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  3. Update v0.1.2 | Released on Experimental

Update v0.1.2 | Released on Experimental

Hello everyone!

The next patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the fixes now. Please note experimental updates can be unstable, so it is always recommended to backup your saves if you wish to avoid possible conflicts.

[h3]How to opt into experimental:[/h3]
  1. Locate Vectorio in your Steam library
  2. Right click and go to "properties"
  3. Find the "betas" branch
  4. Using the dropdown, select "Experimental"

[h3]v0.1.1 Experimental Info:[/h3]
  • Testing Cycle: ~24 hours
  • Experimental Saves: Disabled
  • Backwards Compatible: Yes
  • Update Type: Hotfix
  • Contains Spoilers: No

[h2]Patch Notes[/h2]

The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.

[h3]New Additions:[/h3]
  • Buildings can now be queued outside of your claimed area. (should help with expansion)
  • Cargo drones will now refund unused resources to avoid wasting resources.
  • Planned Reclaimer's now display their claim range, to help with planning.

[h3]Bug Fixes:[/h3]
  • Fixed enemies spawning inside claimed area during Decryptor events
  • Fixed regional drone booster not affecting drones
  • Fixed collector status indicator sometimes appearing incorrectly
  • Fixed safeguard beacon erroring out when placed near the hub
  • Fixed Nitrium-based techs by replacing it with Scoria (found in the large outpost)
  • Fixed missing texture on the advanced crafter

[h3]Performance Improvements:[/h3]
  • Optimized off-screen turret calculations - this should help players on lower-end hardware.