Food preservation, storage and variety (v0.5.1)
Greetings Survivors,
prepare longer lasting food for your journeys and expeditions with the new smoker or store your food inside a fridge for a greatly improved shelf life, provided you have the needed resources and a source of electricity.
And keep an eye on your food over the crackling fire, it could burn if you leave it for too long!

Update to v0.5.1:
Thank you for the ongoing feedback and support!
prepare longer lasting food for your journeys and expeditions with the new smoker or store your food inside a fridge for a greatly improved shelf life, provided you have the needed resources and a source of electricity.
And keep an eye on your food over the crackling fire, it could burn if you leave it for too long!

Update to v0.5.1:
- Added Smoker
- Added smoked crab, fish, fish meat, meat and small meat item (Smoked food will last twice as long but provides less nutrition)
- Added Fridge (when provided with electricity, Food Items inside will rot 5x slower)
- Added fish meat item
- Gutting Stingrays or Sharks will now provide fish meat
- Added small meat item
- Gutting Snakes or Seagulls will now provide small meat
- Food can now burn when left too long on a fire
- Added burnt crab, fish, fish meat, meat and small meat item
- Added long stick item (can be harvested from trees)
- Adjusted multiple crafting and building recipes
- Radios can now be toggled on and off with a hit
- Regular sticks items will now spawn with one of three different models (to prevent repetition in the environment)
- While building snapped Foundations, Floors and Piers can now be rotated in 90 degree steps
- Pressing a quickslot button again will now also hide the tool (same as the default 'hide tool' button)
- Fixed a bug with the respawn of chairs
- Already looted chests and containers will now stay open after a reload
Thank you for the ongoing feedback and support!