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Update v0.2.0b | Available on Experimental

Hello again!

A new experimental patch is now available for testing! You can access it on the experimental branch by following the instructions below if you wish to get access to the changes and fixes now.

[h3]How to opt into experimental:[/h3]
  1. Locate Vectorio in your Steam library
  2. Right click and go to "properties"
  3. Find the "betas" branch
  4. Using the dropdown, select "Experimental"

[h3]v0.2.0b Experimental Info:[/h3]
  • Testing Cycle: ~2 weeks
  • Experimental Saves: Enabled
  • Backwards Compatible: Up to 0.2.0
  • Update Type: Experimental Patch
  • Contains Spoilers: Yes


[h2]Patch Notes[/h2]

The following is a list of changes pushed to the experimental branch. While changes are usually tested beforehand, please note that some may require further testing to validate.

[h2]Bug Fixes:[/h2]
  • Fixed missing tech references on lumina, barrier, and lancer.
  • Fixed resource delivery line drawing being inaccurate
  • Fixed entity info type not updating when selecting an entity
  • Fixed entity info displaying previous resource amount if entity doesn't have one
  • Fixed turrets with barrels extending the tile range showing incorrect scaling on UI

[h2]Other Changes:[/h2]
  • Re-enabled turret range previewing, with a new shader effect
  • Re-enabled queued claimer range previewing, with a new shader effect
  • Updated depot models which follow design of new storage model


[h3]Note From Developer:[/h3]

Thanks to everyone who has been helping test these initial versions. I've been able to efficiently role through most of the larger issues, with now the main issues present being more related to balancing.

I'll continue to monitor bug reports & deploy fixes ASAP, but I'm gonna start prioritizing actioning some of the feedback regarding the actual gameplay. Here is a list of what I'll be working on and rolling out over the coming week, alongside a number of other improvements...

  • Adding a "resource xray" toggle (via a hotbar button or keybind) that overlays all resources that are contained inside of a resource building, to better help you understand where your resources are.
  • Finishing the entity building settings, as there is a lot of critical information not being shown.
  • A lot of balancing changes to turret & resource values. The values haven't been tweaked too much from v0.1.4, but now with the new library & database system it'll be far easier for me to analyze certain values and make more informed changes, instead of just shooting in the dark.
  • Finalizing The Abyss. There were a few new things left out of the original test because they weren't quite ready. I want to get these out and into your hands this week, as soon as possible!