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Swirl W@tch News

Swirl Watch Version 1.116/1.118

1.116 (Resistance Supplies)
-Fixed a bad on-board printer interaction.
-Fixed a problem with several late game mission help comms.
-Fixed some unintended interactions between randomized runs and ship unlocks.
-Fixed missing help comms on some objects.
-Fixed a destruction scenario where mine trigger ranges would not be cleaned up correctly.
-Fixed utility torp range modifier not taking effect after launch.
-Fixed selecting Wizzard Bright disabling afterburner on other ships.
-Fixed player deflector destabilization also affecting other deflectors.
-Fixed a problem with strafe speed calculation.
-Fixed some problems with using ROD TUR on the title screen.
-Fixed ROD TUR not being valid target for tripwire.
-Fixed a problem with ship initialization during final mission.
-Fixed some typos.
-Clarified some unlock conditions.

1.118 (Resistance Supplies)
-Fixed some bad formating on WHISPER CHIP force composition section.
-Fixed player LP not updating when consuming ships.
-Fixed comms blackout messenger ships not jumping out correctly.

Swirl Watch Version 1.115 (Resistance Supplies)

-Skiff HAPS and Skiff RD now look a bit more distinct.
-Skiff RD now has a secondary critical hit zone (engine).
-Some shield items rebalanced.
-Enemy AoE shots are now very safe and can't hurt enemies anymore.
-Box interdictors are now hack immune.
-Fixed donated item never resetting.
-Fixed a problem with AROD TURRET not calculating shot speed correctly.
-Fixed a couple circumstance in which depleted gadgets could be removed during simulations, leading to them not being reset correctly if simulations reset.
-Fixed some bad fence post positioning in zone 4.
-Fixed idle comms not being affected by comms blackout.
-Fixed sat-scan investigate comms playing repeatedly (?).
-Fixed missing help comms on Floatsam.
-Fixed some item texts.

Swirl Watch Version 1.112 (Resistance Supplies)

Swirl Watch Version 1.112
-Added random gear donations: Once you got enough unlocks, a random tool, gadget or ship now becomes free to use. The free item changes every time complete a mission.
-Prisoner exchange display can now handle more lines.
-Extended some holo texts in Tut10.
-Added help comms for tutorial objectives.
-Tut10 now continuously removes capture ammo to prevent a softlock scenario after resupplying.
-Reworked Tut10 into an open area to prevent another softlock scenario.
-Reworked GT1 to allow for additional interactions and somewhat easier completion.
-Suspicious actions while disguised are now reported to CSO and can not burn your disguise while comms blackout is in effect.
-Fixed disguise burnt comms burning fresh disguises if acquired while comms still progress.
-Fixed weapon overheat rate increasing with fire rate changes.
-Fixed a problem with randomized loadouts.
-Fixed regional help comms never displaying.
-Fixed some item tag lines.

Swirl Watch Version 1.114
-Having a valid melee target selected now forces melee attacks against that target. No closer object will be attacked, even if the selected target is out of range, but closer targets are available.
-Tripwires can no longer be deployed in direct contact with something that triggers them.
-Fixed missing sound on wildlife movement.
-Fixed disabled/inactive ships being movable by collisions.
-Fixed a problem with health initialization.
-Several other fixes.

Swirl Watch Windows 1.111 (Resistance Supplies)

-Resupply crates no longer self-destruct when they are stored in vaults.
-Fixed looting resupply from vaults sometimes spawning pickups in inaccessible positions.
-Fixed yet another problem with sound range.
-Fixed No Alert mastery unlock requiring more no alert score than advertised.
-Fixed player reflex deplete rate not resetting correctly after triggering reflex within simulations.
-Fixed a problem with how adaptive difficulty comms type is determined.

Swirl Watch Version 1.109 (Resistance Supplies)

-Danger marks in certain zones now use a different contrast color.
-Added a safeguard to prevent certain situations in which player ship might not update animation.
-Fixed ship and gadget mods not applying in simulations.
-Fixed a bad sim unlock condition.
-Fixed some bad texts.
-Fixed data intercept markers remaining visible when ships get disabled in certain circumstances.
-Fixed a problem with a zone 5 patrol path.
-Fixed some issues with interact sound ranges.
-Fixed some unclear scenarios in which reinforcements might deploy with shields still up.
-Fixed yet another problem preventing minefields from spawning (?).