1. Swirl W@tch
  2. News
  3. Swirl Watch Version 1.006 (Cold Launch)

Swirl Watch Version 1.006 (Cold Launch)

-Reworked how mission names are generated.
-Crates are now tagged when you open them.
-Certain mobile objectives are now limited to one per patrol route.
-Slightly lowered minimum guard pathfinding resolution to counteract situation in which guards might path through small object (please report in case this had noticeable performance impact.)
-Tutorial holograms are now more subdued.
-Reduced maximum escort size for objectives that can generate with escort.
-Fixed collisions and other events that inflict engine stun not re-igniting boost until input is released and pressed again.
-Fixed stealth mode input not taking effect when held too long.
-Fixed a problem with matter-condenser items not initializing correctly, leading to 0 SRM cost.
-Fixed a problem causing the elite squadron objective to create one massive squad.
-Fixed Midnight Silent's stealth speed bonus actually being a penalty.
-Fixed ships being able to use APS while disabled.
-Fixed ships being able to activate riot shields while disabled.
-Fixed bad z-layering on pipeline elements.
-Fixed a problem with CSO interrupt alert comms.
-Fixed markers for fixed objectives giving directions.
-Attempted various fixes towards a problem with objectives not completing correctly when mobile objective targets are captured.