Swirl Watch Version 1.104 (Resistance Supplies)
-Added disguise training simulation.
-ROCK CONT damage increased (15-->25).
-Guards that carry torpedoes now have a small damaging death explosions.
-Added some custom status text for EBOs.
-Added lables for sim launcher groups on title area.
-Added a safeguard to prevent unconscious ships from using comms in unclear circumstances.
-Added a safeguard to prevent guards from gaining multiple shields for unclear reasons.
-Picking up objective target ship upgrades now takes longer.
-Picking up items is now considered suspicious while disguised.
-Replaced disguise tier system with normalized disguise values based on ship rarity.
-Melee attacking a ship is now regarded as threatening while disguised.
-Fixed disguised player acting suspicious being noticeable to guards that still have a spot indicator, but do not actively spot the player.
-Fixed entering simulations that allow for custom loadouts not resetting disguise states correctly.
-Fixed a visual issue when disabling fences with wrench.
-Fixed missing help comms for new ship types.
-Fixed bad spawn position for entangle effect text.
-Fixed starting loadout not being recyclable once on mission.
-Fixed a scenario where certain objectives would interfere with exit location pick.
-Fixed low-g vines being tripped by stationary guards.
-Fixed Avenger Rainbow not randomizing loadout when entering a simulation.
-Fixed reset loop in tut 11.
-Fixed sabotage accelerator objective not being revealed correctly through comms and interrogate (?)
-ROCK CONT damage increased (15-->25).
-Guards that carry torpedoes now have a small damaging death explosions.
-Added some custom status text for EBOs.
-Added lables for sim launcher groups on title area.
-Added a safeguard to prevent unconscious ships from using comms in unclear circumstances.
-Added a safeguard to prevent guards from gaining multiple shields for unclear reasons.
-Picking up objective target ship upgrades now takes longer.
-Picking up items is now considered suspicious while disguised.
-Replaced disguise tier system with normalized disguise values based on ship rarity.
-Melee attacking a ship is now regarded as threatening while disguised.
-Fixed disguised player acting suspicious being noticeable to guards that still have a spot indicator, but do not actively spot the player.
-Fixed entering simulations that allow for custom loadouts not resetting disguise states correctly.
-Fixed a visual issue when disabling fences with wrench.
-Fixed missing help comms for new ship types.
-Fixed bad spawn position for entangle effect text.
-Fixed starting loadout not being recyclable once on mission.
-Fixed a scenario where certain objectives would interfere with exit location pick.
-Fixed low-g vines being tripped by stationary guards.
-Fixed Avenger Rainbow not randomizing loadout when entering a simulation.
-Fixed reset loop in tut 11.
-Fixed sabotage accelerator objective not being revealed correctly through comms and interrogate (?)