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  3. Swirl Watch Version 1.003 (Cold Launch)

Swirl Watch Version 1.003 (Cold Launch)

-Reinforcements now get a response from CSO when ready to reinforce (also points to comms blackout if applicable.)
-Evac arriving now shows LZ quadrant until Puffstar actually arrives there.
-Ship beam APS now periodically emits a flash that is visible regardless of ship detection state, as long as the ship has APS charges remaining.
-Beam APS no longer recharges over time and remains depleted once a ship has used up all charges.
-Sonar enemies now emit sonar idle sounds that gives away their presence and position.
-Hits taken run score penalty has been replaced with heart damage taken (-10 per heart lost)
-Missions now always get 3 objective spawns, regardless of zone type and map progress (was slightly inconsistent before.)
-Fixed guards in reinforce ready state being constantly called by CSO even when no connection is possible during comms blackout.
-Fixed a problem preventing any interaction whenever balloon ammo is depleted.
-Fixed puffstars no longer being trackable when showing objectives.
-Fixed bad scaling of objective background on objective spawn.
-Fixed late game G-Docks creating reinforcement ships with bad id.
-Fixed bad target marker scaling on some objects.
-Fixed some CSO comms using wrong text color.
-Fixed some typos.