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Hotfix v0.1.3a | Available on live

Hello everyone

The v0.1.3a hotfix has been deployed to live! While this patch has been tested on experimental, further testing is required to ensure the issues fixed in this build do not reappear. Further ghost patches will be deployed as needed until the issues have been completely fixed.

In the case some of these bugs still exist, a ghost patch will be deployed to ensure they are fixed.

Questions? Comments? Concerns?
Let me know below or on our Discord server: https://discord.gg/auDgRJqtT9


[h2]v0.1.3a Patch Notes[/h2]

[h3]Bug Fixes:[/h3]
  • Fixed an issue where labs would not research even when they had valid resources in them
  • Fixing boosted storages from still being tracked inaccurately in the resource manager on reload
  • Fixed resource icon from not disappearing if the drones route was cancelled mid flight
  • Fixed shield bubble not updating to the correct faction after being object pooled
  • Fixed an edge case where a drones resource icon could cause an EM termination call
  • Fixed an edge case where certain resources placed in a lab could cause an EM termination call

[h3]Core Tech:[/h3]
  • Added a set of centralized utilities for interacting with & debugging resources, including a slight refactor to how base resource properties are accessed.


[h2]v0.1.4 In Development[/h2]

Work on v0.1.4 has begun, which is focused on the power rework and further QOL improvements. Below you can find a list of tentative changes coming in this patch...

[h3]v0.1.4 Tentative Changes:[/h3]
  • Power Rework - A set of mechanic & balancing changes aimed at making power more of a strategic resource you need to think about. (for a full breakdown check the linked post below)
  • UI Enhancements - Slight redesign to certain UI elements to display more useful information
  • Build Planner - The ability to control build priorities, and see the costs of planned buildings
  • Multiple Hotbars - QOL addition that lets you cycle through up to 10 different hotbars

Estimated delivery time for this patch is about ~1 week. For a full breakdown of the power rework, check out the linked announcement below from last week.

https://store.steampowered.com/news/app/2082350/view/3681182908908723466