Swirl Watch Version 1.012 (Cold Launch)
-Weapons without SUPF now show as LOUD! )))
-Added LP text and on-screen warning indicating that stealth mode is ineffective while fully detected.
-Rescue SW volunteer objective is more predictable on lower difficulties now (ships take longer to launch escape attempts.)
-Randomly spawned friendly ships no longer spawn with a visible detainment zone.
-Cut guard scan direction mechanics, guard vision is now fixed to their ship orientation, but slightly lags behind when turning depending on awareness state.
-Improved sound handling for player weapon and shot impact sfx.
-Made several adjustments to engine sounds to reduce sound popping on tap boosting.
-Fixed pausing game for too long preventing drop at mission start LZ (intro tack now pauses as well when pausing, since drop is synced to music).
-Fixed a problem with deploying tripwires.
-Fixed a problem with certain sounds preventing guards from reporting more threatening sound events.
-Added LP text and on-screen warning indicating that stealth mode is ineffective while fully detected.
-Rescue SW volunteer objective is more predictable on lower difficulties now (ships take longer to launch escape attempts.)
-Randomly spawned friendly ships no longer spawn with a visible detainment zone.
-Cut guard scan direction mechanics, guard vision is now fixed to their ship orientation, but slightly lags behind when turning depending on awareness state.
-Improved sound handling for player weapon and shot impact sfx.
-Made several adjustments to engine sounds to reduce sound popping on tap boosting.
-Fixed pausing game for too long preventing drop at mission start LZ (intro tack now pauses as well when pausing, since drop is synced to music).
-Fixed a problem with deploying tripwires.
-Fixed a problem with certain sounds preventing guards from reporting more threatening sound events.