Hotfix v0.1.4f | Available on Experimental
Hello again!
A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below. Please note experimental updates can be unstable, so it is always recommended to backup your saves if you wish to avoid possible conflicts.
Note: This is the final v0.1.4 experimental build. The live build will contain the final bug fixes and balance changes, as well as a few updates to the generator models / effects & menu scene.
[h3]How to opt into experimental:[/h3]
[h3]v0.1.4f Experimental Info:[/h3]
[h2]Patch Notes[/h2]
The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.
[h3]New Additions:[/h3]
[h3]Balance Changes:[/h3]
[h3]Bug Fixes:[/h3]
[h3]Core Tech:[/h3]
A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below. Please note experimental updates can be unstable, so it is always recommended to backup your saves if you wish to avoid possible conflicts.
Note: This is the final v0.1.4 experimental build. The live build will contain the final bug fixes and balance changes, as well as a few updates to the generator models / effects & menu scene.
[h3]How to opt into experimental:[/h3]
- Locate Vectorio in your Steam library
- Right click and go to "properties"
- Find the "betas" branch
- Using the dropdown, select "Experimental"
[h3]v0.1.4f Experimental Info:[/h3]
- Testing Cycle: ~2 days
- Experimental Saves: Disabled
- Backwards Compatible: No
- Update Type: Experimental Patch
- Contains Spoilers: No
[h2]Patch Notes[/h2]
The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.
[h3]New Additions:[/h3]
- New tutorial screen, and the ability to replay tutorials through the pause menu
- New material for drone route previewing to enhance clarity at a longer distance
- New construction sound effect that plays when a building is placed
[h3]Balance Changes:[/h3]
- Various tweaks to resource costs for certain buildings that were too expensive
- Final heat values are still being tested and balanced, but will be in the live build
[h3]Bug Fixes:[/h3]
- Fixed burners miscalculating power values when being deleted
[h3]Core Tech:[/h3]
- Refactored the screen activity detection for entities, which now calculates screen space orientation during setup. This will fix instances where on-screen entities would simulate as off-screen entities.