Volume 2 and Unreal Engine 5 Updates!
[h2]Work continues both on the rest of Volume 2 and the conversion to Unreal 5[/h2]
I'm very pleased with the improvements that Unreal Engine is providing, especially the excellent physics that enables some very realistic details in animations.
One quick reminder, as I know this is a bit confusing. I am moving to Unreal Engine to produce the artwork for the game, but my game engine is not changing. That means that saves, UI, etc. will be the same with Volume 2. It also means that you won't need to worry about GPU or CPU upgrades, as far as my game is concerned.
[h2]Characters on Unreal 5[/h2]
It has been an adventure to get all the characters converted and looking their best, but the improvements in rendering speed and animation setups make all the extra trouble worth it.
The ladies have updated skin textures with some subtle quality improvements, and most of them have their final hair settings with a physics setup.
The next installment of To Be A King will provide that realistic jiggle in "key" areas.
[h2]Sounds and Music[/h2]
Apart from the graphics change, the music and sound effects have been undergoing their own overhaul. I've been working with a composer to get new music and polish some of the existing themes. These music & sound effects updates will be in Volume 2, and they will also come to Volume 1 as a patch later this year.
[h2]More Cronut![/h2]
Cronut fans will be pleased to know that he got an extensive overhaul during his conversion, and he can now independently move his hands, arms, legs, feet, & head. Before he was limited to full-body movements and just his eyes. Expect to see him holding a few more things in future releases.
(hopefully he doesn't acquire any weapons).
[h2]Final Considerations[/h2]
I know you all are ready for a Volume 2 release, and it is truly a shame that Goddess Anna has not given me the ability to get more done in a day. Volume 2 is still on track for a release this year with many hours of content, and it will now be fully animated, as well, when it is finished.
There may be some other surprises included with Volume 2, but too soon to announce those.
I'll keep you all updated here every few weeks as I work towards finishing and overhauling Volume 2. New adventures await, and I'm looking forward to you all seeing the fruits of all this work I've been doing.
Until next time, be well, Kings!
I'm very pleased with the improvements that Unreal Engine is providing, especially the excellent physics that enables some very realistic details in animations.
One quick reminder, as I know this is a bit confusing. I am moving to Unreal Engine to produce the artwork for the game, but my game engine is not changing. That means that saves, UI, etc. will be the same with Volume 2. It also means that you won't need to worry about GPU or CPU upgrades, as far as my game is concerned.
[h2]Characters on Unreal 5[/h2]
It has been an adventure to get all the characters converted and looking their best, but the improvements in rendering speed and animation setups make all the extra trouble worth it.
The ladies have updated skin textures with some subtle quality improvements, and most of them have their final hair settings with a physics setup.
The next installment of To Be A King will provide that realistic jiggle in "key" areas.
[h2]Sounds and Music[/h2]
Apart from the graphics change, the music and sound effects have been undergoing their own overhaul. I've been working with a composer to get new music and polish some of the existing themes. These music & sound effects updates will be in Volume 2, and they will also come to Volume 1 as a patch later this year.
[h2]More Cronut![/h2]
Cronut fans will be pleased to know that he got an extensive overhaul during his conversion, and he can now independently move his hands, arms, legs, feet, & head. Before he was limited to full-body movements and just his eyes. Expect to see him holding a few more things in future releases.
(hopefully he doesn't acquire any weapons).
[h2]Final Considerations[/h2]
I know you all are ready for a Volume 2 release, and it is truly a shame that Goddess Anna has not given me the ability to get more done in a day. Volume 2 is still on track for a release this year with many hours of content, and it will now be fully animated, as well, when it is finished.
There may be some other surprises included with Volume 2, but too soon to announce those.
I'll keep you all updated here every few weeks as I work towards finishing and overhauling Volume 2. New adventures await, and I'm looking forward to you all seeing the fruits of all this work I've been doing.
Until next time, be well, Kings!