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  3. April 16th, 2024 Update Details

April 16th, 2024 Update Details



Greetings Adventurers!
This week's update is all about buff!
We're currently looking at every skill for each class and therefore adjust it accordingly.
This is done so the skills are ready for 2nd job!
[h2]And above all, we reset everyone's Chakra & Skill points![/h2]

[h3]General Fixes[/h3]
- Fixed an issue where monsters colliding the EnemySafeZone is trapped and constantly walking at the same point
- - They will now be teleported back to the origin point of their spawn
- Added a delay when increasing the skill's level
- Skill slots will now be greyed out during the process of increasing a skill level
- Fixed an issue where Pamir monsters runs too fast
- Fixed an issue with the quest "Justice Pill" & "Safekeep the Justice Pill" where it tells you to submit the quest to Rui Shan
- Fixed an issue where Kubasang is hitting too fast
- Fixed an issue where the stun VFX when applied to Pamir monsters it will be on the ground instead of "above the head"
- Changed the following items to now be stackable by 10s
- - Raga Mani
- - Nila Mani
- - Visazan
- - Luvati
- - Om Yantra
- - Manipura
- - Vishuda
- - Anahata
- - Azna
- Replaced the default loading screens
- System Log will now log your traded gold
- A system log is added when you craft Seito Potions

[h3]HUD (Heads up Display)[/h3]
- Updated the target elemental information style & icons

[h3]Feature[/h3]
- Added a new feature that will indicate your level gap against target monster
- - Grey: -99 ~ 0 Levels
- - White: 1 ~ 10 Levels
- - Yellow: 11 ~ 20 Levels
- - Red: 21 Levels above

[h3]Developer's Note[/h3]
With this added, this will generally tell you that your damage penalty is applied according to the level gap.


[h3]Core Formula[/h3]
- Added AttackType vs ArmorType formula to NPCvsPC
- - Monster's damage will now vary according to your amortype
- Fixed an issue where Nerve still giving high damage boost to Monks as opposed to Muscle

[h3]Balance[/h3]
- Removed the Defense Penalty from the level gap against monsters
- Lowered the monster critical rate and now scales according to the level gap between monster & player
- Updated the damage of Races against Armor Types
- Update to RaceVSMagic damage
- - Magic will deal more damage against Demon
- - Magic will deal more damage against Undead
- - Magic will deal less damage against Golem

[h3]Developer's Note[/h3]
With this changes, Mages deals higher damage to Demons & Undead and falls behind against Golem (which has high magical resistance)


[h3]Classes[/h3]
[h5]Monks[/h5]
- Fixed a critical issue where the cooldown of Visa Crow was wrongly based on the TP of the skill
- Reduced Battle Weapon attack Rate, you attack much faster now
- Visa Crow cooldown is set to 10s on all levels
- Basati cooldown is set to 10s on all levels
- Mantra Shield cooldown is set to 10s on all levels
- Andara Zala cooldown is set to 10s on all levels

[h5]Mages[/h5]
- Fixed a critical issue where Hima (Mage Skill) does not have a success rate
- Fixed an issue with Mantra (Mage Skill) does not have cooldown
- Fixed a critical issue where Hima Lesman does not have a success rate
- Fixed a critical issue where Hima Batia does not have a success rate
- Reworked Mage Skill: Mukuti Roca from Anti-Casting interruption to Increase Magical Accuracy
- Updated Mukuti Roca Skill level requirements
- - skill level 1 : player level 12
- - skill level 2 : player level 20
- - skill level 3 : player level 28
- - skill level 4 : player level 36
- - skill level 5 : player level 44
- Hima Batia's hold duration now increases according to skill level up to 12s
- Hima now has proper success rate
- - Starts at 91% and increased by 1% per skill level up to 100%
- Hima cooldown gradually decreases as you level up the skill
- - Level 1 ~ 2: 9s
- - Level 3 ~ 4: 8s
- - Level 5 ~ 6: 7s
- - Level 7 ~ 8: 6s
- - Level 9 ~ 10: 5s
- Mantra cooldown is set to 5s on all levels
- Hima Lesman now has proper success rate
- Hima Batia now has a proper success rate
- Augni Guna, Hima Guna & Ru Guna duration increased
- - From: 6/8/10/12/14/16/18/20/22/24
- - To: 30/40/50/60/70/80/90/100/110/120

[h5]Warriors[/h5]
- Renamed Warrior Skill: Baruna Force to Baruna Roca

[h5]Assassins[/h5]
- Hima Rada's slow reduction will now scale according to the skill level
- Hima Rada's slow duration now increases according to skill level
- - Slow duration starts at 6s and increases by 2s per skill level up to 24s at level 10
- Updated Hima Rada's cooldown
- - Level 1 to 5: 5s
- - Level 6 to 10: 8s

[h3]Quality of Life Changes[/h3]
- Fixed an issue where you dont do auto-attacks after each cast of skill with melee classes & bow
- Fixed an issue where you dont do auto-attacks after each cast of buff skills with melee classes & bow

[h3]Known Issue[/h3]
- Auto-attacking does not work after casting:
- - Samate
- - Svitri Force
- - Paraka
- Mantra Skin has issues with its cooldown
- Augni Guna, Hima Guna & Ru Guna has issues with its cooldown
- The delay between leveling a skill will be adjusted on next update
- The AI for Pamir monsters will also be updated on the next update