Swirl Watch Version 1.020 (Cold Launch)
-Many non-lethal gear conversions become available earlier now.
-You can now carry floating chunks and send them on alternate trajectories by releasing them.
-Increased speed threshold at which noisy-to-traverse hazards are creating sound.
-Noisy-to-traverse hazards can no longer trigger when you are in stealth mode, regardless of speed.
-Made Low-G Vine target text slightly more clear.
-Game now recognizes PovX/PovY axis as valid controller inputs.
-Fixed stealth mode key not being bindable.
-Fixed inventory UI disappearing when dropping upgrades at base while ship mods are equipped.
-Fixed SRM counter not updating until inventory exit when dropping upgrades at base.
-Fixed player ship being unable to carry crates due to them resisting melee EMP.
-Fixed Cargo Router tool tip.
-Fixed some typos.
-You can now carry floating chunks and send them on alternate trajectories by releasing them.
-Increased speed threshold at which noisy-to-traverse hazards are creating sound.
-Noisy-to-traverse hazards can no longer trigger when you are in stealth mode, regardless of speed.
-Made Low-G Vine target text slightly more clear.
-Game now recognizes PovX/PovY axis as valid controller inputs.
-Fixed stealth mode key not being bindable.
-Fixed inventory UI disappearing when dropping upgrades at base while ship mods are equipped.
-Fixed SRM counter not updating until inventory exit when dropping upgrades at base.
-Fixed player ship being unable to carry crates due to them resisting melee EMP.
-Fixed Cargo Router tool tip.
-Fixed some typos.