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Stick It to the Stickman News

100k Units sold! Control Yourselves!

[p]Hey Stickfriends! [/p][p][/p][p]It’s been incredible seeing Stick It To The Stickman out in the wild after so many years of workplace simulations and unpaid overtime. We’ve now sold 100,000 units, which means 100,000 new employees have joined our aggressive climb toward total corporate supremacy. The Board is pleased. The shareholders are salivating. HR is missing. [/p][p][/p][p]A huge thank you to the Stickman community for your bug reports, fan art, chaos, and continued emotional investment in this hostile work environment. You’ve kept the team caffeinated, focused, and legally gray. [/p][p][/p][p]Since launch, we’ve been working on a lot of polish, bug fixing, and now optimisation. We’ve reworked the on-ramp into Cage Fight this patch, and we’re currently doing the same for The Fulfillment Center. Once we’ve added some more archetypes to Fulfillment, we’ll be charging into work on Foreign Manufacturing, which will be our next major content update![/p][p][/p][p]Big things in this patch:[/p]
  • [p]Keybindings - Rejoice![/p]
  • [p]Optimisation (Ongoing)[/p]
  • [p]Loads of changes to Cage Fight onboarding[/p]
  • [p]Starbucks Cage Fight boss nerfed and tutorialised a little (4th time the charm?)[/p]
  • [p]New gun movechain for the Conservative[/p]
  • [p]New headbutt movechain for the Ego Maniac (and other archetypes)[/p]
  • [p]Gentrification fixes[/p]
  • [p]Screen Resolution menu fixes[/p]
  • [p]Top hats can now be gained from Fulfillment[/p]
  • [p]You can now fire your friend at the end of a Fulfillment run[/p]
[p][/p][p]Small things:[/p]
  • [p]Some visual polish in tower[/p]
  • [p]Nerfed helicopter CEO, now delays minigun[/p]
  • [p]Caged emotions is now softer[/p]
  • [p]Buffs to Cowboy (now gets more ammo as Cowman)[/p]
  • [p]Buffs to Ego Maniac (Big Head is now better)[/p]
  • [p]Changes to Cage Fight abilities (spawned units and teleports) [/p]
  • [p]Improved secret character icons[/p]
  • [p]Outside intervention fixed[/p]
  • [p]Fixed and added localizations[/p]
  • [p]Fixed and added some audio[/p]
  • [p]Changes to movement in Fulfilment[/p]
[p][/p][p]Now get back to work![/p][p][/p][p][/p]

BOARD RESOLUTION | ROBOTS ARE COMING

[p][/p][hr][/hr][p]The Board of Directors has reviewed the numbers, sacrificed appropriate low level employees, and arrived at a unanimous decision; with more than 70 thousand video game units sold the company surpassed its Q1 target. Congratulations, employees! You have earned expansion. [/p][p]Effective immediately, we are greenlighting project 'Rise of the Machines', a future content update currently entering the extremely violent planning phase. Expect more automation, more destruction, and an aggressive increase in workplace casualties. The robots are coming, and yes, they are also stickmen. [/p][p]Additionally, official Employee Evaluation will be conducted shortly. Please ensure your limbs are attached and your kill count is up to date. [/p][p]Now get back to work. The machines won’t rise themselves.[/p][hr][/hr][previewyoutube][/previewyoutube]

Save your Work - Bug fixes, new passives, and 50 000 sales

[p]Another patch! There was one in between the Morgue patch and these notes, so we're just putting everything here.[/p][p]Big things:[/p]
  • [p]Added multiple save slots. All save related features are now in their own menu.[/p]
  • [p]Moved the 50 000 "Stretch Goals" into "Under Construction. Yipeee![/p]
  • [p]Added some new passives to Cage Fight and Tower.[/p]
  • [p]Added new moves to Cage Fight.[/p]
  • [p]Removed cheats from Cage Fight.[/p]
  • [p]Localisation fixes continue.[/p]
[p]Small things:[/p]
  • [p]Some UI, art, and icon updates[/p]
  • [p]Scooter can now be spray painted[/p]
  • [p]Actually removed the wishlist button[/p]
[p]Thank you so much for all the support in helping us reach our first stretch goal

Stick It To The Stickman is now Steam Deck Verified!

[h3]

Stick It To The Stickman has officially been Steam Deck Verified![/h3][p]That means you can take your office brawls on the go!

Whether you’re kicking through HR, dropkicking middle management, or just stapling your way to glory, you can now do it all from the comfort of your couch, your commute, or… the bathroom (we don’t judge).

This is another big step for us during Early Access!

Shoutout to everyone sending us ideas, bug reports, and kind words, keep 'em coming! [/p]

Mor(gu)e Content - Bug fixes and balance

[p]Another day, another patch! Once again, thanks for all of the bug reports, it's very helpful. And sorry about the little bug where we disabled sweat collection, it's fixed now.[/p][p][/p][h3]Big things:[/h3]
  • [p]Morgue is now purchasable![/p]
  • [p]Teleport ability fixes, we're trying to catch them all! [/p]
  • [p]You can now pay to reroll your opponent in Cage Fight[/p]
  • [p]Localisation updates[/p]
  • [p]Some buffs for the Custodian and putting people into bubbles[/p]
  • [p]Fixed some issues with collecting souls[/p]
  • [p]Nerfed Fire Extinguisher in Cage Fight[/p]
[p][/p][h3]Little things:[/h3]
  • [p]Match fixer now works properly and has the correct icon[/p]
  • [p]More sounds in Cage Fight[/p]
  • [p]Cage Fight MMR adjustments[/p]
  • [p]Boot scene logo and volume aligned[/p]
  • [p]Fulfilment camera fixes for bosses[/p]
  • [p]"You're special" is now less annoying[/p]
  • [p]New passive in Tower[/p]
  • [p]Special abilities require more charge[/p]
[p][/p][p]Also we're now Steam Deck verified! Now you can work on the move.[/p][p][/p][p]So get back to work![/p]