Update v0.3.0-beta.11 | Available on Experimental
[p]Hello everyone![/p][p]A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now. [/p][p][/p][h3]How to opt into experimental:[/h3]
- [p]Locate Vectorio in your Steam library[/p]
- [p]Right click and go to "properties"[/p]
- [p]Find the "betas" branch[/p]
- [p]Using the dropdown, select "Experimental"[/p]
- [p]Testing Cycle: ~2 weeks[/p]
- [p]Experimental Saves: Disabled[/p]
- [p]Backwards Compatible: Up to v0.3.0-beta.5 (however, recommend starting a new save)[/p]
- [p]Update Type: Experimental Patch[/p]
- [p]Contains Spoilers: Yes[/p][p][/p]
- [p]Defenses now require power distributed to them via power poles[/p]
- [p]Power poles function similarly to how Reclaimer's used to function, without the annoyances[/p]
- [p]These power poles must connect back to your hub; if this connection is severed, portions of your base may become unpowered and thus undefended [/p]
- [p]Gateways can connect to each other across regions, allowing for resources to be transported from one region to another [/p]
- [p]There are 3 requirements for portals to connect...[/p]
- [p]Each port MUST target the others region (ex. Abyss portal placed in the ALTAR region would connect with an ALTAR portal in the Abyss region)[/p]
- [p]Portals must both be assigned to the same channel; this channel ID is unique and only one connection per portal pair can be established at a time[/p]
- [p]The portals must finally be connected to your logistics network; if they are not connected, they will stop transmitting resources ot one another[/p]
- [p]Once connected, portals in the active region (that being the one you are in) can import or export to other regions, which are now simulated while off-screen.[/p]
- [p]This simulation is a WIP; it essentially takes a snapshot of your base when warping, calculating the throughput of each cluster & drone. This calculation is currently approximated, but will become more accurate over time as I continue to iterate on it.[/p]