Swirl Watch Version 1.206-1.208 (Precision Gear)
Changes/Balancing
-Added a system that makes certain late game content appear less randomly.
-Adjusted one box refinery sprite to better fit collider shape.
-Lidar and weapon aim now slightly angle corrects towards center cursor when aiming far enough aways from your ship.
-SRM dropped from guard deaths now decays faster.
-Increased hitbox size for all wildlife.
-Mines now spawn with slightly increased separation.
-Hacking a mine that has already triggered now causes it to selfdestruct.
-Certain long range weapons now have a slight delay to weapon sounds that makes it less likely that guards turn before shots reach them.
-CMD-TKN can now order guards to occupied guard posts, forcing the current guard to change to a nearby patrol.
-REPAIR BOTS gadget now makes it a bit more clear that it needs to be channeled to use.
-TAG TOR ammo increased.
-Mine gadgets ammo increased.
-Some other items rebalanced.
Fixes
-Fixed wrench refinery sabotage sound counting against no contact bonus.
-Fixed photonized player shots not piercing deflector shields.
-Fixed some help comms not triggering correctly.
-Fixed some comms prefixes not adding spaces.
-Fixed some comms sounds not obeying sfx volume.
-Fixed problems with deactivating AoE damage mod on RIV-REV.
-Fixed CROWD-SOURCED UPGRADES being part o the regular loot pool.
-Fixed a problem where AVENGER RAINBOW loadout would overwrite current run loot pool (?).
-Fixed problem causing CSO to sometimes announce specialist deployment that isn't actually happening.
-Fixed double entry for blind duration in item stat sheets.
-Fixed player being able to die in VR when playing ships with 0 base hp.
-Fixed placed gadgets in current zone not being affected by stealth detection when picking up backscatter profiler.
-Fixed some typos.
1.208
-Made certain combat float texts less spamy now.
-Fixed a problem causing simulations to spawn wrong enemy types.
-Fixed ship help comms not adjusting to selecting non-default ships.
-Fixed a problem where player ships would sometimes not apply correctly (?).
-Added a system that makes certain late game content appear less randomly.
-Adjusted one box refinery sprite to better fit collider shape.
-Lidar and weapon aim now slightly angle corrects towards center cursor when aiming far enough aways from your ship.
-SRM dropped from guard deaths now decays faster.
-Increased hitbox size for all wildlife.
-Mines now spawn with slightly increased separation.
-Hacking a mine that has already triggered now causes it to selfdestruct.
-Certain long range weapons now have a slight delay to weapon sounds that makes it less likely that guards turn before shots reach them.
-CMD-TKN can now order guards to occupied guard posts, forcing the current guard to change to a nearby patrol.
-REPAIR BOTS gadget now makes it a bit more clear that it needs to be channeled to use.
-TAG TOR ammo increased.
-Mine gadgets ammo increased.
-Some other items rebalanced.
Fixes
-Fixed wrench refinery sabotage sound counting against no contact bonus.
-Fixed photonized player shots not piercing deflector shields.
-Fixed some help comms not triggering correctly.
-Fixed some comms prefixes not adding spaces.
-Fixed some comms sounds not obeying sfx volume.
-Fixed problems with deactivating AoE damage mod on RIV-REV.
-Fixed CROWD-SOURCED UPGRADES being part o the regular loot pool.
-Fixed a problem where AVENGER RAINBOW loadout would overwrite current run loot pool (?).
-Fixed problem causing CSO to sometimes announce specialist deployment that isn't actually happening.
-Fixed double entry for blind duration in item stat sheets.
-Fixed player being able to die in VR when playing ships with 0 base hp.
-Fixed placed gadgets in current zone not being affected by stealth detection when picking up backscatter profiler.
-Fixed some typos.
1.208
-Made certain combat float texts less spamy now.
-Fixed a problem causing simulations to spawn wrong enemy types.
-Fixed ship help comms not adjusting to selecting non-default ships.
-Fixed a problem where player ships would sometimes not apply correctly (?).