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  3. Swirl Watch Version 1.038 (Hot Launch)

Swirl Watch Version 1.038 (Hot Launch)

-Zone SRM drop scaling is now based on mission phase and scales faster.
-Later mission phases now have increasing chances to spawn a resupply canister in a vault.
-Lost cargo loot score increased (20-->40).
-Reduced srm dropped from prisoners.
-Time scoring is more lenient now (-Releasing boarded objects is now faster during reflex mode.
-Objective target ships are now excluded from being certain specialist versions.
-Wildlife gets scared of the player ship at greater distance now.
-Structure collision sounds no longer count against no contact bonus.
-Fixed a problem preventing minefields from spawning.
-Fixed guards that detected player exiting alert phase with 100% spot progress, leading to instant re-detection.
-Fixed a problem with a specific laser fence in zone 6.
-Fixed a problem with binding sprint key.
-Fixed an occasional empty text enty when displayed when completing comms key objective.
-Fixed wrecks not getting board-tagged if they are created from an already boarded vessel.
-Fixed boarding wreckages triggering boarding intro text.
-Fixed early game box refinery objective not awarding objective completion score.
-Fixed intel objective not completing on ship extraction.
-Fixed relay ship objective marker not changing correctly on alert connection shutdown.
-Fixed SRM heist objective not being completable by prying crates under lock-down.

1.039 (Hot Launch)
-Fixed a recent problem causing objectives to display wrong evac quadrants.
-Fixed tutorial 8 not removing objective markers on reset.
-Fixed some minor tutorial issues.