Swirl Watch Version 1.220
[p]-Some player ships now come with altered detection stats (sonar/lidar).[/p][p]-NAIL STRM ammo increased (350-->450).[/p][p]-NAIL-R base and mod damage reduced.[/p][p]-SMRT-DRT deploy cost reduced.[/p][p]-SRM SIEVES deploy cost reduced (10-->5).[/p][p]-BROADCAST DRONES PS bonus increased (10%-->25%).[/p][p]-Slightly reduced deploy cost on some weapons.[/p][p]-Some enemy specialists have lower base speed now.[/p][p]-Added help text for escape pods.[/p][p]-Changed some structure geometry to prevent guard pathing failures (reason undetermined). [/p][p]-Fixed Reactive Chaff Packs not providing max hp.[/p][p]-Fixed certain loadout slot icons having destruction collision.[/p][p]-Fixed Displacer Pad target indicator sometimes not getting removed on zone change.[/p][p]-Fixed guards being able to assist in stun recovery beyond range if their assist target was moved while undetected.[/p][p]-Fixed keybinds for inventory screens not rebinding correctly.[/p][p]-Fixed some adaptive difficulty comms playing on difficulty levels where mentioned enemy types can't actually spawn.[/p][p]-Fixed photonized EMP shots not piercing deflector shields.[/p][p]-Fixed shots that pierce structures creating impact sound once they run out of lifetime.[/p][p]-Fixed entering a simulation after returning from a sim not resetting run bonus tracking.[/p][p]-Fixed missing tooltip one a turret mod.[/p][p][/p]