1. Vectorio
  2. News
  3. Update v0.2.1e | Available on Experimental!

Update v0.2.1e | Available on Experimental!

Hello again!

A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.

[h3]How to opt into experimental:[/h3]
  1. Locate Vectorio in your Steam library
  2. Right click and go to "properties"
  3. Find the "betas" branch
  4. Using the dropdown, select "Experimental"

[h3]Experimental Info:[/h3]
  • Testing Cycle: ~2 weeks
  • Experimental Saves: Enabled
  • Backwards Compatible: No
  • Update Type: Experimental Patch
  • Contains Spoilers: Yes


[h2]Patch Notes[/h2]

The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.

[h3]Bug Fixes:[/h3]
  • Fixed instances where cargo drones would stop deploying after their output containers were full.
  • Fixed input actions being executed when the cursor was over UI elements.
  • Fixed units continuously circling a previously destroyed target.
  • Fixed range not showing on equipped buildings, such as turrets and reclaimers.
  • Fixed pipette data not applying in multiplayer sessions.
  • Fixed ports sometimes spawning without a drone, making it so you couldn't edit the port. This was due to a rate limit on entity creations, which has been changed to support sub-entity creation.

[h3]Other Changes:[/h3]
  • Temporarily repurposed speed up / speed down to research button. This will be changed to a blueprint tool in the future. (speed up / speed down will not come back due to other considerations)