Swirl Watch Version 1.106 (Resistance Supplies)
1.106 (Resistance Supplies)
-Added more squadron callsigns.
-Added new idle comms system.
-During soft alert, CSO will now periodically tell random non-specialist guards to switch up patrol direction or redeploy to new tasks (guardpatrol).
-Fixed some bad text formating.
-Fixed some instances of tutorial not removing objects correctly.
-Fixed possible accelerator sabotage locations putting player in collision with other objects.
-Fixed some problems with buoy name generation.
-Fixed SUPF AMP not reducing attack visibility.
-Fixed missing help comms for certain environments.
-Fixed typo in one simulation mission title.
-Fixed some problems with hiding objects in hazard zones.
1.106b (Resistance Supplies)
-Changed EBO sprite to not imply any weakspots.
-Added gradient overlay that changes with environment (can be adjusted/turned off in options).
-Run bonuses are now awarded per mission phase.
-The bonus ui on the stats screen now indicates which bonuses are in effect for your current phase.
-No Survivor score changed (250-->200 per phase).
-Takedowns no longer trigger enemy death explosions.
-Slightly increased movement speed when carrying objects.
-Fixed attack visibility value displaying on gadget tooltips.
-Fixed transit ammo dump not updating weapon ui until next switch.
-Fixed some instances of guards failing to report being blinded.
-Fixed some issue with afterburner sound range.
-Added more squadron callsigns.
-Added new idle comms system.
-During soft alert, CSO will now periodically tell random non-specialist guards to switch up patrol direction or redeploy to new tasks (guardpatrol).
-Fixed some bad text formating.
-Fixed some instances of tutorial not removing objects correctly.
-Fixed possible accelerator sabotage locations putting player in collision with other objects.
-Fixed some problems with buoy name generation.
-Fixed SUPF AMP not reducing attack visibility.
-Fixed missing help comms for certain environments.
-Fixed typo in one simulation mission title.
-Fixed some problems with hiding objects in hazard zones.
1.106b (Resistance Supplies)
-Changed EBO sprite to not imply any weakspots.
-Added gradient overlay that changes with environment (can be adjusted/turned off in options).
-Run bonuses are now awarded per mission phase.
-The bonus ui on the stats screen now indicates which bonuses are in effect for your current phase.
-No Survivor score changed (250-->200 per phase).
-Takedowns no longer trigger enemy death explosions.
-Slightly increased movement speed when carrying objects.
-Fixed attack visibility value displaying on gadget tooltips.
-Fixed transit ammo dump not updating weapon ui until next switch.
-Fixed some instances of guards failing to report being blinded.
-Fixed some issue with afterburner sound range.