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Custom chest names, savegame additions, performance updates and more (v0.6.3)

Survivors,

a new update is now available!

One of the most notable changes will be the new ability to control the volumetric fog setting. While the old menu only allowed to turn the volumetric fog on or off and then be controlled together with the shadow settings, the new one allows for a more custom control, which may give you a huge performance or quality increase.

The old 'On' setting of the volumetric fog now equals the new 'Epic' setting. Switching the quality to 'High' or even 'Low' can improve the frames per second significantly without much quality loss or with the beauty of volumetric fog at all, instead of being forced to turn it off.


Furthermore, you may now save your game per steam user but feel encouraged to try it out first with a not so important savegame file you try to overwrite, just in case (you should see the last saved games at first before you overwrite it with a user specific file).


Update to v0.6.3:
  • Chests can now be renamed
  • The name of a renamed chest will now appear on the HUD when looking at it
  • Savegames should now be possible per Steam user (test first)
  • Added a short custom description field for savegames
  • Added a quality control setting for volumetric fog (the old 'on' setting equals the new 'Epic' setting, changing the setting to 'High' or even 'Low' can give a huge performance boost without much quality loss)
  • Removed the volumetric fog on/off checkbox
  • Ported the game to a newer engine version
  • Added plank stairs (for the pier but do also snap on regular foundations)
  • Stick ladders and brick stairs now snap onto piers
  • New idle animation
  • New walk animation
  • New run animation
  • Adjusted show watch animation
  • Crafting and building menus now display an indication of the current subcategory that is selected
  • Increased chance for meteorites to spawn iron instead of stone
  • Fixed that sails could not be placed on a Sailboat P.2 when too near at the water
  • Fixed some spelling mistakes



Thank you for your ongoing feedback and support!