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Update v0.3.0e | Available on Live

[p]An update has been deployed to the live environment! While this patch has been tested, further testing may be required to ensure the issues fixed in this build do not reappear.[/p][p][/p][p]Questions? Comments? Concerns?[/p][p]Let me know below or on our Discord server: [/p][p]https://discord.gg/vectorio[/p][p][/p][h2]Patch Notes[/h2][p][/p][h3]QUALITY OF LIFE:[/h3]
  • [p]Enabled tooltips on resource slots to display resource names[/p][p][/p]
[h3]BALANCE CHANGES:[/h3]
  • [p]Removed armor from the Bomber unit[/p]
  • [p]Reduced Bomber explosion radius from 10 tiles to 6 tiles[/p]
[p][/p][h3]BUG FIXES:[/h3]
  • [p]Fixed missing achievements (Distilled Knowledge & Eureka!)[/p]
  • [p]Fixed drones from sometimes going inactive after warping[/p]
  • [p]Fixed placement sound being unaffected by audio settings[/p]
  • [p]Fixed crafter input and output slots not correctly saving[/p]
  • [p]Fixed power and heat context tooltips positioned incorrectly[/p]
  • [p]Fixed some issues with load ordering that could cause certain events to mistakenly trigger after reloading a save or warping to a different region[/p]
[p][/p][p]Note on drone issues: I am actively monitoring this to ensure no more bugs pop-up; if they do, I will continue to apply fixes for the specific issue ASAP. This is quite a complex module that interacts with multiple game systems, so issues tend to present themselves in the same-way (drones stop functioning) even though the underlying problem could be drastically different. I hope this fix is the final one I need to make, but if not you can expect fixes to come quickly as it is a top-priority for me right now to have drones work consistently as they are the backbone of logistics.[/p]