v0.3 Closed Testing
[p]Hello Everyone![/p][p]I hope you are all doing well & staying safe as we head into those hot summer months. This post is just to inform everyone that v0.3 will be entering Closed Testing next week![/p][p][/p][p]Due to the monumental size of this update, I’ve divided it into incremental testing phases to make the process more manageable and effective. Each phase will introduce more content from the update and gradually expand the testing base to ensure everything is functioning as intended.[/p][p][/p][p]Here's how each phase breaks down...[/p][p][/p][p]
[/p][p][/p][h3]Phase 1: Closed Testing (starts next week)[/h3][p][/p][p]The first group of testers will be selected from those opted into the v0.3 Beta Tester role over on our Discord at random. This first phase is heavily focused on bug fixing & functionality.[/p][p][/p][p]Specifically, this includes:[/p]
[/p][p][/p][h3]Phase 2: Open Testing[/h3][p][/p][p]Once the initial testing has completed and the major new gameplay systems have been tested, I will open it up to anyone over on our Discord who has opted into the v0.3 Beta Tester role. This phase of testing is heavily focused on refining new content based on player feedback.[/p][p][/p][p]Specifically, this includes:[/p]
[/p][p][/p][h3]Phase 3: Experimental[/h3][p][/p][p]This will be the final testing phase and the largest one, with most of the update opening up to testers and allowing for those outside of the Discord to opt into tested through the public experimental branch. This portion of testing is focused on game balance & quality of life.[/p][p][/p][p]Specifically, this includes:[/p]
[/p][p][/p][h3]Phase 4: Live Release![/h3][p][/p][p]The full release of v0.3, including a major marketing cycle, and a return to regular game-updates! This will conclude the testing phase of the update, as we move onto v0.3.x updates and begin preparations for v0.4 which will follow closely behind![/p][p][/p][p]
[/p][p][/p][p]If you have any questions or concerns about any of these phases, please don’t hesitate to ask! [/p][p][/p][p]I understand that not everyone is interested in joining our Discord, and while I’d love to make the update publicly available right away, it’s crucial that we test all the new systems first. The best way to do that is through a direct line of communication like Discord. [/p][p][/p][p]With that said, I’ll do my best to move through these early testing phases as quickly as possible, so we can open up the update to more players before the full live release.[/p][p][/p][p]Thanks for reading,
~ Ben[/p][p][/p][p]Discord: https://discord.gg/vectorio[/p]
- [p]Early Questlines[/p]
- [p]Chunk Expansion[/p]
- [p]New Research System[/p]
- [p]New Cargo Drone System[/p]
- [p]Enemies V2 (early-game units)[/p]
- [p]Refined Control Scheme[/p]
- [p]Altar OS (many new UI elements)[/p][p][/p]
- [p]All previous testing focuses[/p]
- [p]Abyss Questlines (up to Phantom Plains)[/p]
- [p]Unit Production & Command[/p]
- [p]Enemies V2 (more new unit types)[/p]
- [p]Guardian Battles[/p]
- [p]Chunk Expansion Balance[/p]
- [p]New Content Balance[/p]
- [p]Other New Systems (there's a lot)[/p]
- [p]All previous testing focuses,[/p]
- [p]All Abyss & Phantom Plains Questlines,[/p]
- [p]Multiplayer & New Social Features,[/p]
- [p]Phantom Plains v2,[/p]
- [p]Refined FOW Mechanic,[/p]
- [p]Game Balance,[/p]
- [p]Quality of Life,[/p]
- [p]Performance Improvements,[/p]
~ Ben[/p][p][/p][p]Discord: https://discord.gg/vectorio[/p]