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Swirl W@tch News

Swirl Watch Version 1.005 (Cold Launch)

-Gear now shows its pickup quote even when still PS locked, giving some indication of what the item will do.
-Gear carousel is spaced out a bit wider and turns faster now.
-Clicking on the tech category icons below the gear carousel now rapidly rotates the carousel to that category.
-Loot score bonus from unspent SRM is now only awarded when successfully completing an action.
-When getting rolled the eliminate squadron objective, the text now makes it more clear that these are separate squadrons and not one giant death-stack.
-Midnight silent now also has a bonus to stealth-mode top speed.
-Fixed some problems with Midnight Silent's stealth mode sound modifier.
-Fixed a general problem with showing objective directions when multiple objectives are revealed.
-Fixed T9: Reflex Mode not resetting in failing reflex challenge.
-Fixed a problem with calling evac to off grid quadrants.
-Fixed compounding problems with how mobile objectives are tracked and revealed.
-Fixed some other minor issues.
-Fixed some typos.

Swirl Watch 1.004 (Cold Launch)

-Extended mission name generation.
-Counteracted a situation that would allow ships to path out of bounds during simulations.
-Changed the way move forces are consolidate when releasing a boost/strafe input to counteract unintended speed gain.
-Fixed Chuffstar getting lost in an endless wide circle holding pattern after returning to base.
-Fixed more objective direction issues.
-Fixed some problems with the wildlife hiding behavior.
-Fixed rainboid clumping behavior.
-Fixed player being able to aim gear after droping it.
-Fixed player being able to aim and deploy during death animation.
-Fixed false contacts from chaff being created at wrong positions.

Swirl Watch Version 1.003 (Cold Launch)

-Reinforcements now get a response from CSO when ready to reinforce (also points to comms blackout if applicable.)
-Evac arriving now shows LZ quadrant until Puffstar actually arrives there.
-Ship beam APS now periodically emits a flash that is visible regardless of ship detection state, as long as the ship has APS charges remaining.
-Beam APS no longer recharges over time and remains depleted once a ship has used up all charges.
-Sonar enemies now emit sonar idle sounds that gives away their presence and position.
-Hits taken run score penalty has been replaced with heart damage taken (-10 per heart lost)
-Missions now always get 3 objective spawns, regardless of zone type and map progress (was slightly inconsistent before.)
-Fixed guards in reinforce ready state being constantly called by CSO even when no connection is possible during comms blackout.
-Fixed a problem preventing any interaction whenever balloon ammo is depleted.
-Fixed puffstars no longer being trackable when showing objectives.
-Fixed bad scaling of objective background on objective spawn.
-Fixed late game G-Docks creating reinforcement ships with bad id.
-Fixed bad target marker scaling on some objects.
-Fixed some CSO comms using wrong text color.
-Fixed some typos.

Swirl W@tch 1.0 launched!

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After the a wild 13 month ride, Swirl Watch is now on Steam. I managed to get everything done I wanted in for the 1.0 release, but a whole bunch of balancing changes and bug fixed are bound to happen throughout the coming weeks. If you discover strange happening on Cloud 2 then please use the discord link in the pause menu to report bugs.

There are already plans for future content updates, but I will let you explore Swirl W@tch 1.0 for a bit first. If you got yourself a copy then please consider leaving a review as well, reaching at least 10 reviews is crucial for the game right now.

A thousand limbs uplift you!
Stefan – Sleeper Games

Swirl W@tch Version 1.001-1.002 (Cold Launch)

You know the situation is dire when the first patch notes are dropped before the actual launch announcement. Thanks to everyone for putting up with this. More fixes seems to be inevitable and will happen throughout the week. A thousand limbs uplift you.

Swirl W@tch Version 1.001 (Cold Launch)
-Autopause now takes effect during fullscreen.
-Fixed simulation T7 objective text specifying the wrong quadrant.
-Fixed Puffstar messing up your load limits and giving you incorrect amounts of ammo on departure from base.
-Fixed boarding and interact intputs being accepted when in inventory or pause.
-Fixed player being forced out of boarding state if existing ships have been incapacitated (?).
-Fixed a visual/engine sound bug from holding stealth input.
-Fixed a problem with how simulation missions are being defined as complete.
-Fixed comms functions not taking effect (alert lifted etc, prisoner transponder etc.)
-Fixed puffstar dropping you off in wrong position after returning from action.
-Fixed old lidar amp binding still appearing in controller options.
-Fixed some typos.

Swirl W@tch Version 1.002 (Cold Launch)
-Movement control will now call you about resupply if you are starting to run low.
-Puffstar will now get real worried if you drop to 0 health and remind you of how to call evac.
-Resupply cannister now also drops a heart.
-Capture missions are now phrased as "extract" to make their intended action more clear.
-Extract volunteer objectives no longer spawn overhead structures on lower difficulties.
-Max alert time is now 45 seconds and alert time does no longer increase with multiple alerts.
-Industry structure bottom text now makes it more clear that it can hide disabled ships specifically.
-Simulation T2 no longer contains distracting buoys.
-Simulation T2/3 now have a reminder on sonar.
-T8 now allows enemy comms and subsequently alerts being lifted.
-Fixed Action Yellow challenge mods being available way too early.
-Fixed ships hidden in structures regaining their sensing when staying hidden to the point when their stun would wear off.
-Fixed reload being enabled on pause and inventory.
-Fixed missing win condition in Simulation 02
-Fixed a potential crash resulting from playing decompression warning sfx at extreme pitches.
-Fixed several return from title situations using wrong position.
-Fixed bad callsign on comms from cargo friends.
-Fixed capture ammo depleted not actually preventing using more balloon in some circumstances.
-Fixed objective targets being tagged or otherwise revealed not actually showing their direction when showing objectives.
-Fixed junk stuff on the title screen.
-Fixed some typos.