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  3. Update v0.1.3 | Available on Experimental

Update v0.1.3 | Available on Experimental

Hello everyone!

The next patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the fixes now. Please note experimental updates can be unstable, so it is always recommended to backup your saves if you wish to avoid possible conflicts.

[h3]How to opt into experimental:[/h3]
  1. Locate Vectorio in your Steam library
  2. Right click and go to "properties"
  3. Find the "betas" branch
  4. Using the dropdown, select "Experimental"

[h3]Experimental Info:[/h3]
  • Testing Cycle: ~24 hours
  • Experimental Saves: Disabled
  • Backwards Compatible: Yes
  • Update Type: Hotfix
  • Contains Spoilers: No

[h2]Patch Notes[/h2]

The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.

[h3]New Additions:[/h3]
  • Added mipmaps for certain textures to help negate the strobing effect at certain zoom distances
  • Added new warning system to notify you when buildings are damaged or destroyed

[h3]Bug Fixes:[/h3]
  • Fixed turret heads becoming off-centered
  • Fixed layout rebuilding on inventory panel
  • Fixed units skipping into base on reload
  • Fixed buildings remaining linked to an outpost core after being object pooled
  • Fixed drones occasionally flying away to previous route after being object pooled
  • Fixed Atomizer laser not affecting buildings and sometimes causing the game to bug out
  • Fixed turret targeting system from retargeting onto object pooled enemies

[h2]Tentative Additions:[/h2]

The follow has been tenatively added to the release view for v0.1.3, but is not yet ready to undergo testing in the experimental branch. These changes may be pushed into v0.1.4 in order to get the fixes available on v0.1.3 available to everyone on the live branch in a shorter timeframe.

  • Ability to daisy chain reclaimers to make expansion efforts easier
  • Ability to hold control to lock the axis you're building on