Hotfix v0.3.0-beta.9a | Available on Experimental
[p]An optional hotix is now available to download on the Experimental branch. (v0.3.0-beta.9a)[/p][p][/p][h3]IMPROVEMENTS:[/h3]
- [p]Added a bunch of error proofing and extra fallback layers to the save system. This includes 2 major changes to how saves are saved and loaded...[/p]
- [p]SAVING: Now runs validation checks while saving, ensuring that bad data isn't passed to the save file. If an error is encountered during this process, it will skip the contents of the chunk instead of stopping the process entirely, and provide debug info on what happened.[/p]
- [p]LOADING: Now runs validation checks while loading, attempting to fix any missing data that is required to load a region. This may cause some of your regions to reset if they ran into save issues on prior builds, but this should "fix" the save and ensure it doesn't happen again.[/p]
- [p]Reduced carrier attack range from 15 tiles to 12 tiles[/p]
- [p]Fixed a serialization issue with drone actions that could corrupt a save file.[/p]
- [p]Fixed multiple UI alignment issues on varying monitor sizes.[/p]
- [p]Fixed drones picking up more resources then they can actually deliver.[/p]
- [p]Fixed a visual glitch where a preview line would remain in limbo if escape was pressed while configuring a drone route.[/p]
- [p]Fixed multiple edge cases where ID's could become mismatched across sessions or while warping between regions[/p]
- [p]Fixed multiple edge cases that could potentially cause configuration of a drone to be applied to a different drone; this is uncofirmed however as I have been unable to reproduce the bug. If it still persists I will open a bounty on this bugs head.[/p]