, mechanics, characters, weapons, zones, and story events — all driven by a central philosophy: we build this with you.
This second update again reflects a simple truth: you, the players, are not just testers. You are collaborators. Partners in shaping the future of this world.
And if you’re wondering why specific community requests and suggestions are not included in detail - that’s because we know they will appear, but all published so far are already under discussion. You can check how we work with your feedback here:
https://store.steampowered.com/news/app/2075100/view/509575688903197059
We can't wait to show you what’s coming - so follow our social media as we will gradually tease the incoming changes until the day of the Megapatch 02 release.
[h3]Watch the skies - and stay close to cover.[/h3]
TF51