Update v0.1.3 | Available on live
Hello everyone!
The next patch has been tested on experimental and all changes have been confirmed to go live. This update is mainly focused on QOL improvements & general stability.
Questions? Comments? Concerns?
Let me know below or on our Discord server: https://discord.gg/auDgRJqtT9
[h2]v0.1.3 Patch Notes[/h2]
[h3]New Additions:[/h3]
[h3]BUG FIXES:[/h3]
The next patch has been tested on experimental and all changes have been confirmed to go live. This update is mainly focused on QOL improvements & general stability.
Questions? Comments? Concerns?
Let me know below or on our Discord server: https://discord.gg/auDgRJqtT9
[h2]v0.1.3 Patch Notes[/h2]
[h3]New Additions:[/h3]
- Added the ability to copy settings (MMB) and paste them on pre-exisiting buildings.
- Added texture mipmaps to drone ports to help lessen the light strobing artifact that happens at certain zoom levels. This may be applied to additional buildings in the future.
- Added new damage and destroyed warning system (toggleable in settings)
- Added bloom intensity slider to settings
[h3]BUG FIXES:[/h3]
- Fixed turret heads becoming off-centered
- Fixed layout-rebuilder on inventory UI
- Fixed units skipping into base on reload
- Fixed buildings remaining linked to an outpost core after being object pooled
- Fixed drones remaining linked to their previous targets after being object pooled
- Fixed turret targetting system to not target objects that have been object pooled
- Fixed Atomizer turret from causing bugs
- Fixed explosion sounds for Artillery playing in the distance when off-screen