Update v0.3.0-beta.6 | Available on Experimental
[p]Hello everyone
A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.
[/p][h3]How to opt into experimental:[/h3]
Let me know below or on our Discord server: https://discord.gg/vectorio[/p][p][/p][h2]Patch Notes[/h2][p][/p][p]The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.[/p][p][/p][h3]BUG FIXES:[/h3][p]- Fixed a few oversights in the model rendering pipeline that would result in dynamic model instances (enemy units, for example) not being rendered on the screen[/p][p]- Fixed the hub being able to be destroyed in other regions; this was due to an object pooling issue with the "IsEditable" flag getting reset between region switches.[/p][p]- Fixed an issue with drones where it would abort it's entire route if one of the pending actions could not be executed correctly.[/p][p]- Fixed the placeholder techs for alchemy later in the tree (Phantom Plains)[/p][p][/p][h3]OTHER CHANGES:[/h3][p]- Removed knowledgebase & load game buttons from the game until they are functional. This is to avoid players getting confused on why these are not working.[/p]
A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.
[/p][h3]How to opt into experimental:[/h3]
- [p]Locate Vectorio in your Steam library[/p]
- [p]Right click and go to "properties"[/p]
- [p]Find the "betas" branch[/p]
- [p]Using the dropdown, select "Experimental"[/p]
- [p]Testing Cycle: ~1 day[/p]
- [p]Experimental Saves: Disabled[/p]
- [p]Backwards Compatible: Up to v0.3.0-beta.5[/p]
- [p]Update Type: Experimental Patch[/p]
- [p]Contains Spoilers: Yes[/p][p][/p]
Let me know below or on our Discord server: https://discord.gg/vectorio[/p][p][/p][h2]Patch Notes[/h2][p][/p][p]The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.[/p][p][/p][h3]BUG FIXES:[/h3][p]- Fixed a few oversights in the model rendering pipeline that would result in dynamic model instances (enemy units, for example) not being rendered on the screen[/p][p]- Fixed the hub being able to be destroyed in other regions; this was due to an object pooling issue with the "IsEditable" flag getting reset between region switches.[/p][p]- Fixed an issue with drones where it would abort it's entire route if one of the pending actions could not be executed correctly.[/p][p]- Fixed the placeholder techs for alchemy later in the tree (Phantom Plains)[/p][p][/p][h3]OTHER CHANGES:[/h3][p]- Removed knowledgebase & load game buttons from the game until they are functional. This is to avoid players getting confused on why these are not working.[/p]