Swirl Watch Version 1.018 (Cold Launch)
-Rebalanced some item prices.
-BLAST PACK now deals 125 max damage to ships (was 250), but has a +100% damage bonus against structures now.
-WRNCH ARM can now silently sabotage comms stations.
-Combat Wire melee EMP damage bonus reduced (30-->10) and renamed to photon
-Passive sonar now works by increasing guard engine sound range and is expressed as percentage.
-Clarified unlock conditions for unlocks that are awarded for zone completion.
-Zone completion unlocks now only trigger in their respective zone (not above) and will now trigger when exiting via maglevator as well.
-Individual matter condensers only restock 2 times now.
-Fully boarding a ship now interrupt most tac-jumps.
-NPC ships will now generally attempt to path around high threat hazards.
-Increased LP reduction within industrial sludge (25%-->50%).
-Decreased LP reduction within nano-wire (50%-->25%).
-Gadgets produced on high level mission matter condensers can now have mods.
-Fixed loot pool mod lists not generating correctly, leading to weapons not generating with full mod selection.
-Fixed Freezer Crystal hitbox causing self damage when downloading comms key (?)
-Fixed Pneumo Mount granting perfect aim stability to NAIL-R.
-Fixed high level actions requiring one more lower level win to unlock than intended.
-Fixed scenarios in which a boarded ship that jumps would remain in boarded state.
-Attempted to fix crash occurring when completing decompression on boarded ships.
-Fixed certain placed gadgets not self-destructing consistently when approached by guards.
-Fixed certain object destruction events not destroying attached tripwires.
-Fixed certain melee attack effects applying even when targets resists melee.
-Fixed Combat Wire shield piercing not taking effect.
-Fixed resupply cannisters being valid shot and melee targets while still being dropped in.
-Fixed certain key enemies still being able to retreat due to comms blackout.
-Fixed a certain area not generating comms relays.
-BLAST PACK now deals 125 max damage to ships (was 250), but has a +100% damage bonus against structures now.
-WRNCH ARM can now silently sabotage comms stations.
-Combat Wire melee EMP damage bonus reduced (30-->10) and renamed to photon
-Passive sonar now works by increasing guard engine sound range and is expressed as percentage.
-Clarified unlock conditions for unlocks that are awarded for zone completion.
-Zone completion unlocks now only trigger in their respective zone (not above) and will now trigger when exiting via maglevator as well.
-Individual matter condensers only restock 2 times now.
-Fully boarding a ship now interrupt most tac-jumps.
-NPC ships will now generally attempt to path around high threat hazards.
-Increased LP reduction within industrial sludge (25%-->50%).
-Decreased LP reduction within nano-wire (50%-->25%).
-Gadgets produced on high level mission matter condensers can now have mods.
-Fixed loot pool mod lists not generating correctly, leading to weapons not generating with full mod selection.
-Fixed Freezer Crystal hitbox causing self damage when downloading comms key (?)
-Fixed Pneumo Mount granting perfect aim stability to NAIL-R.
-Fixed high level actions requiring one more lower level win to unlock than intended.
-Fixed scenarios in which a boarded ship that jumps would remain in boarded state.
-Attempted to fix crash occurring when completing decompression on boarded ships.
-Fixed certain placed gadgets not self-destructing consistently when approached by guards.
-Fixed certain object destruction events not destroying attached tripwires.
-Fixed certain melee attack effects applying even when targets resists melee.
-Fixed Combat Wire shield piercing not taking effect.
-Fixed resupply cannisters being valid shot and melee targets while still being dropped in.
-Fixed certain key enemies still being able to retreat due to comms blackout.
-Fixed a certain area not generating comms relays.