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Update v0.2.1 (Multiplayer) | Available on Experimental

Hello everyone!

Multiplayer is finally now in a state where I feel comfortable deploying it to a larger testing audience, specifically on the experimental branch.

NOTE: The two major tech pieces of this update (Multiplayer & Component Refactor) have taken a considerable amount of time to put together, and while they're in a much more stable state now, I'm still expecting some issues to arise with them. Please bare with me as I work through these issues!

Also note that some content has been stripped, as it's not quite fully updated to the new component system (these mainly being world features). It will be brought back as testing progresses.

[h3]How to opt into experimental:[/h3]
  1. Locate Vectorio in your Steam library
  2. Right click and go to "properties"
  3. Find the "betas" branch
  4. Using the dropdown, select "Experimental"

[h3]Experimental Info:[/h3]
  • Testing Cycle: ~2 weeks
  • Experimental Saves: Enabled
  • Backwards Compatible: No
  • Update Type: Major Patch
  • Contains Spoilers: Yes


[h2]v0.2.1 Patch Notes[/h2]
[h3](not including 0.2.0)[/h3]

The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.

[h3]Core Tech:[/h3]
  • The biggest tech overhaul to the game; the Component Refactor. Fundamentally changes how entities are defined and built in the games back-end entity manager system.
  • Completed networking architecture (Multiplayer), join forces with friends on a shared world. Currently in testing and will likely have issues, but I'll be watching forums closely to address bugs and deploy patches for them as quickly as I can over the coming week.
  • Updated save system, with better save-state capturing. (i.e. saving drone position & action)
  • Automated model batching, which should drastically reduce draw calls each frame. This is disabled in the first build of v0.2.1 but will be enabled shortly after.

[h3]General Improvements:[/h3]
  • New control-scheme, including dedicated control modes and click & drag movement.

[h3]Bug Fixes:[/h3]
  • Fixed global modifiers not applying properly.
  • Variety of fixes from the previous mp-testing build.