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Chernobylite 2: Exclusion Zone News

Megapatch 02 coming soon!

Since the Early Access release of Chernobylite 2, thousands of you have ventured into the Zone - exploring the ruins, surviving the anomalies, and enduring the growing shadow of Chernobylite.

But your most powerful impact has come from outside the game itself: through your feedback.

We’ve been reading everything: the praise, the criticism, the suggestions, and the edge cases. Whether it’s a Reddit post, a Discord message, or a detailed bug report, every voice is helping us shape our next steps. And now, it’s time to take the second big leap forward.

The “second” because the first is already published - check how extensive the last megapatch was:
https://store.steampowered.com/news/app/2075100/view/641307778258829846

Our second major post-launch update is almost here - and it’s shaped just as much by your ideas as it is by ours.
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[h2]A Storm Is Gathering in the Zone...[/h2]
We won't dive into the full details just yet - that’s coming soon. But we want you to know what kind of shift is on the horizon. This isn’t a simple patch, it’s an important step in our development. One of many planned for Early Access - the “megapatches” are milestones, moments when the game receives more than just a regular hotfix, bugfix or minor improvements.

Thanks to your feedback, we’ve re-evaluated the way the game plays, feels, and evolves. We can’t yet share the details, but we want to tease key changes that the nearest Megapatch 02 will bring:
  • systems that once felt static are now alive with unpredictability,
  • encounters that seemed routine now hold deeper consequences,
  • core mechanics have been reworked for better control, clarity, and satisfaction,
  • new weapons - one ranged and one melee,
  • and a few familiar presences… have returned in very different forms.

The Zone is changing. Your decisions will begin to matter more - influencing the world, the factions, and the spread of Chernobylite itself. The threats you face will be smarter. More reactive. And more terrifying.

And don’t worry! Same as with every megapatch, we will bring you improvements and bugfixes, which will further improve your experience. Of course, please remember that the game is in heavy development, so in no way is this major update a final one - there’s much work to be done yet. But it’s definitely another step closer to the final release.

We’re also laying the groundwork for what’s ahead - our recently shared Early Access roadmap, which we’ll reveal alongside the full update, will show you how the game will evolve in the months to come.


You’ll see new features, mechanics, characters, weapons, zones, and story events — all driven by a central philosophy: we build this with you.

This second update again reflects a simple truth: you, the players, are not just testers. You are collaborators. Partners in shaping the future of this world.

And if you’re wondering why specific community requests and suggestions are not included in detail - that’s because we know they will appear, but all published so far are already under discussion. You can check how we work with your feedback here:
https://store.steampowered.com/news/app/2075100/view/509575688903197059

We can't wait to show you what’s coming - so follow our social media as we will gradually tease the incoming changes until the day of the Megapatch 02 release.

[h3]Watch the skies - and stay close to cover.[/h3]

TF51

DEVLOG 03

Hey! Time for another dose of information about what's going on around Chernobylite 2 and what we're planning for you soon :)

[previewyoutube][/previewyoutube]

But first, a quick recap for those who don't follow us regularly.

We've had a lot going on since the game's Early Access release. The first hotfixes fixing the most important bugs are behind us, as well as the first devlog, in which we tell you a bit about the genesis of Chernobylite 2 (what’s that? It was supposed to be a tactical game?). If you haven't had a chance to read it yet, we encourage you to do so:
https://store.steampowered.com/news/app/2075100/view/609780052538687976

We already have further publications planned. With these devlogs we’ll continue to update you on the progress of the game, while also revealing a bit of the behind-the-scenes and showing materials that are not available anywhere else.

We have also published a much more extensive Megadevlog. This is a series of irregular publications in which we intend to answer in detail the most pressing questions about the game in Early Access. It's our response to the recurring issues that you wrote in your comments (on Steam, among others) after the game's release, and it's to them that we've dedicated most of the text:
https://store.steampowered.com/news/app/2075100/view/509575688903197059

Be assured that we'll continue this format. So don't be afraid to write about problems with the game, whether in the Steam forum or on our Discord. Your feedback is important for the further development and improvement of Chernobylite 2.
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We recently released our roadmap for the entire duration of Early Access. And as you can see, we have a lot of things in store for you. It's worth noting that, according to the above schedule, Mega Patch 2 is literally just around the corner.



In the coming days, we will announce the release date of the new patch, and in the following days, we will gradually reveal its contents. So be ready and follow us on our social media channels and on Steam.

But so as not to leave you wanting more, here's a small preview of one of the upcoming novelties in the game:


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Of course, the nearest Mega Patch is a priority and we want to deliver it to you in the most perfect form possible. However, apart from that, we are working hard on other elements of the game, which we will add to the game with subsequent updates. Many of them are still in the prototype or early development stages, but the final effect will surely surprise you.

An example is the model of this enemy. You can compare its initial version…



...with its latter one.


And this is not its final form.

We are also working on various events on the map, as well as story quests. Of course, we cannot show the details due to spoilers, but this short fragment - why not.



If that's not enough for you, don't worry - we will include much more behind-the-scenes material in the next devlog entry. There will be plenty to show you.

[h2]In the meantime, take care and until the next one![/h2]

Draw me like one of your french girls

Survival RPG Chernobylite 2 gets a "Megapatch" and reveals new roadmap

From the moment it was revealed, Chernobylite 2 has stood out due to its ambition. Compared to the original, it's a massively expanded experience and strings together elements of post-apocalyptic RPGs like Fallout, realistic survival FPS games like Stalker, and even MMOs. Launched in early access just under two months ago, it's been steadily refining the experience. But today sees its first "Megapatch" arrive, and it brings some major overhauls, technical improvements, and much more.


Read the rest of the story...


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Survival RPG Chernobylite 2 asks fans to crowdfund a heavily-requested feature

The Future of Chernobylite 2: our Early Access Roadmap

[h3]Are you ready for our roadmap?[/h3]
Hope you are, cause here it goes!

[previewyoutube][/previewyoutube]

We have recently released the first of the Megapatches, which not only fixes a multitude of bugs in the game, mostly reported by you, but also adds new content to the game - the kind of content we promised you, but also the kind of content you have been asking for.

Details about this Megapatch can be found in the following post:
https://store.steampowered.com/news/app/2075100/view/641307778258829846

However, as we mentioned, this is only the FIRST Megapatch, so get ready for more content! And very soon. What will they contain? New weapons, new events, new bosses and quests, and much more. See for yourself what the schedule is for the coming months on this roadmap:



In addition, as with the previous project, we will be providing further technical support. With each Megapatch released, there will be fixes for bugs you report and those affecting the optimisation of the game. Also, we will provide regular smaller updates and hotfixes throughout the whole Early Access period.

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[h3]But that's not the end of the surprises for today![/h3]

Those who have not yet played Chernobylite 2 can now have a reason to do it - the game is available at a discounted price of -15%!

So there is no reason to delay! Especially as we will be bringing you lots of cool stuff really soon.



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[h3]Help wanted![/h3]

As always, we want to translate our game into other languages, so we are looking for people who could help us create or proofread the game texts. Contact us on Discord if you are willing to help! Here are some of the languages we're currently needing help with the most:
- Turkish
- Portuguese & Portuguese (Brazil)
- Japanese

We offer monetary remuneration for the work performed - previous translators who have contacted us in recent weeks and have done a proofread will also receive payment. We will talk about payments with each person individually :-)

Please remember: this is about a native translation, not using a translator or AI!

If you are interested in joining our localization support, send a direct message to me on Discord with the following details: Name & Surname, email address.

Rev 60072 - Hotfix

Improvements/Additions:
  • [Community Request by @Cast]Automatic Camera Switch – If you liked our original idea for the action camera (Tablet/FPP during exploration, TPP during combat) and prefer it over the current manual view-switching option, you can now restore it in the game settings.
  • We added a popup that appears after changing graphic settings, informing you that some shaders need to be recompiled.

BTW: We’re aware that shader compilation is long and annoying. We will definitely optimize and significantly speed up this process. But for now, we decided that a longer (and optional) compilation is better than continued suffering from the stuttering nightmare caused by PSO.

Fixes:
  • Cole will no longer appear bald in the inventory view
  • On controllers, when using the Tablet in TPP view, LT will no longer trigger both scanning and zoom at the same time
  • Suppressed weapons should now have correct sound effects
  • We've fixed the sound effects for the new crystal energy weapons
  • We've fixed camera angles that were showing the wrong things in certain dialogues
  • We've fixed a rare bug that caused the game to stop auto-saving
  • We've fixed an aiming bug when using one of the AK-47 variants
  • We've fixed a floating road near the Eye of Moscow area
  • We've fixed a rare crash caused by issues with the game’s physics
  • The Crystal Laser will no longer fall under the level when dropped from the backpack.
  • We fixed a bug that could occasionally distort faces during their animation in dialogues. Everything should look correct now.