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Stick It to the Stickman News

IT'S A FOURTH STICKMAN DEV LOG

Behold, the fourth dev log of "Stick It To The Stickman" has arrived!
We've been as busy as bees, if bees were obsessed with coffee and weaponised farts.

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There's a lot going on here but we promise there's a method to all the madness

Till soon,
The Stickman Team

Working hard.....

We've been hard at work trying not to outshine our extra-brilliant colleagues who just released Anger Foot.

But we have been working! Though a lot of the work we've been busy with is the boring sort, the kind that makes a game experience seamless and intuitive, the kind you don't notice when it is functioning, the kind of work that depressingly doesn't qualify as a killer feature ready for it's own 5 part documentary series.

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But as you can see in this devlog, it is not all heroically complex and inexplicably boring. There's also Rohun's, very relatable, terminal hared of economic dissidents, brought to life, and the tantalizing promise of exotic new potentially upgradeable special-abilities each programmed in 15 minutes or less... and for good measure there's a briefly alluded to storyboard spoiling the entire elaborate (and some have said unnecessary) backstory for Stick It To The Stickman.

Till soon,
The Stickman Team

QUATERNIONS??? ANOTHER SITTSM DEV LOG.

Stick It To The Stickman meetings are unmatched.

New Stickman dev log up on our YouTube now!

Why did the quaternion break up with the matrix?

Because it couldn't handle all those one-dimensional relationships!

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Stick It To The Stickman Dev Log May 2024

We've been working on a new 2D game mode for Stick It To The Stickman and got the rest of the team together to give it a bash

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Stick It To The Stickman 0.24F - Dragon Strikes!

Hi Stickpeople!

We have made a beefy update to the Stick It To The Stickman Steam Demo build! We keep improving things in the main game, and it was overdue that the demo caught up to the level of polish we're working on behind the scenes.

There are no new classes, but there are a lot of new moves and passive abilities. Now all the classes have something unique to offer, and some of the new moves are especially epic/explosive.

Also, a lot of annoying bugs have been fixed, and a few rough edges in the story have been smoothed over.



The patch notes:

  • Jogger class has a new kick (with 3 levels, ending in "Dragon Kick").
  • Task Dodger no longer has a "Gun", but instead starts with a "Paper Plane" which becomes "Banana" and then "Fire Extinguisher".
  • The Slob specializes in dealing pain with their "Pinch" (also with 3 levels).
  • And the Delegator gains the ability to cause "Shame" (3 levels of it).
  • Farts can explode (after acquiring the right passive).
  • Barfing is working again (it was broken).
  • i.e. A Fart/Slob build is a viable strategy now.
  • "Uppercut" has a new level 3 move. "Levitate" is now the level 3 version of "Choke".
  • The "Thunderclap" has been improved.
  • Generally speaking there are more ways to set a coworker on fire / fire a coworker.
  • The meta-progression through the demo is a bit faster, and the tower (at max height) is a bit shorter.
  • Coffee fueled attacks can cause electrical damage (with a passive).
  • A couple new electricity based passives (best with Handyman)
  • Electrocution shows bones/sticks (what are stick figures actually made out of?).
  • Some new story moments (where previously the game felt flat), the job hunt scene at the beginning has a queue.
  • Lots of tweaks to moves and general balance.
  • The promotion boxes are now "briefcases". (Briefcases are the leather boxes that businesspeople carry).
  • Enemies scream when falling out windows (just like real humans).
  • Peeing is now audible.
  • The hero now flushes the toilet after he pees (unlike many real humans).
  • There was a bug with the collection range that is now fixed.
  • Some polish on the levels (spa looks better, some floating props have been removed).
  • More hotdogs in the cafeteria.
  • "Personal Security" expansion now adds fewer enemies, but more more guns.
  • The "Morgue" now always spawns after purchasing the morgue upgrade, and you can optionally steal money from the dead (if you are that way inclined).
  • You can get a massage that makes you walk sort-of funny.


We hope you enjoy the free update! But if you hate it (because your heart is in the wrong place), then just remember, no crying at work...

Because if you don't love this free update we're going to weep into our Christmas pud.

Do you want that on your conscience?