1. Vectorio
  2. News
  3. Hotfix v0.3.0-beta.9 | Available on Experimental

Hotfix v0.3.0-beta.9 | Available on Experimental

[p]Hello everyone![/p][p]A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now. [/p][p][/p][h3]How to opt into experimental:[/h3]
  1. [p]Locate Vectorio in your Steam library[/p]
  2. [p]Right click and go to "properties"[/p]
  3. [p]Find the "betas" branch[/p]
  4. [p]Using the dropdown, select "Experimental"[/p]
[p][/p][h3]Experimental Info:[/h3]
  • [p]Testing Cycle: ~1 day[/p]
  • [p]Experimental Saves: Disabled[/p]
  • [p]Backwards Compatible: Up to v0.3.0-beta.5[/p]
  • [p]Update Type: Experimental Patch[/p]
  • [p]Contains Spoilers: Yes[/p][p][/p]
[p]Questions? Comments? Concerns? Let me know below or on our Discord server: [/p][p]https://discord.gg/vectorio[/p][p][/p][p][/p][h2]Patch Notes[/h2][p][/p][p]The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.[/p][p][/p][h3]BUILDING XP & LEVELS:[/h3][p]I will slowly be rolling out levels for all the buildings in the game, so you may notice many buildings without levels or not gaining XP. This is intended for the time being.[/p][p]Enabled levels for the following buildings:[/p]
  • [p]Repeater[/p]
  • [p]Shotgunner[/p]
  • [p]Ranger[/p]
  • [p]Wall[/p]
  • [p]Collector[/p]
[p][/p][h3]ENGINEERING:[/h3][p]I have refactored the engineering UI to be far more intuitive, and added expanded tooltips to help track where mods are equipped and what they do.[/p][p]Added new engineering mods:[/p]
  • [p]Deadzone Inversion: Damage increases the closer the target is to the turret.[/p]
  • [p]Cull: If a unit is below 30% health, it is immediately destroyed and the turret takes 1hp of damage.[/p]
  • [p]Payload Preservation: Doubles the lifetime of projectiles, allowing other project effects to last longer after being fired.[/p]
  • [p]Smart Targetting: Bullets gradually home in on their target, making them extremely accurate[/p]
  • [p]Thermal Debt: Allows turret to bypass normal operating limits, gradually increasing rate of fire until it overheats.[/p]
  • [p]Volatile Munitions: Bullets explode on impact, dealing damage to enemies in a small radius.[/p]
[p][/p][h3]QUALITY OF LIFE:[/h3]
  • [p]FInished & enabled cluster throughput statistics, no more guessing! [/p]
  • [p]Hovering your mouse over a port will show a preview of its route (still a WIP)[/p]
  • [p]Pipetting a port will show the route while it is in your hand (still a WIP)[/p]
[p][/p][h3]BALANCE CHANGES:[/h3]
  • [p]Reduced wall price from 80 gold to 50 gold[/p]
  • [p]Reduced shotgunner cooldown from 1.5s to 1.2s[/p]
  • [p]Increased shotgunner range from 7 tiles to 8 tiles[/p]
  • [p]Reduced shotgunner power from 3 to 2[/p]
  • [p]Reduced many of the early-game Abyss building costs[/p]
  • [p]Various other price/research changes.[/p]
[p][/p][h3]BUG FIXES:[/h3]
  • [p]Fixed arcana steel's recipe from exceeding the stack size of resources; a temporary fix until I have time to add stack size modification for recipes[/p]
  • [p]Fixed depots from being able to act as a drawing utencil (if you know, you know)[/p]
[p][/p][h3]ABYSS QUESTS - DISABLED[/h3][p]I have temporarily disabled quests past Return Trip, as I want to focus on core gameplay loops right now, giving quests my full attention at a later date.[/p]