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Swirl W@tch News

Swirl Watch Version 1.044 (Hot Launch)

-Cut mechanic: Guards no longer become hyper aware after triggering reflex mode, you can now trigger reflex any amounts of time against the same guard.
-NOISE MKR ammo increased (4-->8) and SRM cost reduced (10-->4).
-Enter maglevator object now also shows quadrants.
-Improved guard interactions after they pop balloons.
-Fixed sim load icons showing unintended texts in some circumstances.
-Fixed frequency scanner not revealing objects correctly on pickup.
-Fixed some problems with item recycling.
-Fixed some irregularities with how rod turret shot speed is handled.
-Fixed Rod Turret not self-destructing correctly.
-Fixed tooltips and function on some item mods.

Swirl W@tch Version 1.042 (Hot Launch)

-Once your remaining reflex time gets very low you can no longer enter reflex mode (TacHI will point that out and your final reflex clear.)
-Overhead structures now immediately deny balloon attaching, which no longer costs a balloon.
-Guards that pop a balloon will now attempt to aid in restoring nearby disabled ships instead of just reporting the capture attempt.
-Attaching a balloon to a ship hidden within a hazard now makes the balloon undetectable.
-CSO now reacts differently if multiple alert are caused in the same zone and the first alert now has ships go back to "unaware" state.
-Ship to ship collisions are more quiet now.
-Fixed missing "objective found" comms on a late game objective.
-Fixed empty mission control comms when entering simulations under certain circumstances.
-Fixed a problem with comms sometimes displaying ? portrait erroneously.
-Fixed forced evac displaying wrong quadrant.
-Fixed target lock interfering with prisoner exchange display.
-Fixed most comms not being considered interrupted when interrupted on first message segment.
-Fixed Puffstar not accelerating during credits sequence (?)

Swirl Watch Version 1.040 (Hot Launch)

-Time scoring is even more lenient now (-Computronium Substrate is now impervious to any damage.
-Run score PS is now saved when your grade is shown, preventing PS loss on rare prisoner exchange crash (crash itself is still under investigation).
-Fixed guards sometimes erroneously reporting disabled ships found as wreckage, triggering soft alert.
-Fixed a problem with [redacted] objective.
-Fixed a problem related to late game run end.
-Fixed [redacted] being affected by a late game non lethal torpedo.
-Fixed RFLX CHIP reducing emergency reflex time with each use.
-Fixed a scenario where alert would fail already completed heist objectives.
-Fixed a bad impact sfx on abyssalite asteroids.
-Fixed a problem with zone variant selection and displayed zone name.
-Fixed an object picking issue that might prevent EMISSION ANALYZER from working.
-Fixed some missing text issues.

Swirl Watch Version 1.038 (Hot Launch)

-Zone SRM drop scaling is now based on mission phase and scales faster.
-Later mission phases now have increasing chances to spawn a resupply canister in a vault.
-Lost cargo loot score increased (20-->40).
-Reduced srm dropped from prisoners.
-Time scoring is more lenient now (-Releasing boarded objects is now faster during reflex mode.
-Objective target ships are now excluded from being certain specialist versions.
-Wildlife gets scared of the player ship at greater distance now.
-Structure collision sounds no longer count against no contact bonus.
-Fixed a problem preventing minefields from spawning.
-Fixed guards that detected player exiting alert phase with 100% spot progress, leading to instant re-detection.
-Fixed a problem with a specific laser fence in zone 6.
-Fixed a problem with binding sprint key.
-Fixed an occasional empty text enty when displayed when completing comms key objective.
-Fixed wrecks not getting board-tagged if they are created from an already boarded vessel.
-Fixed boarding wreckages triggering boarding intro text.
-Fixed early game box refinery objective not awarding objective completion score.
-Fixed intel objective not completing on ship extraction.
-Fixed relay ship objective marker not changing correctly on alert connection shutdown.
-Fixed SRM heist objective not being completable by prying crates under lock-down.

1.039 (Hot Launch)
-Fixed a recent problem causing objectives to display wrong evac quadrants.
-Fixed tutorial 8 not removing objective markers on reset.
-Fixed some minor tutorial issues.

Swirl Watch Version 1.036 (Hot Launch)

-Adjusted some bad spawn areas in zone 3 and 4.
-Fixed BACKSCATTER PROFILER stealth detection bonus not applying.
-Fixed board member capture unlock not taking effect.
-Fixed no contact mastery unlock having wrong tooltip and being unattainable.
-Fixed ship based objectives sometimes picking docked reinforcements as target.