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Update v0.1.4h | Released on Live

Hello everyone

The next patch has been tested on experimental and all changes have been confirmed to go live. This update is mainly focused on bug fixes, and has no major changes to the game.

Questions? Comments? Concerns?
Let me know below or on our Discord server: https://discord.gg/auDgRJqtT9


[h2]v0.1.4h Patch Notes[/h2]

[h3]Balance Changes:[/h3]
  • Lowered dropship collider size by 25%
  • Lowered dropship HP from 1500 to 1200

[h3]Bug Fixes:[/h3]
  • Fixed cargo drones not being destroyable when no route was set
  • Fixed boosters from having an inverse effect on reduction-based multipliers
  • Fixed storage boosters not working. Requires saving and reloading your world in order to fix.
  • Fixed booster effects being infinitely stackable (now uses the most effective multiplier)
  • Fixed model ID's changing on reload, making enemies appear as friendly

[h3]Core Tech:[/h3]
  • Small refactor to the new stat system, which should make it far more reliable and efficient by utilizing instance pooling and multiplier sockets.
  • Added a new world-feature flag to the save and EM system, which allows entities to be defined as world-features. This will be expanded on in coming updates to enforce spawning world features.