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New Core Formula Changes Notice



Greetings Adventurers!
Last update we introduced the new core formula of the game that both players & monsters will be using.
There were confusions since a lot of the previous formula was reworked and updated.

This blog post will explain how the new formula works without getting into technicalities.

Below are the details related to the combat routine update.

[h3]Damage Calculation Changes[/h3]
- The primary chakra stat that boosts Monk’s damage is now muscle, with nerve as the secondary stat.
- The primary chakra stat that boosts Wizard’s damage is now mental, with nerve as the secondary stat.
- The Monk’s damage calculation has been updated to compensate for the shift to muscle as the primary stat.
- A new damage formula was introduced for the Wizard, enhancing their damage and compensating for the shift to mental.

[h3]Elemental Damage, Elemental Resistance & Weaknesses[/h3]
- Enemies now have elemental resistances and weaknesses. Monsters with resistance to an element can receive up to 80% less damage, while monsters with a high weakness can take up to an additional 80% damage (currently, only Wizard abilities are associated with elements, but we are not ruling out the possibility of including elements in specific abilities for other races).

[h3]Level Gap Mechanic[/h3]
- A mechanic has been introduced that amplifies or dampens the damage a player deals to a monster if the level difference exceeds 5. Once this threshold is surpassed, the damage will increase or decrease based on the level difference between the attacker and the target, with a maximum gap of 40. This same logic applies to monsters attacking players.
- The attack type mechanic against armor types has also been extended to affect playable characters. This change will alter the damage received by monsters based on the monster type and the player’s armor type.

[h3]Critical Hit Chances & Misses (Misc)[/h3]
- The way skill success rate and critical hit probability are calculated has been updated. Now, skills with a 100% success rate can also trigger a critical hit.
- In conjunction with the gap calculation that eliminates the possibility of missing an attack, the critical hit probability of a skill will now increase if the level difference between the attacker and the target is greater than 20.

If you have questions, do not hesitate to reach us out in our discord server.
https://discord.gg/qcb2QNtbJM