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Swirl W@tch News

Swirl Watch Version 1.106 (Resistance Supplies)

1.106 (Resistance Supplies)
-Added more squadron callsigns.
-Added new idle comms system.
-During soft alert, CSO will now periodically tell random non-specialist guards to switch up patrol direction or redeploy to new tasks (guardpatrol).
-Fixed some bad text formating.
-Fixed some instances of tutorial not removing objects correctly.
-Fixed possible accelerator sabotage locations putting player in collision with other objects.
-Fixed some problems with buoy name generation.
-Fixed SUPF AMP not reducing attack visibility.
-Fixed missing help comms for certain environments.
-Fixed typo in one simulation mission title.
-Fixed some problems with hiding objects in hazard zones.

1.106b (Resistance Supplies)
-Changed EBO sprite to not imply any weakspots.
-Added gradient overlay that changes with environment (can be adjusted/turned off in options).
-Run bonuses are now awarded per mission phase.
-The bonus ui on the stats screen now indicates which bonuses are in effect for your current phase.
-No Survivor score changed (250-->200 per phase).
-Takedowns no longer trigger enemy death explosions.
-Slightly increased movement speed when carrying objects.
-Fixed attack visibility value displaying on gadget tooltips.
-Fixed transit ammo dump not updating weapon ui until next switch.
-Fixed some instances of guards failing to report being blinded.
-Fixed some issue with afterburner sound range.

Swirl Watch Version 1.105 (Resistance Supplies)

-You can no longer place evacuation markers within core fusion death zones.
-You can no longer hide objects in structures too close to other hidden objects (box refinery can fit 2 etc).
-Reduced SCRW SPNR damage (40-->35) piercing (3-->1) and supf (24-->16).
-Weapon fire sound now changes guard awareness to alerted (was cautious).
-Firing weapons with SUPF on no longer reduced attack LP.
-SUPF AMP now also grants 50% attack visibility reduction when firing weapons with SUPF on.
-Weapon fire now draws attention of additional guards.
-Fixed a problem preventing weapon fire LP increase from taking effect.
-Fixed another problem with stealth mode keybinding.
-Fixed storm systems being treated as impassible for pathfinding, leading to guards getting stuck in specific circumstances.
-Fixed Midnight Silent unlock tiggering repeatedly.
-Fixed TRACKER not activating until re-aimed when switched to while aiming.
-Fixed a problem with Radical Yellow and Crasher Orange mastery unlocks. (?)
-Fixed some ship mastery unlocks not triggering correctly.
-Fixed some problems with boss unlocks.
-Fixed missing ship comms for certain boss fight situations.

Swirl Watch Version 1.104 (Resistance Supplies)

-Added disguise training simulation.
-ROCK CONT damage increased (15-->25).
-Guards that carry torpedoes now have a small damaging death explosions.
-Added some custom status text for EBOs.
-Added lables for sim launcher groups on title area.
-Added a safeguard to prevent unconscious ships from using comms in unclear circumstances.
-Added a safeguard to prevent guards from gaining multiple shields for unclear reasons.
-Picking up objective target ship upgrades now takes longer.
-Picking up items is now considered suspicious while disguised.
-Replaced disguise tier system with normalized disguise values based on ship rarity.
-Melee attacking a ship is now regarded as threatening while disguised.
-Fixed disguised player acting suspicious being noticeable to guards that still have a spot indicator, but do not actively spot the player.
-Fixed entering simulations that allow for custom loadouts not resetting disguise states correctly.
-Fixed a visual issue when disabling fences with wrench.
-Fixed missing help comms for new ship types.
-Fixed bad spawn position for entangle effect text.
-Fixed starting loadout not being recyclable once on mission.
-Fixed a scenario where certain objectives would interfere with exit location pick.
-Fixed low-g vines being tripped by stationary guards.
-Fixed Avenger Rainbow not randomizing loadout when entering a simulation.
-Fixed reset loop in tut 11.
-Fixed sabotage accelerator objective not being revealed correctly through comms and interrogate (?)

Swirl Watch Version 1.102 (Resistance Supplies)

-Some item deploy cost rebalanced.
-Reduced max ammo on some weapons.
-EBOs are no longer a valid target for reactor entanglement (no reactor).
-Slightly increased PS cost scaling for unlocks.
-Fixed a few more items not loading tooltips correctly.
-Fixed TRACKER use effect being mixed with another gadget.
-WRNCH ARM "loud malfuction" refinery effect now ceases after deafening noise has been amitted 3 times.
-WRNCH ARM can now also sabotage fence posts and plasma vents.
-Fixed map time not resetting correctly on zone enter, leading to some items not triggering their zone enter effect.
-Fixed missing sound on flares.
-Fixed "steal ship upgrades" objective softlocking when recycling target upgrades.

Swirl Watch Version 1.101 (Resistance Supplies)

-This update needs to do a one time reset of your loadout and mod selection.
-Reverted resupply price increase changes.
-Fixed NECRO DARKLY sprite misalignment.
-Fixed and rephrased ship mastery unlocks.
-Fixed AMBIPHONE not loading tooltip data correctly.
-Fixed a general issue causing mods being assigned the wrong parent item.