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  3. April 11th, 2024 Mage-jor Update Details

April 11th, 2024 Mage-jor Update Details



Greetings Adventurers!
This update brings you more Mage fixes as well as buff to Bows, Battleweapons & Staves!
We've also implemented an new mechanic the prevents the monsters from going into Towns/Cities.
[h2]And above all, we reset everyone's Chakra & Skill points![/h2]

[h3]General Fixes[/h3]
- Added EnemySafeZone to town entrances
- - This feature will prevent monsters from getting into towns even if chases you
- Fixed a critical issue where sometimes you see players T-Posing
- Fixed an issue where the confirmation window is closed when you press {ESC} Key
- Fixed an issue where the monster attack is being queued and will continue to deal damage after it is released from crowd control like stun or sleep
- Fixed a critical issue where at some point in Shambala Dungeon you are randomly being bounced around
- Shambala Dungeon trap update
- - Removed the pendulum, replaced it with trigger only traps
- Fixed an issue where the in game windows gains focus and you can cycle {TAB} through it
- Fixed an issue where you are allowed to store more than the possible available slots in your storage
- Fixed an issue where the alert "Storage is Full" does not disappear until switching maps or switch characters
- Fixed an issue where monsters teleport to caster when they are under crowd control de-buffs
- Updated the level requirements for refine stones in smelting
- Updated the positions of cartable in Smelting according to level requirements
- Added Elemental Vulnerability/Resistance UI/Icons to the monsters
- - This is located under the HP Bar of the monster
- Fixed an issue where NPC are floating the is caused by the new EnemySafeZone mechanics
- Fixed an issue where Pradana Garb & Kajcuka Robe has wrong level requirement

[h3]Character[/h3]
- Fixed an issue with the mage skill's damage not being sum to the base damage

## Balance
- Reduced the HP Regen percentage from monsters by 50%
- Increased the Bow Affinity for Assassins
- Increased the Battleweapon Affinity for Monks
- Increased the 1h & 2h Staff Affinity for Mages

[h3]Developer's Note[/h3]
Weapon Affinity is the factor for the damage of a class.
So if low affinity is set, this means you'll have lower damage when wearing that specific weapon.


[h3]Mechanics[/h3]
- Wrecking balls can now knock back players